Contributor Michaelgdrs Posted September 5, 2015 Contributor Report Share Posted September 5, 2015 Dont worry Tony , i am doing this at least since 2008 and i am kicking like a horse lol. From 1999 i work professionally with various employers and 3d fields at the same time that i was taking my degrees / college etc , working normal 8 hours labour time. 2008 i started the studio and running like a dog lol. 2011 and after with freelancing things went out of control , clients around the clock (various continents ) team around the clock as well , you know how it goes. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 5, 2015 Contributor Report Share Posted September 5, 2015 It's said that Churchill only slept four hours a night but he also took short cat naps. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 5, 2015 Contributor Report Share Posted September 5, 2015 Would love to take cat naps if possible but its not. Tough stars after 12 to 14 hours that i can barely consecrate lol Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 (edited) Yes, be careful about your health when working for long hours. I had this crazy week before I left for vacation during which I had to work even for 16 hours daily for several consecutive days. I still feel the strain in my spine. Some medium details: I'd like to start creating the fur after the first half of the next week. Edited September 6, 2015 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 PLEASE PLEASE PLEASE DO A GOOD HAIR / FUR JOB BECAUSE THIS IS LOOKING AWESOME ALREADY. Strain on spine is a common issue by the way. Plus dizziness and general happiness lol 1 Quote Link to comment Share on other sites More sharing options...
Member BringItBack Posted September 6, 2015 Member Report Share Posted September 6, 2015 Great work in this challenge, looking forward to the results. I've been slowly putting a project together which also happens to be hairy. This isn't necessarily challenge material, it won't be done by the deadline and is more brush-oriented than surface... 3 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 It's said that Churchill only slept four hours a night but he also took short cat naps. I sleep 3 hours a night (except week end when I take 9-10hrs). I take 15 minutes naps on afternoon, just closing my eyes listening to music, feel refreshed after that. It's ok, some people don't need much sleep anyway. In the end it doesn't matter we end up sleeping a third of our life, no matter what (if you get my meaning) 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 Great work in this challenge, looking forward to the results. I've been slowly putting a project together which also happens to be hairy. This isn't necessarily challenge material, it won't be done by the deadline and is more brush-oriented than surface... LionHead.002.detail.001.3b.jpg Why not , post it any way. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 I sleep 3 hours a night (except week end when I take 9-10hrs). I take 15 minutes naps on afternoon, just closing my eyes listening to music, feel refreshed after that. It's ok, some people don't need much sleep anyway. In the end it doesn't matter we end up sleeping a third of our life, no matter what (if you get my meaning) O yes ahahahahaahah. If i try to get a tiny cat sleep or 15 to 30 minutes i end up waking after 3 or 4 hours so i don't even try it. Did a good research a while ago and ended up knowing that it needs a good 2 hours of sleep to trick mind and feel like batteries are fully charged again. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 The more I work on my Krite, the more I notice Critters' resemblance to alligators and crocodiles. I wonder if Critters' original creators used those animals as a reference. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 6, 2015 Contributor Report Share Posted September 6, 2015 Great work in this challenge, looking forward to the results. I've been slowly putting a project together which also happens to be hairy. This isn't necessarily challenge material, it won't be done by the deadline and is more brush-oriented than surface... LionHead.002.detail.001.3b.jpg An excellent start. Please, keep it coming! Quote Link to comment Share on other sites More sharing options...
Member BringItBack Posted September 6, 2015 Member Report Share Posted September 6, 2015 Thanks for the welcome. Working on a more dynamic pose. 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 7, 2015 Contributor Report Share Posted September 7, 2015 Reworked legs. All medium details are laid out (I hope). Several more hours for high details, then retopo and finally some fur along with textures. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 7, 2015 Contributor Report Share Posted September 7, 2015 This is gonna beeeeeeee AWESOMEEEEEEEE Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted September 8, 2015 Advanced Member Report Share Posted September 8, 2015 hey ajz3d that's one cool looking model does he have a tail or a back fin/tip like a stegosauro ? luckly it looks as if I could out run him or atleast as they say just out run whom ever your with ...once again very cool model he looks bad enough to just where its victims fur as a fur trench coat animal matrix style. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 8, 2015 Contributor Report Share Posted September 8, 2015 hey ajz3d that's one cool looking model does he have a tail or a back fin/tip like a stegosauro ? luckly it looks as if I could out run him or atleast as they say just out run whom ever your with ...once again very cool model he looks bad enough to just where its victims fur as a fur trench coat animal matrix style. Thanks Ballistic_Tension. Critters don't have tails or back fins. And don't let the tiny legs fool you as outrunning them might be problematic (unless, like you said, you'd outrun whomever is accompanying you ). In the movies they curl into a furry ball and quickly roll towards their victims. They also shoot tranquilizer spikes from their heads (I now realized that I forgot to model those spikes), attack in packs and are capable of setting-up ambushes. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 10, 2015 Contributor Report Share Posted September 10, 2015 Retopo of the body object. After struggling with some bugs... 4 Quote Link to comment Share on other sites More sharing options...
