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    • him: you think like hobbyist  you : start by comparing autodesk and adobe budget to pilgway  @Henry Townshend is right here. you guys have no idea what are you talking about.   Since i told pilgway that 3dcoat does not function properly on my new macbook m3 max, all that has been done is to ask me to behave like their beta tester for free. and the app is unusable. i haven't used 3d coat since. cuz its so buggy its barely can called alpha stage.  I cant use the product for its initial goal which is sculpting. and users ask for render engine. cuz they think you "just implement" it. oh god.  Good luck pilgway, i regret my last upgrade, i wish i could get a refund. i'm using blender for the past 2 months, also for sculpting.  Blender is better for sculpting then 3d coat. blender can handle less data and have less features, but the features it introduce are working properly and its stable, so i can count on it. and finish my work.  6 / 10 that is working is better then a 9/10 that is crushing 15 times a day on a new machine. 
    • "Hobbiest mindset?" What part about iRay already being an integrated render (far better and more capable than 3DCoat's current default render engine) in Substance Painter did you miss? This was an integrated Render engine in 3ds Max for years, before Autodesk switched to Arnold. The point being that it is a very serious production render for those who are using Substance and it has been integrated for some time, now. Please visit the Substance forums and tell them what a hobbiest tool it is, and a distraction from adding production level tools.  Mari also has a very solid, production level (very photorealistic or NPR) render engine integrated (Modo's Render). It seems strange to me that those who say 3DCoat needs to catch up to it's competitors somehow forget that it's competitors already have substantial render engines built in and even 3DCoat Textura includes the 3DCoat Render Engine for final renders or previews. The thread is about a legitimate proposal to Pilgway from a major industry leading Render software company (that everyone knows about)...not an idea from a hobbyist. Maybe you can tell this software company to keep their amateur ideas to themselves? I respect others having a different opinion, but to be personally insulting to those who have a different view, essentially calling them a bunch of amateurs, is uncalled for in my opinion. 3DCoat's biggest market is probably Concept Art, and what benefits them may not necessarily benefit you, but if not...just say "I don't think this would benefit my workflow much and I would instead prefer x and z feature." There is no need make personally disparaging remarks.
    • My two cents... I'm not sure about integrating third party engine, but reworking current, built in engine would be nice, especially for concepting purposes, as it doesn't require retopo, uv mapping, etc. Adding different types of lights and better controls of those lights - currently it's pretty basic to put it mildly. Implementing some way to handle emissive materials would be great. Having some proper volumetric effects would also be nice. Lenses and camera controls.
    • i agree .. things should be done in areas that need it , especially the ui/ux ...  unfortunately a render engine isnt it , i cant even sculpt in this software now .. this software exists for me now for retopology  they have lost their way the past 2 years by adding mesh to nurbs and photogrammetry ... that quite frankly ive never seen used at all... they have neglected the side we came for but again .. everything takes time ... my license runs out soon and i wont be buying again .. when they do work in the areas needed then maybe just to support but atm .. its not enjoyable to use
    • This statement is bizarre. Have you ever used Marmoset even? What kind of "small fine tuning" do you think would bring 3D Coat on par to it? Let alone that Marmoset is far from serving a "niche" as a tool. It's basically industry standard for rendering real time art for like forever, and for baking it has become THE option since v4. Tons of working artists bake their maps in there every day, even those who use Substance Painter. So I'd be curious to what kind of simple "tweak" 3D Coat would just need to "easily" get to that.
