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Scale brush radius without affecting brush alpha

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Very noob question even though I've been using 3dc for more than 10 years :D
Is ther ea way to scale the brush radius but retain the size and orientation of the brush?
A quick google search didn't give me good resutls.

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Hi 

You meaning this option ?

In this mode the visible on-screen radius of the brush will be locked. Use this option when you want to change the radius of the brush by simply moving the model backward and forward

Brush.jpg

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Nope. I think what I"m asking doesn't exist in any paint related program :D
image.thumb.png.e93438868d26448f8a89f298cf0847d9.png
Say that's an alpha with the brush size that small.

 

 

image.thumb.png.e19b79e98b86185665feb3750b488fb5.png

I actually want to scale the brush radius but the alpha should not scale with it and it should tile. Usually the alpha scales with it like the painted part at the bottom of hte sphere.

Is there a way to do it? :D

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What if you use tiled stencils, or create anew smart material using the alpha texture as depth map (w/uvmap projection)

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On 6/27/2020 at 8:48 PM, Carlosan said:

What if you use tiled stencils, or create anew smart material using the alpha texture as depth map (w/uvmap projection)

That's what I currently do. But brushes are faster and instantaneous to use and no need to keep rotating/moving two things in the viewport

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Yes this is also interested to me how to fill small detail if you need small scale of brush but for large area to fill

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