Member ThomasBrissot Posted May 18, 2016 Member Report Share Posted May 18, 2016 Hey all, So I made a low poly model in the retopo room ( to test out the technique shown in this video ), used Retopo-> Per Pixel (no baking), painted it and looked at it in the render room. As you can see, a pretty cool aliasing occured (alisaing 1)....Same when I exported the object and rendered it in marmoset (aliasing 2) Anybody has an explanation? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 18, 2016 Report Share Posted May 18, 2016 Hi ! At what texture resolution are you working ? Are you using the last stable version 4.5.37 ? The model is very small ? Could you share a pic showing the grid ? Which are your export settings ? Are you baking AO map too ? Quote Link to comment Share on other sites More sharing options...
Member ThomasBrissot Posted May 19, 2016 Author Member Report Share Posted May 19, 2016 -I didn't save the file unfortunately so I don't remember exactly but my model was not small, I'd say about 5x6 grid units (squares) -I use 3d coat v 4.5.37 -didn't bake AO map -didn't export the object for the rendering in 3d coat, exported it for marmoset using File->Export Retopo Object Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 19, 2016 Report Share Posted May 19, 2016 Could you do a small test exporting it using Paint Room File > Export objects and texture Ty Quote Link to comment Share on other sites More sharing options...
Member ThomasBrissot Posted May 19, 2016 Author Member Report Share Posted May 19, 2016 Okay I did the same steps (2 pictures at the top) and exported objects and textures when in the paint room as you asked, and then imported the model in Marmoset (2 pictures at the bottom). As you can see I still get aliased edges Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted May 19, 2016 Advanced Member Report Share Posted May 19, 2016 Out of interest1,if you select the both the polygonal object's retopo/ mesh group + it's uv group then scale it smaller in the work space does the issue disappear with the render camera?or2, Does the issue vanish if you subdivide the mesh, i.e is it perhaps a face smoothing issue with low polygons? Quote Link to comment Share on other sites More sharing options...
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