Member BringItBack Posted September 10, 2015 Member Report Share Posted September 10, 2015 Looking good, AJZ3D. Lion coming along... change of pose, breaking up the figure and remodeling legs/paws. 4 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 10, 2015 Contributor Report Share Posted September 10, 2015 Awesome Benk did a good job choosing this theme. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 12, 2015 Contributor Report Share Posted September 12, 2015 (edited) Great progress with the winged lion, BringItBack. A very dynamic pose. I love it. -- I've been doing some lookdev and research on the fur and I think alpha-mapped polygonal hair will be the best solution for my creature. However..., after preparing some scenes and doing test renders, I began to realize how much time and effort it would require to create a sufficient amount of polygons and tweaking to mask the artificial look of the hair. And forget doing this in 3D-Coat with its clunky extrude tools (unless one wants to spend an eternity in the retopo room). For creation of the fur polygons in the example below I had to use Nvil because of its streamlined toolset. The arm fur consists of 16 objects. Way too few, and each one still too short to provide a plausible result (it was more of a test of how cut-outs render in Mantra). There are still 6 days left, so I might just clench my teeth and go on with the boring stuff of creating fur polygons , but I am -this close- from resigning from my participation in the challenge and going straight for Houdini hair system. I simply feel I'd be wasting my time doing fur without a fur system if my target renderer will be Mantra anyway. Well, we'll see. Edited September 12, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 12, 2015 Contributor Report Share Posted September 12, 2015 DO NOT QUIT. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 12, 2015 Contributor Report Share Posted September 12, 2015 Benk man , we need an extension on the deadline. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 12, 2015 Contributor Report Share Posted September 12, 2015 (edited) Benk man , we need an extension on the deadline. No need to extend it, at least not because of me. 6 days is plenty of time to do the "furry" poly-pushing. It's just it's a boring task and using Houdini fur is tempting. Edited September 12, 2015 by ajz3d 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 12, 2015 Contributor Report Share Posted September 12, 2015 Unleash the fur...y lol. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 13, 2015 Contributor Report Share Posted September 13, 2015 Still no cigar: 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 13, 2015 Contributor Report Share Posted September 13, 2015 Sculpt the basic fur shapes on 3dc and add snakes as hair , no need to retopo it. This was my initial idea for the rat and it was looking great , then i said i wanted to create something usable in a game engine for example , so i retopo and sculpt the fur , snakes were removed. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 13, 2015 Contributor Report Share Posted September 13, 2015 Just a quick test for transparent fur in one single polygon in 3d coat (polygon was created in retopo room) And divided for a curved style Sooooo it can be done in 3d coat with some tricks..... 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 14, 2015 Contributor Report Share Posted September 14, 2015 (edited) Yes, this is how I've been doing it. An update: I've spent several hours today on extruding and poly-pushing fur sheets. I ended up with about 40 objects just to cover part of the head. It's still not enough and the fur-covered area looks bald in many areas. Doubling the numbers of poly sheets would cover these places, but it would cost me even more time to do this. I think that creating this kind of fur without any kind of automation isn't worth the effort. It would be OK to do human hair with this method or something similar, but fur for a super-furry critter...? No no. Normally, if I were to accomplish this while not being restricted by requirements of the challenge, I'd go straight for the fur system, or if the goal was to create a fur for a game engine, I'd probably either: - create several textured fur sheets, scatter their instances on the creatures body and then tweak them a little. - use the fur system to create and comb the curves, then sweep polygons through them and export for painting. So, this leaves me with a sculpted fur. It will look plasticine, but at least I won't have to waste hours on it. Edited September 14, 2015 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 14, 2015 Contributor Report Share Posted September 14, 2015 SICK , is the fur done in 3d coat or Houdini? SICK either way lol Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 14, 2015 Contributor Report Share Posted September 14, 2015 (edited) Poly sheets extruded and tweaked in NVil, alpha and normal maps painted in 3DC. Close up: Edited September 14, 2015 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.