Advanced Member Pavel (pzdm) Zoch Posted August 28, 2009 Author Advanced Member Report Share Posted August 28, 2009 here is a simple making of preview: base mesh - pretty simple in C4D Import in 3DC as a voxel volume (both objects have been in two independent OBJ files) resoult in 3DC base voxel modeling retopology (Andrej rocks!) back in C4D - details modeling and adjusting and finally model vhole process was really easy, a top hut part has been done in few minutes (in voxel) but yes, retopo took some time (cca 1,5 hours). but, shape is perfectly without other subpoly displacement and suitable for fine touching in standard 3D app.. great combo for me... P 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted August 30, 2009 Advanced Member Report Share Posted August 30, 2009 really nice work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted September 13, 2009 Author Advanced Member Report Share Posted September 13, 2009 some update texturing - BP3D, 3DC only true polygons, update 3DC, C4D 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted September 13, 2009 Contributor Report Share Posted September 13, 2009 Service cap best! Very impressive works Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted September 13, 2009 Advanced Member Report Share Posted September 13, 2009 yep! textures of the cap are really good Quote Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted September 17, 2009 Author Advanced Member Report Share Posted September 17, 2009 Last version I hope I have changed many details there 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted September 18, 2009 Advanced Member Report Share Posted September 18, 2009 the cap looks great those must be big textures, nice work Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted September 18, 2009 Advanced Member Report Share Posted September 18, 2009 That's looking really great! Looking forward to seeing a full render of head with hat. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted September 20, 2009 Advanced Member Report Share Posted September 20, 2009 Nice Pavel! Quote Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted October 2, 2009 Author Advanced Member Report Share Posted October 2, 2009 I have started a work on textures Quote Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 here is a retopologized new mesh in eye part... again, adjusting has been done in 3DC and C4D Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 Looking good Pavel - look farward to seeing the whole character develope. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted December 29, 2009 Author Advanced Member Report Share Posted December 29, 2009 here is propably final model state. P 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 29, 2009 Contributor Report Share Posted December 29, 2009 Pretty classy! If you ever do a tutorial, count me in. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted December 30, 2009 Author Advanced Member Report Share Posted December 30, 2009 Pretty classy! If you ever do a tutorial, count me in. THX a lot, I´m glad you like it... here is a little update, but - 9.flotte symbol has been done by standard polygon way (not 3DC) P 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted December 30, 2009 Advanced Member Report Share Posted December 30, 2009 THX a lot, I´m glad you like it... here is a little update, but - 9.flotte symbol has been done by standard polygon way (not 3DC) P The edgeflow is messy around the chin imho 1 Quote Link to comment Share on other sites More sharing options...
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