Member Jamie Norton Posted January 10 Member Report Share Posted January 10 Hey guys, upgraded and now on the latest stable build of 2023. Upon application of materials, this dialogue box appears : once it hits the render room this happens: file if saved and reopened remains in this state, what am I missing? Happy New Year everyone Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted January 10 Report Share Posted January 10 41 minutes ago, Jamie Norton said: once it hits the render room this happens Hello! Check whether you have Reflections enabled in Render and what is selected in the Render Pass tab. Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted January 11 Author Member Report Share Posted January 11 Hello @Oleg_Shapo! I should have added that materials were also not showing properly in the sculpt room, before going to render room. Somewhat worked, but no cavity map, I am guessing. Also, once render room had been visited and materials went I checked in render room, screen space reflections was ticked, and render pass was set to composite. Changing to 'light' yielded no difference. Thanks for your help, I am very keen to get this working again Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted January 11 Report Share Posted January 11 11 hours ago, Jamie Norton said: I am very keen to get this working again Strange! If I select "Composite" and disable Reflections, then after restarting the program the shaders are displayed correctly. I can only advise you to reset the settings or wait for a response from more experienced users. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 12 Reputable Contributor Report Share Posted January 12 If possible send the 3DC file to support (at) 3dcoat.com for them to look at with a link to the post. If possible you can pm with a link to your file if you use a file sharing site. I will look at it. I do not have as much time as I did in the past to check 3DC files but I will look at yours. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 12 Report Share Posted January 12 Using any other default shader on any default mesh provided by 3DC: it looks ok ? 1 Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted January 19 Author Member Report Share Posted January 19 Hey guys, so sorry for the late response. I didn't realise you all had! @Oleg_ShapoIt is super strange. Thanks for you help anyway mate. @digmanThanks for the advice, and most kind of you to offer to look at my file yourself. It was happening with any file I opened.@CarlosanI believe the only thing it didn't do it to was matcaps. Even then they didn't look right. In the end (and not knowing you guys had attempted to come to the rescue) I thought it was either a problem with the rendering code itself, or the materials had become corrupt. Not that I am a programmer, just seemed logical. I uninstalled, dumped any files in Documents on C drive, and removed any 3DC entries in the registry. It wasn't ideal, as I will to import all the custom stuff again, but happy it is working. Went back to the latest stable build. Seems to work fine now, I hope! 1 Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 1 Author Member Report Share Posted February 1 And here we go again. Updated to latest beta, and...... voila!!! Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 1 Author Member Report Share Posted February 1 @Carlosanmy friend, not solved 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 1 Report Share Posted February 1 Please send the file to support at andrewshpagin@gmail.com uploading it on any free cloud storage as https://wetransfer.com/ or google drive and sharing the link with Andrew Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 1 Author Member Report Share Posted February 1 (edited) @Carlosanmy friend, not solved Hey mate, I think I **may** have discovered the source of the problem. Somehow it seems that the 'silouhette' slider had maxed out to 100 automatically, or at some point it was actually a PBK error...... as I may have accidentally shifted the silhouette slider to 100 ?? and it was defaulting to that at other times (perhaps that bit wasn't me?) . I think a combination of these variables blasted my render settings with materials (curiously it didn't happen with matcap). I will test more to reproduce and confirm. To think that I uninstalled, reinstalled a number of times and edited the registry too.... Damn. I think the source of this problem sits within the *Silhouette and *Light Silhouette * sliders. A complete uninstall, registry savaging and reinstall would have meant that all render room settings went back to default. I don't know why it happened when I upgraded to latest beta. Very strange. I did email support with a screenshot and link to this thread. It did it with literally every file I opened so I didn't send a specific one. Thanks very much for the help mate Edited February 1 by Jamie Norton 1 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 1 Report Share Posted February 1 Always you can Reset Settings to default using this command In the future if you have render issues again please remember to share the render settings < Glad you found the solution Quote Link to comment Share on other sites More sharing options...
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