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Hi

I am looking for software which will allow me to make tillable textures by just placing my models; This does not work for ready textured models in 3dcoat.

Edited by worldcrafter

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Hi

There are 2 items in start menu in surface section for quickstart. If you alredy have something done use File->Export->Export depth along Y

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Allow me to point you in the general direction of a thread I started 5 years 9 months and 18 days ago; entitled 'Sandbox Tiling Engine'.

http://3d-coat.com/forum/index.php?showtopic=2987

 

I guess Andrew had bigger fish to fry but I reckon this tool would rise 3DCoat heads above other applications.

 

If you like the idea, please support it because even after all this time we would still REALLY find this tool useful in our studio (and many studios around the world I bet)

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Thanks for the quick replies. BUT you missed the most important part of my question Which is "ready textured models". Example: lets say i have some texture mapped twigs, rocks and grass models, i want to put them into a tiling texture. How can i do this? Price of software doesn't matter.

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This is a great idea , lets hope it gets in sometime.

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I recommend pixplant, have been using it for years.

Only i would make a ground texture purely from photo because it would not yield nice accurate normals, ao, spec etc like a sculpt would.

Seamless textures are handy for texturing sculpted objects thought.

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+1000 on pixplant as well.

 

Ps

 

Genetica does a good job as well.

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Have you tried painter (substance)? With the premade materials you have tilable texturing.

 

Or even quixel suite (too buggy to use thought).

 

Also , in 3d coat 4.5 the pbr materials are tilable as well.

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Forgot to mention b2m as well.

 

Using it with 3d coat , unity , painter and it makes miracles , plus its in the pbr workflow.

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I found something!

http://www.polycount.com/forum/showthread.php?p=1288881#post1288881

I have little experience with maya and don't understand how he makes it til-able without having the stones have seamlike things where each set of stones intersects... because the stones are all placed by physics simulation wont the stones at the edges be without physics simulation?

Edited by worldcrafter

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The condensed question: What is a good software for baking and arranging textured/normal mapped models.

Maya is one answer, but i don't use maya and would like to hear some alternatives.

3D coat doesn't have anything good for arranging texturemapped models.

Edited by worldcrafter

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I tried assembling in mudbox... but i have a problem.

2q18hi1.png

There is excess texture at the edge of my baked map. It was simply baked from a plane as the low poly mesh.

Anyone know how i get rid of this?

Edited by worldcrafter

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why has texture been baked beyond my plane low poly target model? HELP!? 0o

                                                                                                                            ~

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