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Deygus

[Solved] Is it possible to Export only the UV Map to Photoshop ?

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Hey Guys, I'm not that familiar with 3D Coat yet. For awhile I was mostly using Blender but more recently i've also grown rather fond of 3D Coat especially with the UV Toolset, Voxel Sculpting, and Retopo Tools it has which I happen to like a lot better.

 

I'm working on a first indie game I started with most of my models done so now I just need to texture them decently so that they all look decent when used together for game objects.

 

Originally I was exporting the UV Image only then opening that in Photoshop since I have textures I would then map over it because I'm not very good at texture painting yet so that is why I have gone that route for the time being until I can figure it out better over the course of time.

 

Now, in 3D Coat I am looking for that but I can't seem to do that? Is there no option or way to do that or am I missing it somewhere? I have poked around and tried to look for clues and made several attempts to figure this out more but other than messing around with it more until I get the results I desire.

 

Any advice about this or could someone at least help point me in the right direction that has more experience than me with this?

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In PaintRoom

Edit-> Sync Layers w/ Ext. Editor or

Edit-> Edit all Layers in Ext. Editor

 

You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included.

You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor.

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Exprt your model with a difuse map (which will conform to your UV layout) and open it in PS and every thing you paint on it will be properly situated on the map. If you created the map in 3D-Coat, bake after unwrapping  it (the "Bake" menu is on the top bar) and the normal map will be created too. so what you wind up with can be painted in PS and will conform to the normal map as will.

 

OOps! My colleague Malo shows a better workflow.

Edited by Tony Nemo
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Thanks  for the advice. I'll try that now! :)

 

 

Exprt your model with a difuse map (which will conform to your UV layout) and open it in PS and every thing you paint on it will be properly situated on the map. If you created the map in 3D-Coat, bake after unwrapping  it (the "Bake" menu is on the top bar) and the normal map will be created too. so what you wind up with can be painted in PS and will conform to the normal map as will.

 

OOps! My colleague Malo shows a better workflow.

 

 

In PaintRoom

Edit-> Sync Layers w/ Ext. Editor or

Edit-> Edit all Layers in Ext. Editor

 

You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included.

You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor.

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Okay, yeah that worked like a charm. Even opened it straight into PS for me. Thanks guys you both rock!

 

In PaintRoom

Edit-> Sync Layers w/ Ext. Editor or

Edit-> Edit all Layers in Ext. Editor

 

You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included.

You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor.

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Great so far...

When I open up the layers in photoshop the UV wireframe is almost invisible. Any idea how to scale up the line thickness?

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I always add the layer on top using multiply blend.

Is not possible to change tickness inside 3DC. You need to modify it on PShop.

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