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My first volumetric test


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here is a simple making of preview:

base mesh - pretty simple in C4D

C4D_3DC_col_001.jpg

Import in 3DC as a voxel volume (both objects have been in two independent OBJ files)

C4D_3DC_col_002.jpg

resoult in 3DC

C4D_3DC_col_003.jpg

base voxel modeling

C4D_3DC_col_004.jpg

retopology (Andrej rocks!)

C4D_3DC_col_007.jpg

back in C4D - details modeling and adjusting

C4D_3DC_col_005.jpg

and finally model

C4D_3DC_col_006_big.jpg

vhole process was really easy, a top hut part has been done in few minutes (in voxel) but yes, retopo took some time (cca 1,5 hours). but, shape is perfectly without other subpoly displacement and suitable for fine touching in standard 3D app.. great combo for me...

P

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