Advanced Member Spiraloid Posted October 12, 2011 Advanced Member Report Share Posted October 12, 2011 thought folks here might appreciate seeing this. http://www.teamfortress.com/post.php?id=6483 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted October 12, 2011 Advanced Member Report Share Posted October 12, 2011 Awesome stuff Spiraloid. Is there a more in-depth tutorial available somewhere for creating items specifically for TF2? Like the character models and the hat joint mumbo jumbo you're referring to? I'd love to try my hand at these some day. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted October 12, 2011 Contributor Report Share Posted October 12, 2011 Very cool! Exactly the kind of stuff I am interested in lately! Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted October 14, 2011 Author Advanced Member Report Share Posted October 14, 2011 http://www.teamfortress.com/manniversary/ http://www.teamfortress.com/manniversary/workshop.html http://www.teamfortress.com/workshop/ if you would like to know how to publish an obj to the steam workshop checkout the last link on the faq. http://developer.valvesoftware.com/wiki/Itemtest 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted October 14, 2011 Author Advanced Member Report Share Posted October 14, 2011 in case it's not obvious to other 3DC users, the hat, "spine chilling skull" was made in 3D coat. the game mesh was created largely in an automatic fashion. the mesh started as autotopo from the voxels and then I started collapsing and splitting edges, with minor brush work to place edge loops. the uv's are the automatic unwrap with no editing other then edge loop select and island resizing. the textures are baked down from some tuned vox layer shaders. for those interested in making items for the steam workshop and team fortress, 3DC and the new itemtest tool is a great option. visit here to see items other artists are uploading and voting on now. http://steamcommunity.com/workshop/browse thumbs up Andrew, thanks for making such a great tool. perhaps an applink to the itemtest is in order? happy hat making. -b Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted October 14, 2011 Advanced Member Report Share Posted October 14, 2011 kewl, Spiraloid! (dig Valve's marketing, too) Any chance you've got the object handy to share so's one can get the idea of proper scale for TF2? (even just the 'inner' shell geo would be dandy!) ...hoping since you've shared this as a free item there won't be pesky red tape involved... <crosses fingers> Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted October 14, 2011 Author Advanced Member Report Share Posted October 14, 2011 kewl, Spiraloid! (dig Valve's marketing, too) Any chance you've got the object handy to share so's one can get the idea of proper scale for TF2? (even just the 'inner' shell geo would be dandy!) ...hoping since you've shared this as a free item there won't be pesky red tape involved... <crosses fingers> second to last question on the FAQ. http://www.teamfortress.com/workshop/ is a link to all the heads of the TF characters in .obj form. build your hats around them and you are good to go. http://media.steampowered.com/apps/tf2/workshop/TF_heads.zip the last question on the FAQ tells you what to do after you've exported your completed model. (we made a quick obj to item compiler called itemtest) http://developer.valvesoftware.com/wiki/Itemtest Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted October 15, 2011 Advanced Member Report Share Posted October 15, 2011 noice! sorry for not reading FAQ. (hopefully my shining example of face-palm status will now help others) thanks! Quote Link to comment Share on other sites More sharing options...
New Member Kc006 Posted January 17, 2013 New Member Report Share Posted January 17, 2013 Hi, I bought 3D-Coat just to make TF2 hats/items. But I can't find a easy-to-learn tutorial about it. Any help please? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 17, 2013 Reputable Contributor Report Share Posted January 17, 2013 Hi, I bought 3D-Coat just to make TF2 hats/items. But I can't find a easy-to-learn tutorial about it. Any help please? This one might help a bit. To make a shell in the Retopo Room you can retopo the outer part > click the little grid icon at the bottom of the Retopo Layers panel (named SELECT ALL FACES ON LAYER) > click the CLONE button > scale/transform the copy into place > Hit ENTER to commit the change(s) > click QUADS tool > choose Parallel method in the drop list (top center of the UI) > fill in the polygons between the two retopo groups. 1 Quote Link to comment Share on other sites More sharing options...
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