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retopologize on a plygon instead of a voxel mesh


a3dcreator
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Hello all.

I was wondering if i could retopologize something that is not a voxel mesh.

i want to just retopo over an existing polygon mesh.

is this possible to do?

thanks.

Yes...you just have to import the mesh into the Retopo room and get started. The only thing that requires a voxel model is Autopo.
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You can use File > Import > Reference Mesh or Big Mesh, or even just import it as if you were going to paint it. I did this for a job where I had to retopo the clothing for 13 characters.

How do you guys deal with imported mesh that is not the same location as the original mesh from host app like lightwave, 3dmax?

Everytime I retopo and export from 3dc I have to move objects in host app.

Can someone check the scene if it imports ind 3dc in original location?

autoretopo2.zip

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Did you import the zip file? Importing that lwo object in 3dcoat for me the rectangle object is not rested on the ground plane. It sunk and it seems 3dcoat is trying to import the lwo file but centering based on both objects world center.

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I see now the sphere shape is below the grid in 3DC, while in LW the grid passes through it's middle.

yep and the box is rested on the ground which is not.

If you export it from 3dc to lw the mesh is not the same location. Really a pain to reposition again and again in host app.

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