    • Hi when I run it with: strace ./3dcoat 2> log.txt and I try to load the license file it suddenly closes I got this: newfstatat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//globs2", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//globs", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//magic", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//aliases", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//subclasses", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//icons", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/home/jfespinal/.local/share/flatpak/exports/share/mime//generic-icons", O_RDONLY) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//mime.cache", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//globs2", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//globs", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//magic", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//aliases", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//subclasses", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//icons", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/var/lib/flatpak/exports/share/mime//generic-icons", O_RDONLY) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/usr/local/share/mime//mime.cache", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/usr/local/share/mime//globs2", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/usr/local/share/mime//globs", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/usr/local/share/mime//magic", 0x7ffd15fb8940, 0) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/usr/local/share/mime//aliases", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/usr/local/share/mime//subclasses", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/usr/local/share/mime//icons", O_RDONLY) = -1 ENOENT (No such file or directory) openat(AT_FDCWD, "/usr/local/share/mime//generic-icons", O_RDONLY) = -1 ENOENT (No such file or directory) newfstatat(AT_FDCWD, "/usr/share/mime//mime.cache", {st_mode=S_IFREG|0644, st_size=175444, ...}, 0) = 0 openat(AT_FDCWD, "/usr/share/mime//mime.cache", O_RDONLY) = 40 fstat(40, {st_mode=S_IFREG|0644, st_size=175444, ...}) = 0 mmap(NULL, 175444, PROT_READ, MAP_SHARED, 40, 0) = 0x7f184c744000 close(40) = 0 newfstatat(AT_FDCWD, "/usr/lib64/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-svg.so", {st_mode=S_IFREG|0755, st_size=14336, ...}, 0) = 0 openat(AT_FDCWD, "/usr/lib64/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-svg.so", O_RDONLY|O_CLOEXEC) = 40 read(40, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\0\0\0\0\0\0\0\0"..., 832) = 832 fstat(40, {st_mode=S_IFREG|0755, st_size=14336, ...}) = 0 mmap(NULL, 16512, PROT_READ, MAP_PRIVATE|MAP_DENYWRITE, 40, 0) = 0x7f184c73f000 mmap(0x7f184c740000, 4096, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x1000) = 0x7f184c740000 mmap(0x7f184c741000, 4096, PROT_READ, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x2000) = 0x7f184c741000 mmap(0x7f184c742000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x2000) = 0x7f184c742000 close(40) = 0 openat(AT_FDCWD, "/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 40 fstat(40, {st_mode=S_IFREG|0644, st_size=137911, ...}) = 0 mmap(NULL, 137911, PROT_READ, MAP_PRIVATE, 40, 0) = 0x7f184940f000 close(40) = 0 openat(AT_FDCWD, "/lib64/librsvg-2.so.2", O_RDONLY|O_CLOEXEC) = 40 read(40, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\0\0\0\0\0\0\0\0"..., 832) = 832 fstat(40, {st_mode=S_IFREG|0755, st_size=6539792, ...}) = 0 mmap(NULL, 6542440, PROT_READ, MAP_PRIVATE|MAP_DENYWRITE, 40, 0) = 0x7f1819400000 mmap(0x7f18194a4000, 3649536, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0xa4000) = 0x7f18194a4000 mmap(0x7f181981f000, 1658880, PROT_READ, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x41f000) = 0x7f181981f000 mmap(0x7f18199b4000, 565248, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x5b3000) = 0x7f18199b4000 close(40) = 0 openat(AT_FDCWD, "/lib64/libxml2.so.2", O_RDONLY|O_CLOEXEC) = 40 read(40, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\0\0\0\0\0\0\0\0"..., 832) = 832 fstat(40, {st_mode=S_IFREG|0755, st_size=1498816, ...}) = 0 mmap(NULL, 1501280, PROT_READ, MAP_PRIVATE|MAP_DENYWRITE, 40, 0) = 0x7f1848091000 mmap(0x7f18480c7000, 925696, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x36000) = 0x7f18480c7000 mmap(0x7f18481a9000, 303104, PROT_READ, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x118000) = 0x7f18481a9000 mmap(0x7f18481f3000, 49152, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x162000) = 0x7f18481f3000 mmap(0x7f18481ff000, 2144, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x7f18481ff000 close(40) = 0 openat(AT_FDCWD, "/lib64/glibc-hwcaps/x86-64-v3/liblzma.so.5.6.2", O_RDONLY|O_CLOEXEC) = 40 read(40, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\0\0\0\0\0\0\0\0"..., 832) = 832 fstat(40, {st_mode=S_IFREG|0755, st_size=235640, ...