Member rocthered Posted September 10, 2022 Member Report Share Posted September 10, 2022 (edited) Hi everyone, I am considering upgrading my 3dcoat Textura license to 3dcoat full, to create shapekeys for my blender characters. It is easy to do with zbrush, but it's too expensive for me.. The process I think should be exporting the obj from blender, importing it to 3dcoat, sculpting (with surface sculpt I suppose?) and exporting to blender again. Vertex order need to keep during the process. I tried to do that with demo version of 3Dcoat with "import for sculpt/vertex painting/reference", but when I import it back to blender and created the shapekey, the character exploded: I I believe it means the vertex order has changed. But I checked "keep vertex order" in blender during both import and export. I am wondering is there a pipeline to do this? Thanks a lot! Edited September 10, 2022 by rocthered Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 10, 2022 Report Share Posted September 10, 2022 Hello The process on 3DC to create blendshapes is not as easy as on ZB, please take a look on this video Quote Link to comment Share on other sites More sharing options...
Member rocthered Posted September 11, 2022 Author Member Report Share Posted September 11, 2022 Uh I see. I will never figure it out on my own. . Thanks a lot! I will give it a try. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 11, 2022 Reputable Contributor Report Share Posted September 11, 2022 11 hours ago, rocthered said: Uh I see. I will never figure it out on my own. . Thanks a lot! I will give it a try. What I would try to do is save a Neutral pose of your character, in both the Retopo Workspace (Low Poly baking target/retopo mesh) and in the Sculpt Workspace (Surface mode). Then, for every Morph Target/Shape Key create a new duplicate (in both workspaces). I will try to record a video showing these steps, soon. Quote Link to comment Share on other sites More sharing options...
Member rocthered Posted September 11, 2022 Author Member Report Share Posted September 11, 2022 1 hour ago, AbnRanger said: What I would try to do is save a Neutral pose of your character, in both the Retopo Workspace (Low Poly baking target/retopo mesh) and in the Sculpt Workspace (Surface mode). Then, for every Morph Target/Shape Key create a new duplicate (in both workspaces). I will try to record a video showing these steps, soon. Thanks! Yeah it will be great if there's a video to show the process. Quote Link to comment Share on other sites More sharing options...
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