Advanced Member Deadman21 Posted November 25, 2009 Advanced Member Report Share Posted November 25, 2009 New project. I decided to wait until I got the whole pose and idea down before posting. I am now working details like buckles etc... All modeled in voxels Quote Link to comment Share on other sites More sharing options...
Member James Thornton Posted November 26, 2009 Member Report Share Posted November 26, 2009 Very clean and sharp. I look forward to seeing the detailed version! Quote Link to comment Share on other sites More sharing options...
Taros Posted November 26, 2009 Report Share Posted November 26, 2009 Yes. Nice start. The armor looks like a imported object, is that right? Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted November 26, 2009 Advanced Member Report Share Posted November 26, 2009 very nice!!! ...all modeled in voxel!!!??? > tutos videos please will be interesting! objects imported or not? Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted November 26, 2009 Author Advanced Member Report Share Posted November 26, 2009 Thanks everyone Yes, everything was modeled in voxels. To create the armor it is really kinda easy. I use the retopo room to lay out the polygons for the shoulder pieces and add extrusion to push them away from the body. Next i return to the Voxel room, create a new layer and select cloth, and use the "pick from retopo". But instead of treating it as cloth and starting a simulation you can simply adjust the thickness and press enter and you then have a new object in the shape that you retopoed. I find this extremely easy to create hard surfaces. Also you can use it to boolean out shapes by control + enter (this is useful if you want to cut into an object but not go all the way through) The spikes and rings were created using the mesh objects in the merg library. Currently I have separated all the objects into their own files. I do this to get higher resolutions to do better details. I will post them next. Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted November 26, 2009 Author Advanced Member Report Share Posted November 26, 2009 Armmor Harness Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted November 27, 2009 Author Advanced Member Report Share Posted November 27, 2009 Ogre Body Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted November 27, 2009 Author Advanced Member Report Share Posted November 27, 2009 Arm Bracers Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted November 27, 2009 Author Advanced Member Report Share Posted November 27, 2009 boots Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 27, 2009 Contributor Report Share Posted November 27, 2009 boots Nice work, but it looks as though his toes were mashed. One scenerio, the spikes were added to discourage anymore foot stomping. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 27, 2009 Reputable Contributor Report Share Posted November 27, 2009 Great work and some great tips, thank you very much... Quote Link to comment Share on other sites More sharing options...
Taros Posted November 27, 2009 Report Share Posted November 27, 2009 Thanks everyone Yes, everything was modeled in voxels. To create the armor it is really kinda easy. I use the retopo room to lay out the polygons for the shoulder pieces and add extrusion to push them away from the body. Next i return to the Voxel room, create a new layer and select cloth, and use the "pick from retopo". But instead of treating it as cloth and starting a simulation you can simply adjust the thickness and press enter and you then have a new object in the shape that you retopoed. I find this extremely easy to create hard surfaces. Also you can use it to boolean out shapes by control + enter (this is useful if you want to cut into an object but not go all the way through) The spikes and rings were created using the mesh objects in the merg library. Currently I have separated all the objects into their own files. I do this to get higher resolutions to do better details. I will post them next. Thank you for the infos. Quote Link to comment Share on other sites More sharing options...
Member Ian Thompson Posted November 29, 2009 Member Report Share Posted November 29, 2009 Clever, thanks for sharing your workflow it's really useful. The model is excellent and looks to be well thought out. Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 6, 2009 Author Advanced Member Report Share Posted December 6, 2009 Progress so far. Retopoed and painted Rendered in Carrara Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 8, 2009 Author Advanced Member Report Share Posted December 8, 2009 More updates Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 8, 2009 Applink Developer Report Share Posted December 8, 2009 Looks good. I can see that he is holding something in his arms...maybe axe. Some of the textures looks too clean. Maybe adding dirt here and there would be nice. But very nice update and just keep it going... Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 9, 2009 Author Advanced Member Report Share Posted December 9, 2009 More to do. Working on the axe now Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 9, 2009 Author Advanced Member Report Share Posted December 9, 2009 Ok getting close. Im now thinking about what to do with him. I also pondering if he needs knee armor and other stuff . Suggestions more than welcome Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 10, 2009 Reputable Contributor Report Share Posted December 10, 2009 Nice work, Deadman21. I think he looks good as is without the over abundance of armor. Thanks for the progress updates too... Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 14, 2009 Author Advanced Member Report Share Posted December 14, 2009 I think this may be all I do Quote Link to comment Share on other sites More sharing options...
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