Contributor ajz3d Posted February 15, 2016 Contributor Report Share Posted February 15, 2016 Looking good Tony! How is everyone doing on time management? I know we are coming into the final weeks of the challenge and I noticed no one has moved onto texturing and lighting yet. I may extend the deadline if need be. It's really exciting to see the tin toys come to life. Keep up the good work everyone! I'll start working on my toy this week. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 15, 2016 Contributor Report Share Posted February 15, 2016 Here's a WIP minus details like whiskers or eyes, etc. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 17, 2016 Contributor Report Share Posted February 17, 2016 "If in doubt, whup it out!" 5 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted February 18, 2016 Contributor Report Share Posted February 18, 2016 Well done , great work. Quote Link to comment Share on other sites More sharing options...
Member Blaster Posted February 18, 2016 Author Member Report Share Posted February 18, 2016 Very Nice! Great job Tony! Quote Link to comment Share on other sites More sharing options...
Member Blaster Posted February 22, 2016 Author Member Report Share Posted February 22, 2016 How is everyone doing with the Tin Toy Challenge? I am going to push the deadline back a few weeks to give everyone more time. I know I have been busy with work and could use it. Lets set a hard deadline of March 7th. I know ajz3d got a late start as well and I have not seen any recent updates from anyone but Tony. Anyway here is my update. I am currently working on the body of the vehicle and should have that complete tonight. If anyone has an update please post what you have. Keep up the good work everyone and props to Tony for finishing so quickly... 4 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 22, 2016 Contributor Report Share Posted February 22, 2016 Much more complicated than mine, good show! The paint job will be a humdinger. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted February 23, 2016 Contributor Report Share Posted February 23, 2016 Both are great , and i haven't even started mine lol Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 26, 2016 Contributor Report Share Posted February 26, 2016 I began blocking out main shape of the spaceship and will be posting some WIP today. Hopefully I will make it before the deadline. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 27, 2016 Contributor Report Share Posted February 27, 2016 I was thinking about possible approaches to tin toys in 3D-Coat, and I think I'll stick to the following: - create a rough voxel/surface representation of a given shape - retopo in the retopo room using subdivision surfaces - merge the shape back (with several levels of subdivision) to sculpt room, with slight thickness applied to the model - rinse and repeat - batter and deform all surfaces where necessary. I'm not sure if the workflow that I have picked for modelling parts of my tin spaceship was a good choice. The problem with subdiv modelling in the retopo room is that there are so few tools available for a good streamlined modelling workflow, that everything takes ten times longer than it normally would in a dedicated modelling package. The lack of subdiv preview does not help either. Anyway, I'm stubbornly pushing forward and I'm currently finishing up one of the two most difficult pieces. When I'm through with the upper and lower halves of the main fuselage, remaining parts will be a cakewalk and the progress will begin to gain momentum. I just noticed that the deadline was extended to 13th of March! Awesome! That's very generous! 3 Quote Link to comment Share on other sites More sharing options...
Member Blaster Posted February 27, 2016 Author Member Report Share Posted February 27, 2016 Very nice start Ajz3d! Glad your moving forward on this. I think what you have so far is really nice. Keep up the good work. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 28, 2016 Contributor Report Share Posted February 28, 2016 Some folks were off to a good start. Will we see any WIPs? 1 Quote Link to comment Share on other sites More sharing options...
