Member ThomasBrissot Posted May 4, 2016 Member Report Share Posted May 4, 2016 Hey guys, I was wondering if you could quickly pick each paint objects that compose the scene in the Paint Room, the same way you just press H in the Sculpt Room when over a specific volume? Otherwise I have to go to paint objects, look for the layer, isolate it and then paint it, which in term of workflow is horrible Thanks for your help ! Thomas Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 4, 2016 Advanced Member Report Share Posted May 4, 2016 (edited) As far as I can tell, the H key in the paint room does try to auto-select the correct layer, but if you have an AO map or curvature, or normals or any other sort of global layer then it will just keep auto-selecting that. Photoshop does this too (with the "Select by layer/group" options), but you can lock or hide layers and they are prevented from being selectable. To my knowledge, even if you hide the "AmbientOcclusion" layer in 3dc, pressing the H key over your painted mesh will still select it. One way would be to follow the naming convention, ie... press H while hovering over geometry, it detects that you're selecting "Left Arm" paint object, and you have a "Left Arm" paint layer too, which it would select. It's not ideal, and very prone to human error, but it's a suggestion. Edit Actually... Otherwise I have to go to paint objects, look for the layer, isolate it and then paint it, This confuses me a bit. The paint objects are just the geometry, you shouldn't be using them to find correct paint layers. Here's what my paint room UI looks like: The only reason I have paint objects visible is to hide/unhide them. They can't actually be selected. All painting is done on the paint layers, rather than the objects.Perhaps you're getting confused between objects and layers? Edited May 4, 2016 by Gary Dave Quote Link to comment Share on other sites More sharing options...
Member ThomasBrissot Posted May 4, 2016 Author Member Report Share Posted May 4, 2016 Hey Gary, First of all, thanks for your answer Indeed it is confusing but taking you screenshot as an example here is how I would work (it's the first time ever I painted anything in 3d coat so really really noob on this) : To make sure that I only paint the object Knobs and not the others I only make Knobs visible in the Paint Objects window. I then paint on whatever paint layer, ambient occlusion or whatever but by doing that I'm sure i wont accidentally paint on other objects like Handles or Drawers. I thought I was actually selecting each paint objects by doing that but as you point out, they can't be selected. If I use the H shortcut it auto-selects layers of paint and not objects indeed. How would you apply paint on only certainpaint objects and not others if not by making them visible while hiding the others? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 5, 2016 Contributor Report Share Posted May 5, 2016 Hiding the unwanted is the best way to avoid the unwanted. If your objects share the same UV space, you can create a new layer for each. That way all objects will be conceptually separate while being exported together. Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 5, 2016 Advanced Member Report Share Posted May 5, 2016 Actually 3dc will only try to paint on a single object at a time, it all depends on what your cursor is hovering over. Here's a gif of what I mean. The knob, drawer and back piece are all separate objects. I can only paint across them all if I do it on purpose, otherwise if I keep the centre of my cursor over one object, it will only paint on that object. Notice how my fall-off range is much larger, but the brush is not painting on multiple objects, until the end where I purposefully paint across all of them. I only hide objects in the paint room if they're a bit too fiddly to be painted in this manner. Quote Link to comment Share on other sites More sharing options...
Member Solution ThomasBrissot Posted May 5, 2016 Author Member Solution Report Share Posted May 5, 2016 Hey Gary, Thanks again, so nice of you to make a gif I tested your approach and it does make a more efficient and less painful workflow. Thanks again ! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 5, 2016 Contributor Report Share Posted May 5, 2016 You can do something similar in the Texture Editor. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tarby Posted May 8, 2016 Advanced Member Report Share Posted May 8, 2016 Actually 3dc will only try to paint on a single object at a time, it all depends on what your cursor is hovering over. Here's a gif of what I mean. The knob, drawer and back piece are all separate objects. I can only paint across them all if I do it on purpose, otherwise if I keep the centre of my cursor over one object, it will only paint on that object. Notice how my fall-off range is much larger, but the brush is not painting on multiple objects, until the end where I purposefully paint across all of them. I only hide objects in the paint room if they're a bit too fiddly to be painted in this manner. Have you tried swapping from Connective Picking to Volume Based? Quote Link to comment Share on other sites More sharing options...
New Member Nils Posted June 6, 2018 New Member Report Share Posted June 6, 2018 Sorry for bumping this old post but this doesn't seem to work for me. I'm currently thinking about getting the full version as it seems to have some valuable tools that Zbrush doesn't have. This means I know very little about 3D Coat at this point and I'm testing this in the trial version. Here are the steps I took, version 4.8.16A (GL64) 1. Reset to default 2. open voxel room, split a voxel sphere with the split tool and 0 border width (center stripe cut from sphere). 3. switch to paint room , made sure always and connective picking are selected. 4. create a new layer 5. paint over one part of the sphere making sure that the center dot is never even close to the other voxel element. result: both objects are affected. What am I doing wrong? Please help, thanks! Quote Link to comment Share on other sites More sharing options...
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