Member Gigh Posted September 16, 2021 Member Report Share Posted September 16, 2021 Hello fellow artists, I've just picked up 3D Coat Textura for and I was wondering if there's any way to paint a texure using stencils in a similar way to what you can do in blender. I've seen that there's already a way to import a png to use as stencil, but looks like it works in a different way than I expected, infact when I paint over the stencil, it works by applying depth. After disabling the depth, metalness and glossiness channels on the layer I've painted, It seems like generating a diffuse map aswell in the areas the layer where I've applied the stencil, but it's very dim and the colors are not the ones from the original png, but depend on the color of the brush selected in 3D Coat. Is there any function or setting that I'm missing here? Attached are pictures of the model before and after filling all meshes with the stencil. Also the original png file used as stencil. Sorry in advance for my scarce knowledge of the sector and eventual improperly used words, I've tried my best to explain myself Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2021 Report Share Posted September 16, 2021 Hi If I understood correctly, you should add that texture to the Stencils panel, not the Smart Materials panel. press RMB over Color Selection to bypass color of the brush selected (LMB to select new color. RMB to toggle color on or off. (White is the default "off" color). Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 So is the stencil only usable for modulating brush depth and transparency? I'm looking for some instrument that can be used for something like this: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2021 Report Share Posted September 16, 2021 Use brush tool, not fill. And disable any channel but diffuse Use Smart Materials, set projection: From Camera Press RMB on middle yellow cursor to open Transform Gizmo http://3d-coat.com/manual/wp-content/uploads/2014/11/Brush-Components-MatStencil-Popup.jpg - Open Textures > Texture UV editor to Open a window to view or edit textures, and tweak UV-sets Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 Alright it works the way you described me. Somehow the brushstrokes from the stencil are not at full opacity, regardless of the fact that the brush on its own already does paint at maximum opacity (red in the picture) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2021 Report Share Posted September 16, 2021 Turn upper layer Ambien Occlussion off to see better results. Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 Ambient occlusion off, doesn't seem to have nothing to do with it. The opacity of the brushstrokes is low, this means if I pass the brush another time on the same spot it sums up. That's why you see areas with higher and lower opacity in the picture. I'd like to apply the stencil at maximum opacity Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2021 Report Share Posted September 16, 2021 Can you share the model and texture to take a look (PM) Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 Sure Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2021 Report Share Posted September 16, 2021 First test turning off all layers and creating a new one: Switch to View Mode Flat Shade The selected paint color and the painted color are the same. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2021 Report Share Posted September 16, 2021 Modifying Preview opacity from 5% to 100% Cant see any difference -------------------- Shared Smart Material stone.3dcpack Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 This is weird, to me it's not working like this. To make it more clear here's a screenshot: can you see these vertical Bands? The numbers indicate the brushstrokes needed to get that level of opacity Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 What I think is that there must be some settings of the brush that it's making it behave like this. As I said, it's working at the right opacity when painting without the stencil Quote Link to comment Share on other sites More sharing options...
Member Gigh Posted September 16, 2021 Author Member Report Share Posted September 16, 2021 1 hour ago, Carlosan said: Paint Color selected vs Color Painted are the same. What do you mean by this? Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted September 16, 2021 Advanced Member Report Share Posted September 16, 2021 Change stroke mode on E key, you are using pressure for opacity on screenshots 1 Quote Link to comment Share on other sites More sharing options...
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