Member Blaster Posted February 28, 2016 Author Member Report Share Posted February 28, 2016 Yes good point Tony! Everyone post updates if you have them. I would love to see the progress! This is what I have currently... I have a bit more details to add and then I will get the retopo done. Looking forward to painting this toy up. 4 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 28, 2016 Contributor Report Share Posted February 28, 2016 Well done! Good luck with the 'seams'. 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 28, 2016 Contributor Report Share Posted February 28, 2016 Looking really good, Blaster. 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 2, 2016 Contributor Report Share Posted March 2, 2016 Only a small update today as I didn't have much time to spend on the model since my last initial WIP. I encountered a bug in the retopo room that was deleting faces from my groups once I hid, and after some time, revealed them, so I spent a lot of time patching up affected areas up to a point where I simply started to export groups that I considered as "done" to .objs, just to be on the safe side. I think most of the hard, unpleasant work is behind me and I can start drilling some holes in the tin. Now this will be fun! This is a two-part main fuselage from retopo room, imported to sculpt room with some outer thickness and subdivided a couple of times. I'm not too happy with it, but modelling with subdivs in retopo room isn't the easiest of tasks if you ask me, and I'm not used to it. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 2, 2016 Contributor Report Share Posted March 2, 2016 (edited) I drilled all holes that the upper fuselage needed. That's it for today. The tin could be thinner, but I was afraid that converting an even thinner object to voxels (I needed it for painless boolean ops) would require much more geometric resolution. Currently it requires around 20-27 millions voxel res to do a, more-or-less, lossless conversion. Edited March 2, 2016 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 3, 2016 Contributor Report Share Posted March 3, 2016 It looks as though you have printing in mind to go to all that work. It does really look good. 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 3, 2016 Contributor Report Share Posted March 3, 2016 Thanks, Tony. Another update. All holes of the upper and lower fuselage are done, though I might redo them because their current positions have been very roughly eye-balled. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 4, 2016 Contributor Report Share Posted March 4, 2016 (edited) Some more elements. Geometry of lamps will be a little bit tricky. I want them to render correctly later on. For now, they're just simple FFD capsules. Edited March 4, 2016 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Member Blaster Posted March 4, 2016 Author Member Report Share Posted March 4, 2016 Looking great AJz3d. I love the way this is coming together already. Keep it up. 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 4, 2016 Contributor Report Share Posted March 4, 2016 Very nice keep it up. Still haven't started mine...... 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 4, 2016 Contributor Report Share Posted March 4, 2016 Hey, thanks for the warm words guys! I'll keep on working. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 9, 2016 Contributor Report Share Posted March 9, 2016 Back wall and battery compartment. 3 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 10, 2016 Contributor Report Share Posted March 10, 2016 (edited) One the picture - one of the most troublesome parts of the model, and not because they're difficult to deal with but because of how much time it takes in 3D-Coat to do traditional modelling when compared to a dedicated software. This is one of the many parts that need to be merged with the sculpt after hole drilling. I model those parts it in the Retopo Room then reimport those things into Sculpt Room with some subdivision applied. Oh, how I wish that CC subdivision could be previewed in the Retopo Room... I do booleans on voxel layers. I love voxels, but, a more-or-less lossless (well, in fact it's never lossless ), conversion of thin surface layers to voxels require a helluva lot of triangles. And vast amounts of geometry quickly decrease 3D-Coat's overall UI performance by a lot. Moving the cursor becomes very difficult. I probably need to upgrade to a better video card real soon. Edited March 10, 2016 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 11, 2016 Contributor Report Share Posted March 11, 2016 Inner side of battery compartment doors. It may seem that it won't be visible on the final renders, but who knows? I'd like to be able to open those doors. On the right there's a geo from the post above. It's going to be imported and transformed two more times and merged with the back door in appropriate places. 3 Quote Link to comment Share on other sites More sharing options...
Member Blaster Posted March 11, 2016 Author Member Report Share Posted March 11, 2016 Amazing attention to detail AJz3d! I am having a hard time getting my surfaces as thin as yours. Thanks for sharing your workflow! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 11, 2016 Contributor Report Share Posted March 11, 2016 (edited) One the picture - one of the most troublesome parts of the model, and not because they're difficult to deal with but because of how much time it takes in 3D-Coat to do traditional modelling when compared to a dedicated software. This is one of the many parts that need to be merged with the sculpt after hole drilling. I model those parts it in the Retopo Room then reimport those things into Sculpt Room with some subdivision applied. Oh, how I wish that CC subdivision could be previewed in the Retopo Room... apollo_starship_tin_toy_wip08.jpg I do booleans on voxel layers. I love voxels, but, a more-or-less lossless (well, in fact it's never lossless ), conversion of thin surface layers to voxels require a helluva lot of triangles. And vast amounts of geometry quickly decrease 3D-Coat's overall UI performance by a lot. Moving the cursor becomes very difficult. I probably need to upgrade to a better video card real soon. I dont think gpu horse power has anything to do with this. Its more of the ram it carries. For cuda , gtx 470 , gtx 970 and gtx 980 performs exactly the same or i havent noticed any difference at all. On all other software i use and they are gpu accelerated performance boost is huge. Only on 4.5.30 i noticed a HUGE performance boost and i believe it has to do with the new shaders or something Andrew changed. Edited March 11, 2016 by Michaelgdrs 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 12, 2016 Contributor Report Share Posted March 12, 2016 Any chance the deadline could be extended by two or three days? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 12, 2016 Report Share Posted March 12, 2016 np extended Quote Link to comment Share on other sites More sharing options...
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