Advanced Member worldcrafter Posted April 27, 2015 Advanced Member Share Posted April 27, 2015 (edited) Hi I am looking for software which will allow me to make tillable textures by just placing my models; This does not work for ready textured models in 3dcoat. Edited April 27, 2015 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 27, 2015 Share Posted April 27, 2015 Hi There are 2 items in start menu in surface section for quickstart. If you alredy have something done use File->Export->Export depth along Y Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted April 27, 2015 Advanced Member Share Posted April 27, 2015 Allow me to point you in the general direction of a thread I started 5 years 9 months and 18 days ago; entitled 'Sandbox Tiling Engine'. http://3d-coat.com/forum/index.php?showtopic=2987 I guess Andrew had bigger fish to fry but I reckon this tool would rise 3DCoat heads above other applications. If you like the idea, please support it because even after all this time we would still REALLY find this tool useful in our studio (and many studios around the world I bet) 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 27, 2015 Share Posted April 27, 2015 0000886: Sandbox Tiler - Fill with Voxels Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 27, 2015 Author Advanced Member Share Posted April 27, 2015 Thanks for the quick replies. BUT you missed the most important part of my question Which is "ready textured models". Example: lets say i have some texture mapped twigs, rocks and grass models, i want to put them into a tiling texture. How can i do this? Price of software doesn't matter. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 27, 2015 Contributor Share Posted April 27, 2015 This is a great idea , lets hope it gets in sometime. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2015 Share Posted April 28, 2015 you can take a snapshot and use this apps http://www.pixplant.com/index.php http://www.spiralgraphics.biz/genetica.htm 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 28, 2015 Author Advanced Member Share Posted April 28, 2015 I recommend pixplant, have been using it for years. Only i would make a ground texture purely from photo because it would not yield nice accurate normals, ao, spec etc like a sculpt would. Seamless textures are handy for texturing sculpted objects thought. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 28, 2015 Contributor Share Posted April 28, 2015 +1000 on pixplant as well. Ps Genetica does a good job as well. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 28, 2015 Contributor Share Posted April 28, 2015 Have you tried painter (substance)? With the premade materials you have tilable texturing. Or even quixel suite (too buggy to use thought). Also , in 3d coat 4.5 the pbr materials are tilable as well. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 28, 2015 Contributor Share Posted April 28, 2015 Forgot to mention b2m as well. Using it with 3d coat , unity , painter and it makes miracles , plus its in the pbr workflow. Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 28, 2015 Author Advanced Member Share Posted April 28, 2015 You will never get rich accurate normals from a photograph though. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 28, 2015 Contributor Share Posted April 28, 2015 Check this out https://dl.dropboxusercontent.com/u/26317694/b2m.jpg From a project i am working right now. Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 28, 2015 Author Advanced Member Share Posted April 28, 2015 (edited) I found something! http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 I have little experience with maya and don't understand how he makes it til-able without having the stones have seamlike things where each set of stones intersects... because the stones are all placed by physics simulation wont the stones at the edges be without physics simulation? Edited April 28, 2015 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 29, 2015 Author Advanced Member Share Posted April 29, 2015 (edited) The condensed question: What is a good software for baking and arranging textured/normal mapped models. Maya is one answer, but i don't use maya and would like to hear some alternatives. 3D coat doesn't have anything good for arranging texturemapped models. Edited April 29, 2015 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 29, 2015 Author Advanced Member Share Posted April 29, 2015 (edited) I tried assembling in mudbox... but i have a problem. There is excess texture at the edge of my baked map. It was simply baked from a plane as the low poly mesh. Anyone know how i get rid of this? Edited April 29, 2015 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 30, 2015 Author Advanced Member Share Posted April 30, 2015 why has texture been baked beyond my plane low poly target model? HELP!? 0o ~ Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted April 30, 2015 Author Advanced Member Share Posted April 30, 2015 apparently it is padding. but i cant find how to turn it off. Quote Link to comment Share on other sites More sharing options...
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