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Werner_Z

UDIMs workflow request

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Happy new year to everyone here.

I am back from holiday and decided to start a discussion around UDIM's workflow in 3d Coat.  I do not want to tell the devs exactly what to do, but rather
get user input and suggestions to help develop a strong workflow.

1. My first request would be a basic automated UDIM tool to split islands into a selected uv tile amount.
Here is a quick video from Houdini to show how this works.
2. Ability to split uv's to UDIM tiles based on layers from sculpt room.
3. Packing that is aware and non destructive of UDIM tiles.
4. Quick method to move selected islands to user picked UDIM tiles.

Here is a explanation video for people who does not know what UDIMs are.

Edited by Werner_Z
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Am I the only one trying to use 3dCoat for film work?  I'm just curious, as UDIM workflow is industry standard for achieving hi detail information.

 

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I am using uDim at work, yes.

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Seems like Blender is heading in the right direction when it comes to this, in the new release. I will have to give it a go.

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I did few projects with UDIMS using 3DCoat and Modo. I vote for you requests :D even though I do all of my UV mapping in MODO anyway. I am glad 3DCoat recognizes them :D

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Yeah, it would be great if 3dCoat had proper tools to work with UDIMs.
Now I have to jump back and forth between 3dC and Houdini like a maniac.

We need the ability to see and edit UDIM layout tiles all in one view.
Something like Ctrl clicking on a tile would activate it, so that you can edit and re pack just that tile, without changing any of the other visible tiles.
UDIMs are slowly finding it's way into games as well, and it would be in everybody's interest to get this properly integrated.

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