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Normal map/Depth does not work


mantasdm
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Hey, I'm new to 3D Coat and I struggle to understand why any of depth information doesn't seem to work for me (I've attached example). When for example i apply smart leather material to my sphere i can clearly see normal/bump/depth map working properly, but after i apply the material the depth effect is gone and when i export my normal map it is empty too. I can't even understand how i'm supposed to manually paint height/depth map, if i only leave depth channel on in the settings and try to paint- nothing happens.

What i am doing wrong here? Thanks!

 

3d coat problem.jpg

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Well what i want is to export my mesh from C4D (In this case i just used a sphere for a test), UV it there and then texture. And that is what i tried with this sphere, why would i need to retopo anything for this? At least in Substance Painter it all works this simple way.

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I've never seen this problem here on my machine. Really strange.

If you would send me the model, then I could take a look at it. Zip it and post it for download or send me a pm with the link.

The new build is 4.7.16, if you like to try

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