Advanced Member Werner_Z Posted January 11, 2020 Advanced Member Report Share Posted January 11, 2020 (edited) Happy new year to everyone here. I am back from holiday and decided to start a discussion around UDIM's workflow in 3d Coat. I do not want to tell the devs exactly what to do, but rather get user input and suggestions to help develop a strong workflow. 1. My first request would be a basic automated UDIM tool to split islands into a selected uv tile amount. Here is a quick video from Houdini to show how this works. 2. Ability to split uv's to UDIM tiles based on layers from sculpt room. 3. Packing that is aware and non destructive of UDIM tiles. 4. Quick method to move selected islands to user picked UDIM tiles. Here is a explanation video for people who does not know what UDIMs are. UDIMs.mp4 Edited January 11, 2020 by Werner_Z 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Werner_Z Posted January 14, 2020 Author Advanced Member Report Share Posted January 14, 2020 Am I the only one trying to use 3dCoat for film work? I'm just curious, as UDIM workflow is industry standard for achieving hi detail information. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 15, 2020 Report Share Posted January 15, 2020 I am using uDim at work, yes. Quote Link to comment Share on other sites More sharing options...
Advanced Member Werner_Z Posted January 15, 2020 Author Advanced Member Report Share Posted January 15, 2020 Seems like Blender is heading in the right direction when it comes to this, in the new release. I will have to give it a go. Quote Link to comment Share on other sites More sharing options...
Member SreckoM Posted January 17, 2020 Member Report Share Posted January 17, 2020 I did few projects with UDIMS using 3DCoat and Modo. I vote for you requests even though I do all of my UV mapping in MODO anyway. I am glad 3DCoat recognizes them Quote Link to comment Share on other sites More sharing options...
Advanced Member Werner_Z Posted January 18, 2020 Author Advanced Member Report Share Posted January 18, 2020 Yeah, it would be great if 3dCoat had proper tools to work with UDIMs. Now I have to jump back and forth between 3dC and Houdini like a maniac. We need the ability to see and edit UDIM layout tiles all in one view. Something like Ctrl clicking on a tile would activate it, so that you can edit and re pack just that tile, without changing any of the other visible tiles. UDIMs are slowly finding it's way into games as well, and it would be in everybody's interest to get this properly integrated. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Richard A. Posted July 23, 2020 Advanced Member Report Share Posted July 23, 2020 Most of the figures out there for DAZ Studio and Poser (human figures) are all using UDIM. So programs like this, Blender and even ZBrush are hopefully ALL going to support import and export of this much used way of UV mapping! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 23, 2020 Report Share Posted July 23, 2020 Please take a look Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 25, 2020 Report Share Posted July 25, 2020 @Werner_Z Some development news. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Werner_Z Posted November 9, 2020 Author Advanced Member Report Share Posted November 9, 2020 Great news. Glad to see some progress when it comes to UDIM's. Another area that can improve allot, is the creation of UDIM tiles in 3dCoat. We need an easy workflow to generate tiles via selection of parts in the viewport, as well as packing options while maintaining UDIM tiles. 1 Quote Link to comment Share on other sites More sharing options...
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