Andrew Shpagin Posted August 3, 2009 Share Posted August 3, 2009 3D-Coat offers possibility to use objects made in voxels for SL. There is pipeline: 1. Create object to be used in future as pattern: http://screencast.com/t/sbiv9TiePvV 2. Use 3D-Coat voxel sculpting to create object, bake, export sculpt map: http://screencast.com/t/yeEVrwlYN In addition you can paint texture and export it from Textures->Export->Diffuse map Textures will contain baked occlusion that is very convenient. Very easy! And there is result: SL_Result.zip Quote Link to comment Share on other sites More sharing options...
Member Steve C Posted March 6, 2011 Member Share Posted March 6, 2011 Thanks for showing this! However I have a problem. I cannot export to sculpt map from the paint which is the last step you show. Please let me know what I am doing wrong. Thanks. I am using the 3d-Coat-V35-13A version. Quote Link to comment Share on other sites More sharing options...
Member Steve Tilson Posted March 16, 2011 Member Share Posted March 16, 2011 Hi. The current version menus appear to be much different. And attempting to follow these tutorials does not result in the same results. For instance there is no mtl export format available anymore. Can you explain the changes as they relate to the current version? thx edit: ah hah got the example to work at last. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted March 20, 2011 Advanced Member Share Posted March 20, 2011 Anyone tried to do more complex object? Quote Link to comment Share on other sites More sharing options...
Member Steve Tilson Posted April 7, 2011 Member Share Posted April 7, 2011 3D-Coat offers possibility to use objects made in voxels for SL. There is pipeline: 1. Create object to be used in future as pattern: http://screencast.com/t/sbiv9TiePvV 2. Use 3D-Coat voxel sculpting to create object, bake, export sculpt map: http://screencast.com/t/yeEVrwlYN In addition you can paint texture and export it from Textures->Export->Diffuse map Textures will contain baked occlusion that is very convenient. Very easy! And there is result: SL_Result.zip This suddenly no longer works. The version has not changed. Is this program really that unstable as to work one day and not the next? Please post in text with pictures the step by step process using the current user interface to produce a sculpt map that does not have a 2 pixel high line of noise horizontally across the center. Thanks. Quote Link to comment Share on other sites More sharing options...
Javis Posted April 8, 2011 Share Posted April 8, 2011 I can confirm the above bug, happens in 3.5.17. I ran through this process in a previous build (3.5.15E I believe), so somewhere between then and now has changed the way this works. Quote Link to comment Share on other sites More sharing options...
Javis Posted April 8, 2011 Share Posted April 8, 2011 This suddenly no longer works. The version has not changed. Is this program really that unstable as to work one day and not the next? Depends on which build you're using. If you're using anything that is marked BETA, then yes. If you're using 3.5 or earlier then it should work without flaw. I know I say it a lot, but when using a BETA build it musn't be used for production work, nor expected to perform as a final stable build. I've had plenty of times where I've gone ahead and used one of the beta builds in production work because I needed one of the new features... And it bit me on the backside. Using BETA software for production = Bad idea. This isn't targeted at you Steve, it's a gentle reminder for us all, even myself. Using BETA software for work is always a bad idea. Quote Link to comment Share on other sites More sharing options...
Javis Posted April 8, 2011 Share Posted April 8, 2011 Well hot dang, I just caught that you were using 3.5.05a, I couldn't say what the issue is! I'll be sure to email this to Andrew directly. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 8, 2011 Author Share Posted April 8, 2011 I uploaded 3.5.17A, hope it is fixed there. Quote Link to comment Share on other sites More sharing options...
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