New Member Deygus Posted April 5, 2015 New Member Report Share Posted April 5, 2015 Hey Guys, I'm not that familiar with 3D Coat yet. For awhile I was mostly using Blender but more recently i've also grown rather fond of 3D Coat especially with the UV Toolset, Voxel Sculpting, and Retopo Tools it has which I happen to like a lot better. I'm working on a first indie game I started with most of my models done so now I just need to texture them decently so that they all look decent when used together for game objects. Originally I was exporting the UV Image only then opening that in Photoshop since I have textures I would then map over it because I'm not very good at texture painting yet so that is why I have gone that route for the time being until I can figure it out better over the course of time. Now, in 3D Coat I am looking for that but I can't seem to do that? Is there no option or way to do that or am I missing it somewhere? I have poked around and tried to look for clues and made several attempts to figure this out more but other than messing around with it more until I get the results I desire. Any advice about this or could someone at least help point me in the right direction that has more experience than me with this? Quote Link to comment Share on other sites More sharing options...
Contributor Solution Malo Posted April 5, 2015 Contributor Solution Report Share Posted April 5, 2015 In PaintRoom Edit-> Sync Layers w/ Ext. Editor or Edit-> Edit all Layers in Ext. Editor You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included. You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 5, 2015 Contributor Report Share Posted April 5, 2015 (edited) Exprt your model with a difuse map (which will conform to your UV layout) and open it in PS and every thing you paint on it will be properly situated on the map. If you created the map in 3D-Coat, bake after unwrapping it (the "Bake" menu is on the top bar) and the normal map will be created too. so what you wind up with can be painted in PS and will conform to the normal map as will. OOps! My colleague Malo shows a better workflow. Edited April 5, 2015 by Tony Nemo 2 Quote Link to comment Share on other sites More sharing options...
New Member Deygus Posted April 5, 2015 Author New Member Report Share Posted April 5, 2015 Thanks for the advice. I'll try that now! Exprt your model with a difuse map (which will conform to your UV layout) and open it in PS and every thing you paint on it will be properly situated on the map. If you created the map in 3D-Coat, bake after unwrapping it (the "Bake" menu is on the top bar) and the normal map will be created too. so what you wind up with can be painted in PS and will conform to the normal map as will. OOps! My colleague Malo shows a better workflow. In PaintRoom Edit-> Sync Layers w/ Ext. Editor or Edit-> Edit all Layers in Ext. Editor You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included. You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor. Quote Link to comment Share on other sites More sharing options...
New Member Deygus Posted April 5, 2015 Author New Member Report Share Posted April 5, 2015 Okay, yeah that worked like a charm. Even opened it straight into PS for me. Thanks guys you both rock! In PaintRoom Edit-> Sync Layers w/ Ext. Editor or Edit-> Edit all Layers in Ext. Editor You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included. You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor. Quote Link to comment Share on other sites More sharing options...
Member Kirch Posted October 25, 2018 Member Report Share Posted October 25, 2018 Great so far... When I open up the layers in photoshop the UV wireframe is almost invisible. Any idea how to scale up the line thickness? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 26, 2018 Report Share Posted October 26, 2018 I always add the layer on top using multiply blend. Is not possible to change tickness inside 3DC. You need to modify it on PShop. Quote Link to comment Share on other sites More sharing options...
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