Member Peter_poly Posted February 2, 2016 Member Report Share Posted February 2, 2016 Hi Guy's, I am used to work with substance designer to send my substance to unity game engine so i can adjust my material with sliders, so my question is does 3d coat smart materials are similar or do i have to export my PBR painting from 3d coat to substance designer to get the the same result? Thank for shedding any info on the process. Regards Peter Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted February 2, 2016 Reputable Contributor Solution Report Share Posted February 2, 2016 No substance type of material export like in Substance Designer from 3DC. You will need to export your 3DC maps to Substance Designer... 1 Quote Link to comment Share on other sites More sharing options...
Member Peter_poly Posted February 2, 2016 Author Member Report Share Posted February 2, 2016 No substance type of material export like in Substance Designer from 3DC. You will need to export your 3DC maps to Substance Designer... Hi Digman, Thank for clarifying the matter and that what i thought initially, i am so tired of having to use so many app to do a single thing, i would pay 1000 $ for a software that would do everything correctly. Regards Peter Quote Link to comment Share on other sites More sharing options...
Member zFarm Posted February 9, 2016 Member Report Share Posted February 9, 2016 Im right there with you Peter, One of the reasons I bought 3d coat. I'm sure some kind of substance export would be possible. It would be nice because substance is integrated into most 3d packages and game engines. I wonder if there would be some kind of liability. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2016 Reputable Contributor Report Share Posted February 9, 2016 Hi Digman, Thank for clarifying the matter and that what i thought initially, i am so tired of having to use so many app to do a single thing, i would pay 1000 $ for a software that would do everything correctly. Regards Peter The PBR tech is much the same. 3D Coat is physically rendering in the viewport, With the 3D Coat to Unity Plugin, you don't need to export any maps. Just save your 3D Coat file in the Unity Asset folder, and it works in Unity without any real fuss. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 11, 2016 Reputable Contributor Report Share Posted February 11, 2016 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 14, 2016 Contributor Report Share Posted February 14, 2016 (edited) Okay, i have a greenhorn question for the forum. I created a folder in "Smart materials" that I wished to populate with MB Metals. In File menu I selected "Install Extension" and was disappointed to discover that it did't appear in the menu, let alone my forlorn and empty new folder (named of course, MB Metals). I know it's Valentines day but if anyone can tear themselves away from dalliance, a hint at where my procedural deficiencies let me down would be hugely appreciated. Okay, so it did appear in the Tab as "MB Metals", the same name as the one I created but populated with the shaders I wanted. I hope this will serve to enlighten those who come after me. Edited February 14, 2016 by Tony Nemo Quote Link to comment Share on other sites More sharing options...
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