Advanced Member spacepainter Posted July 7, 2009 Advanced Member Report Share Posted July 7, 2009 Sculpting with help from the book "Human structure and shape"by John Hull Grundy. Quote Link to comment Share on other sites More sharing options...
Taros Posted July 7, 2009 Report Share Posted July 7, 2009 Nice first steps. Try to veer away from details. Concentrate on the base shape first. It is a good decision to take a anatomy book for practice. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 7, 2009 Author Advanced Member Report Share Posted July 7, 2009 Some more sculpting. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 7, 2009 Author Advanced Member Report Share Posted July 7, 2009 My homework for tomorrow: doing it better. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 10, 2009 Author Advanced Member Report Share Posted July 10, 2009 A result of following LBJ's Tutorial. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 15, 2009 Author Advanced Member Report Share Posted July 15, 2009 New try on the basis of a real scan of the famous Voxelman-skull. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 15, 2009 Author Advanced Member Report Share Posted July 15, 2009 More play Would be great to be able to put some lights in the scene and to paint on the scene in the voxelroom. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 15, 2009 Contributor Report Share Posted July 15, 2009 Making nice progress I see! And the devil horns they just happen dont they feels right when sculpting a head to add them Not quite sure why! LOL Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 15, 2009 Author Advanced Member Report Share Posted July 15, 2009 Cause i'm a copycat! ;-) Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 6, 2009 Author Advanced Member Report Share Posted August 6, 2009 First painting on head...used a mirror for sculpt. Next time I'll use ref images. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 6, 2009 Contributor Report Share Posted August 6, 2009 First painting on head...used a mirror for sculpt. Next time I'll use ref images. I bet that Copy & Paste was a real hassle using a mirror, but you did really well! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 7, 2009 Author Advanced Member Report Share Posted August 7, 2009 Thanks! I need more study for the mouth, that little thing is harder to sculpt. I really like painting on the sculpt. I don't really know what I'm doing, making a normal or a realtime displacementmap as I draw with depth in the pen? Great for pores, I guess. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 7, 2009 Contributor Report Share Posted August 7, 2009 Thanks!I need more study for the mouth, that little thing is harder to sculpt. I really like painting on the sculpt. I don't really know what I'm doing, making a normal or a realtime displacementmap as I draw with depth in the pen? Great for pores, I guess. In the perpixel "Paint" (some folks say, "DP") you produce a normal map. In "Sculpt", you can produce actual displacement of the vertices and make a displacement map. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 7, 2009 Author Advanced Member Report Share Posted August 7, 2009 Wow, I did not know, thank you. What is DP then? I thought it meant displacement? In the paintroom I do produce a diffuse map as well don't I? Sorry to sound confused ( I am ) , I have no knowledge about UV's and mapping. And really hoping to get to grips with the subject, but don't know how to learn it. I understand, I guess, it all has to do with the limit of actual RAm and CPU's to work on hires models, but simple it's not. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 7, 2009 Contributor Report Share Posted August 7, 2009 Wow, I did not know, thank you. What is DP then? I thought it meant displacement? In the paintroom I do produce a diffuse map as well don't I? Sorry to sound confused ( I am ) , I have no knowledge about UV's and mapping. And really hoping to get to grips with the subject, but don't know how to learn it. I understand, I guess, it all has to do with the limit of actual RAm and CPU's to work on hires models, but simple it's not. You would be well rewarded by reading the manual and viewing Javis' videos. I suspect that "DP" stands for Direct Painting because the context in which it is used suggests that. Hardware including your video card is also important. As for UVs, the Retopology and UV tools are documented in the manual. Good luck! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 7, 2009 Author Advanced Member Report Share Posted August 7, 2009 Yeah, thanks, I read the manual but I'll try a reread at my current level. But not to sound too dreamy, in a few years time who needs displacement mapping if you can work on a quadrizillion polygons with that hardware coming up. Or am I wrong here? Ah I found the tutorials by Jones here Had not seen them yet, thanks! http://www.vimeo.com/user1652304/videos Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 27, 2009 Author Advanced Member Report Share Posted August 27, 2009 Great the new twist and bend! Quote Link to comment Share on other sites More sharing options...
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