Member Aasmund Posted August 14, 2016 Member Report Share Posted August 14, 2016 Hello, I modeled a simple pillar mesh in Blender and imported it to 3DCoat for UVing. The issues appears in the SubstancePainter shot. I cant seem to find any error on my mesh itself in Blender. What can I do to fix this? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted August 14, 2016 Advanced Member Report Share Posted August 14, 2016 I would check the base model in blender that the face normal s are all facing out. Edit mode bring up the N panel > down to normal s face select to see if all the nomals are facing out. hard to see in screen shot but that area looks darker I think. you could also hit W menu > remove doubles . Worth a look I find it on models I think are good to go but have this . I usually bring the model in the paint room and fill it with a color to see it right away problem faces. Hope it helps. 1 Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted August 14, 2016 Author Member Report Share Posted August 14, 2016 Heres the model in Blender: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2016 Report Share Posted August 14, 2016 Avoid nGons. Work with triangles is the best option. 1 Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted August 14, 2016 Author Member Report Share Posted August 14, 2016 I know, i hate nGons too Only problem is, i cant get the same shape of the pillar I want without them. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2016 Report Share Posted August 14, 2016 hmmm... Can you use Pixel Density Checkerboard to see the UV Proportional Mapping ? Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted August 15, 2016 Author Member Report Share Posted August 15, 2016 It seems like the issues appears here: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 15, 2016 Report Share Posted August 15, 2016 You need to add edges there Quote Link to comment Share on other sites More sharing options...
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