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Weird Symmetry On Normal Maps


Ghastly
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When I apply symmetry to a mesh and bake it with the normal maps the diffuse map always looks good when applied to the mesh in Daz Studio but the normal map sometimes has this sort of wavy sine wave thing going down the centre seam. Any idea what is causing this? The normal maps bake fine on non-symmetrical meshes.

Weird Normal Symmetry.jpg

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