Advanced Member Ghastly Posted October 22, 2016 Advanced Member Report Share Posted October 22, 2016 When I apply symmetry to a mesh and bake it with the normal maps the diffuse map always looks good when applied to the mesh in Daz Studio but the normal map sometimes has this sort of wavy sine wave thing going down the centre seam. Any idea what is causing this? The normal maps bake fine on non-symmetrical meshes. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 22, 2016 Report Share Posted October 22, 2016 Hi ! Edit preferences, which setting are you using ? Try changing to another option. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 22, 2016 Contributor Report Share Posted October 22, 2016 Hard to tell without seeing wires and UVs. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted October 25, 2016 Author Advanced Member Report Share Posted October 25, 2016 These are the UV and Wires. I'm using Maya normals because I'm rendering in Daz Studio. Quote Link to comment Share on other sites More sharing options...
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