}) = 0 mmap(NULL, 233504, PROT_READ, MAP_PRIVATE|MAP_DENYWRITE, 40, 0) = 0x7f18489ac000 mmap(0x7f18489b0000, 163840, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x4000) = 0x7f18489b0000 mmap(0x7f18489d8000, 49152, PROT_READ, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x2c000) = 0x7f18489d8000 mmap(0x7f18489e4000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 40, 0x38000) = 0x7f18489e4000 close(40) = 0 mprotect(0x7f18489e4000, 4096, PROT_READ) = 0 mprotect(0x7f18481f3000, 45056, PROT_READ) = 0 mprotect(0x7f18199b4000, 561152, PROT_READ) = 0 mprotect(0x7f184c742000, 4096, PROT_READ) = 0 munmap(0x7f184940f000, 137911) = 0 futex(0x7f1851bf7f78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f1851bf7f78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f1851bf7f78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f1851bf7f78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 getrandom("\x9d\xe8\xe0\x32\x30\x0d\x9b\x22\x92\xd8\x20\xcd\xc3\xd5\xc3\xd4", 16, GRND_INSECURE) = 16 futex(0x40c2be8, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f1851bf7f78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 close(35) = 0 writev(2, [{iov_base="double free or corruption (out)", iov_len=31}, {iov_base="\n", iov_len=1}], 2double free or corruption (out) ) = 32 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f184c73e000 rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0 gettid() = 22313 getpid() = 22313 tgkill(22313, 22313, SIGABRT) = 0 --- SIGABRT {si_signo=SIGABRT, si_code=SI_TKILL, si_pid=22313, si_uid=1000} --- +++ killed by SIGABRT (core dumped) +++ Aborted (core dumped) I hope you can see something
    • This post again shows perfectly for me how 3D Coats potential to ever be used more in production pipelines by professional artists is held back by hobbyist mindsets who give the devs all the wrong ideas and treat the software as a playground for their own specific megalomania needs and dreams. Wake up guys, have you seen Marmoset Toolbag 5 is on the way? The Beta is already out. https://marmoset.co/toolbag/beta/ You think 3D Coat in it's current state, still lacking industry standard features/functionality/reliability on multiple ends, to compete with that? Marmoset even has some serious, serious competition now to Substance Painter, because they are listening to versed, skilled artists, and come from a game art background themselves. These guys know absolutely what they are doing and what real time artists need today. Yes, 3D Coat has some features and paradigms Substance Painter does not have, and I personally love them, it is a "hands on feel" not found in other apps for sure. It also has features and paradigms Zbrush does not have, in fact, I can't even go back to ZBrush due to 3D Coat sculpting being so freeformly awesome (and also because Blender Modeling and Sculpting exists, which so far eliminated my need for a Maxon sub). But, 3DC misses all the crucial contemporary features game and real time artists need, both in functionality, flexibility/non destructiveness, and speed, especially when it comes to materials/texturing. The Paint Room doesn't even have Mip Mapping for per pixel painting, making a noisy preview mess out of any high frequency patterns like Jeans etc., making it impossible to accurately preview your textures for use in other real time renders or game engines, who ALL use Mip Mapping as standard since eons. Try using the blend sliders to blend smoothly without experiencing lagging that equals system freezing during texturing, and then tell me we need a render engine in this software. What it has for rendering is absolutely fine for what it is. It's actually pretty great for a sculpting app. Don't waste the devs resources, and let people with serious needs working in actual production some day be able to integrate this tool fully into their pipelines, or allow them to enthusiastically recommend the program to others without having to have a bad conscious about it, instead of adding yet another experiment into this program. Like, the absolutely unusable and UI/UX wise aesthetically offensive shader nodes (which were back then advertised as a Substance Designer alternative directly in 3D Coat, with users expressing similar concerns about prioritization, and we still till this day do not see any benefits of them in Paint Room). Give us non destructive HSL filters, Levels, let me select freaking multiple paint layers at once and paste them into another group. Let me have true blend modes for Roughness and Metallic like ANY other texturing app on the market. Have proper ID mask selection. Have proper, dedicated extra channels for AO, SSS, Emissive or user custom channels. Talking about Anchor points? Some of what is written here seems so obviously coming from users who seem not battle tested using any tool in production, under a deadline. 3D Coat better than Mari? Better than Substance Painter? All the features that ARE superior to other apps, are simply and sadly HELD BACK completely by the lack of any rock solid basics, turning them into "nice to haves" in the long run, rather than the powerful additions they could be if the basics would have been nailed down properly. But jeah, let's all want a Render Engine for an Art making app. I couldn't have said it all better myself @Just a user I am glad to read some users here being reasonable and oppose this. Didn't take me more than 5sec to vote NO, and that delay was just stemming from my initial confusion if I read the title right or not. I am looking forward to using Toolbag 5, where I will render and/or texture a lot of work I created in 3D Coat, but not the other way around for sure. And I don't think any serious artist in their right mind who needs to present their work in the best possible light would. I say this as someone who loves to pre-render/lookdev my sculptures/painting inside 3D Coat render room.
    • Version 2024.27 is out ! The RAW voxels export/import (useful to bring voxel to any your own engine) improved, now it may export import PBR data (color, gloss, metal). This is important because this is the only way to get this sort of raw information out of 3DCoat.
    • When using snap to 3D grid, the cursor is not snapping to the 3D plane but is offset from it.     
    • Thank you Elemeno. For just regular importing that's how I have done it, however I'm talking about specifically with the Blender Applink. 
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