New Member tnsor Posted January 11, 2017 New Member Report Share Posted January 11, 2017 Hi there. I often use the VoxHide and then Objectify workflow. But 3Dcoat always creates a beveled edge on the hidden parts. Is there a possiblity to turn this off and get exactly what was hidden, like with the split tool? Best Manuel 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 11, 2017 Report Share Posted January 11, 2017 Hi ! Working in Surface mode Surface Hide > Objectify gives better results Change mode helps your workflow ? Quote Link to comment Share on other sites More sharing options...
New Member tnsor Posted January 11, 2017 Author New Member Report Share Posted January 11, 2017 Thanx for your hint Carlosan, that's handy but not what I am after. I am using the technique to model volumetric hard surface parts. That's why I have to rely on the voxel mode. Once I select the voxhide tool there there are options regarding the border. But changing them does not seem to do anything. Am I missing something. Is the objectify tool actively beveling the hidden parts before inserting them or is this a voxel artifact that has technical reasons? Thanx again for your hlep, best Manuel Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 11, 2017 Report Share Posted January 11, 2017 The objectify tool actively beveling the hidden parts before inserting them. Right. Please send this feature requests to Andrew Shpagin at support@3dcoat.com Ty 21 hours ago, AbnRanger said: While Voxels do not have dynamic resolution functionality like Surface mode does, there is a technique you could use that mimics it, somewhat. That is to use the COPY tool in the Tool Panel > create (and select) a new blank Voxel layer, ensuring that the Resolution (x4,8,16, etc.) matches the layer you are copying from > change the shader to something that contrasts with the shader of the object you are copying from, to make it easier to see exactly what you are copying > brush the area you need more resolution, to copy just that part of the original layer. Now, you can increase the resolution to the level you think you need, for example, enough resolution to capture fine wrinkles, bumps on the skin and skin pores, etc. You can also change the shader to match the original layer, and it will be hard to visually notice where the new copy is, as it blends in well with the original layer. Quote Link to comment Share on other sites More sharing options...
New Member tnsor Posted January 11, 2017 Author New Member Report Share Posted January 11, 2017 Will do, thanx alot for your help best Manuel 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted February 12, 2022 Advanced Member Report Share Posted February 12, 2022 (edited) I had the same question. It would be great if the unhidden parts are as sharp as the visible remaining parts after a Vox Hide in Voxel mode. ─ Edit: I read in an other thread that you can use the Split tool and set the Border Width (top of the screen) to 1.0. I'm OK with that as a workaround, although I'd still like to see the Vox Hide tool's Objectify Hidden Volumes yield a similar result without added bevels. Edited February 12, 2022 by Metin Seven 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member rubeos Posted April 15, 2023 Advanced Member Report Share Posted April 15, 2023 I've also run into this little problem now. Having the choice of not having the bevel on a major tool like VOX HIDE, 3DCoat's trademark, would be important, too bad it doesn't exist yet... By the way if vox hide had sharp edges you could use it as a substitute for cut and clone. Working with surfaces with vox hide is not the same as using it with voxels...and Split tool does not have the peculiarities of vox hide:) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 19, 2023 Report Share Posted April 19, 2023 At same voxel resolution, voxhide (top) and cutoff (bottom) brings same bevel topology Quote Link to comment Share on other sites More sharing options...
Member Hickz Posted April 20, 2023 Member Report Share Posted April 20, 2023 1 hour ago, Carlosan said: At same voxel resolution, voxhide (top) and cutoff (bottom) brings same bevel topology Would it be possible to add an option for user defined bevel size? Or, should we need, to disable it altogether? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2023 Report Share Posted April 20, 2023 voxel are squares on fixed space, look what happened if the cut is on edges or faces. Same mesh at same voxel resolution vs on middle faces Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted April 22, 2023 Advanced Member Report Share Posted April 22, 2023 This post was recognized by Carlosan! Metin Seven was awarded the badge 'Helpful' and 1 points. If you use the Split tool with Split Border Width (top bar controls) set to 1.0 (not the lowest value of 0.0), the new layers will have a clean cut, as opposed to using Vox Hide + Objectify Hidden Volumes. Set Split Border Width to 0 to get bevels at the split edges. 1 Quote Link to comment Share on other sites More sharing options...
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