Jump to content
3DCoat Forums

HeadsculptWIP


spacepainter
 Share

Recommended Posts

  • 4 weeks later...
  • Advanced Member

Thanks!

I need more study for the mouth, that little thing is harder to sculpt. I really like painting on the sculpt.

I don't really know what I'm doing, making a normal or a realtime displacementmap as I draw with depth in the pen?

Great for pores, I guess.

Link to comment
Share on other sites

  • Contributor
Thanks!

I need more study for the mouth, that little thing is harder to sculpt. I really like painting on the sculpt.

I don't really know what I'm doing, making a normal or a realtime displacementmap as I draw with depth in the pen?

Great for pores, I guess.

In the perpixel "Paint" (some folks say, "DP") you produce a normal map. In "Sculpt", you can produce actual displacement of the vertices and make a displacement map.

Link to comment
Share on other sites

  • Advanced Member

Wow, I did not know, thank you. What is DP then? I thought it meant displacement?

In the paintroom I do produce a diffuse map as well don't I? Sorry to sound confused ( I am ) , I have no knowledge about UV's and mapping.

And really hoping to get to grips with the subject, but don't know how to learn it.

I understand, I guess, it all has to do with the limit of actual RAm and CPU's to work on hires models, but simple it's not.

Link to comment
Share on other sites

  • Contributor
Wow, I did not know, thank you. What is DP then? I thought it meant displacement?

In the paintroom I do produce a diffuse map as well don't I? Sorry to sound confused ( I am ) , I have no knowledge about UV's and mapping.

And really hoping to get to grips with the subject, but don't know how to learn it.

I understand, I guess, it all has to do with the limit of actual RAm and CPU's to work on hires models, but simple it's not.

You would be well rewarded by reading the manual and viewing Javis' videos. I suspect that "DP" stands for Direct Painting because the context in which it is used suggests that. Hardware including your video card is also important.

As for UVs, the Retopology and UV tools are documented in the manual. Good luck!

Link to comment
Share on other sites

  • Advanced Member

Yeah, thanks, I read the manual but I'll try a reread at my current level. But not to sound too dreamy, in a few years time who needs displacement mapping if you can work on a quadrizillion polygons with that hardware coming up. Or am I wrong here?

Ah I found the tutorials by Jones here Had not seen them yet, thanks!

http://www.vimeo.com/user1652304/videos

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...