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Spiraloid
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http://www.teamfortress.com/manniversary/

http://www.teamfortress.com/manniversary/workshop.html

workshop.jpg

http://www.teamfortress.com/workshop/

if you would like to know how to publish an obj to the steam workshop checkout the last link on the faq.

http://developer.valvesoftware.com/wiki/Itemtest

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in case it's not obvious to other 3DC users, the hat, "spine chilling skull" was made in 3D coat.

image_06.jpg

the game mesh was created largely in an automatic fashion.

the mesh started as autotopo from the voxels and then I started collapsing and splitting edges, with minor brush work to place edge loops.

the uv's are the automatic unwrap with no editing other then edge loop select and island resizing.

the textures are baked down from some tuned vox layer shaders.

for those interested in making items for the steam workshop and team fortress, 3DC and the new itemtest tool is a great option.

visit here to see items other artists are uploading and voting on now.

http://steamcommunity.com/workshop/browse

thumbs up Andrew, thanks for making such a great tool.

perhaps an applink to the itemtest is in order?

happy hat making.

-b

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kewl, Spiraloid! (dig Valve's marketing, too) :)

Any chance you've got the object handy to share so's one can get the

idea of proper scale for TF2? (even just the 'inner' shell geo would

be dandy!)

...hoping since you've shared this as a free item there won't be pesky

red tape involved... <crosses fingers>

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kewl, Spiraloid! (dig Valve's marketing, too) :)

Any chance you've got the object handy to share so's one can get the

idea of proper scale for TF2? (even just the 'inner' shell geo would

be dandy!)

...hoping since you've shared this as a free item there won't be pesky

red tape involved... <crosses fingers>

second to last question on the FAQ.

http://www.teamfortress.com/workshop/

is a link to all the heads of the TF characters in .obj form. build your hats around them and you are good to go.

http://media.steampowered.com/apps/tf2/workshop/TF_heads.zip

the last question on the FAQ tells you what to do after you've exported your completed model.

(we made a quick obj to item compiler called itemtest)

http://developer.valvesoftware.com/wiki/Itemtest

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  • 1 year later...
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Hi, I bought 3D-Coat just to make TF2 hats/items. But I can't find a easy-to-learn tutorial about it. Any help please?

This one might help a bit. To make a shell in the Retopo Room you can retopo the outer part > click the little grid icon at the bottom of the Retopo Layers panel (named SELECT ALL FACES ON LAYER) > click the CLONE button > scale/transform the copy into place > Hit ENTER to commit the change(s) > click QUADS tool > choose Parallel method in the drop list (top center of the UI) > fill in the polygons between the two retopo groups.

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