Jump to content
3DCoat Forums
  • Posts

    • nah youre right , its very much a puzzle and where things you expect to be arent , unfortunately the ux/ui does need a rework and the workflow needs serious work ... ut all in all 3dcoat is making huge jumps forward and if youre using it specifically for example only retopo or only sculpting etc then it works perfectly but moving the mesh around 3dcoat is a nightmare , painting/texture inside 3dc is things nightmares are made of
    • i reported this bug a month ago , the depth value is defaulted at -100 , change that to a positive number 
    • Can we have high constrat icons? Like: Who can tell them apart at first glance? If you squint a bit they all look the same. And the "Mark Seam" and "UV Path" icons... you gotta be kidding me. The minimum readibility should be like this: Ugly? Yes. But at least you can read them. Now you see a bunch of grids.  
    • This is the weirdest and my least favorite part about 3DCoat as well. Interestingly, all the other apps I know all adopted "mesh is mesh" mindset. Like in Blender or Houdini, a mesh, no matter how high poly it is, is a mesh. Houdini supports all sorts of exotic 3D objects, like metaball, volumes, lattice, etc. But a mesh is a mesh. (Very technically speaking, Houdini doesn't call it mesh for reasons, but that's beyond the point) But in 3DCoat, mesh isn't just mesh. It has not just high-poly and low-poly, but one high-oly and TWO low-poly mesh types. I'm sure this simple fact is enough to scare away 90% people who once tried to switch from Blender. (Let's face it, in our current world most young people's first DCC is Blender because it's free and popular on youtube. So any paid DCC's financial future, except industrial standards like Maya, is based on how good it can convince Blender youngters to try it out when they can afford it.)
    • In 3DCoat, one can choose what actions it does when Shift or Ctrl+Shift is held: However, this feature doesn't interact with stylus pen pressure (like a wacom tablet's) properly. First of all, it ignores the brush types: Even when the "Constant Pressure" brush is enabled, the Shift and Ctrl+Shift actions are still pressure sensitive. And even worse, the pressure sensitivity for Reduce and Decimate is extremely counterintuitive. Given this Surface as an example: When I decimate it while pressing the pen very lightly:   When I decimate it while pressing the pen very hard:   That's right: the lighter the pen pressure is, the harder 3DCoat decimate the meshes. It makes this feature practically useless for stylus users (you need to press extremely hard every time you use Ctrl+Shift for decimating, otherwise it removes all the details). I don't know if it's a bug. If it is, please fix it. If it isn't, please make a proper UI to control how pen pressure interacts with Ctrl / Ctrl+Shift actions.
    • I've found that I can set Ctrl+Shift to Decimate: However this is the most unintuitive tool ever: its interaction with stylus pen pressure is totally upside down! The lighter I press the pen, the HARDER (more) it decimates. Such a crazy UI...
    • The auto-subdivide option seems to only add more polygons. Then how could I reduce the polygons? For example, if I added some details on the character with auto-subdivide on, it adds a lot of polyongs. Later on, I decide to smooth out those details. How could I get the polycount down again? I've checked the document. It doesn't help.
    • It's very weird. Only the default sphere is bugged, but the cube and other primitives work as intended.
    • Installation: msix 64Bit <> msi exe 64Bit   skATies 
    • Currently it is not possible to hide.
    • You can use 3DCoat on Arch Linux. I couldn't find any guides on how to set this up so I'm posting the solution I found. First you'd need to change from Wayland to X_11. Get the software, make the app executable, install missing dependencies. Then open Konsole where the app is located and run these lines: export GIO_USE_VFS=local export G_DEBUG=gc-friendly export G_MESSAGES_DEBUG=all export GIO_EXTRA_MODULES=/usr/lib/gio/modules xinput set-prop "PixArt USB Optical Mouse" "libinput Button Scrolling Button" 0 export COAT_PEN="OpenTabletDriver Virtual Artist Tablet stylus" export COAT_ERASER="OpenTabletDriver Virtual Artist Tablet eraser" export COAT_MOUSE="PixArt USB Optical Mouse" GDK_PIXBUF_MODULE_FILE=/dev/null GDK_BACKEND=x11 GIO_USE_VFS=local exec ./3dcoat   For me that fixed the crashing problems on Arch Only drawback is the wheel rotation doesn't work, although you could assign keyboard shortcuts for increase and decrease brush size.  
    • Create shortcut on Desktop and link the path to that exe location. Hope this help
    • Ah ha, so a customized, moved off of c:\, folder WILL not work?  
    • if you rely on someone else to do it ... you will never learn .. learn how to paint and texture , more valuable than any plugin trust me
    • While Soft Boolean is a very useful feature, it has nothing to do with Stable Diffusion. I'm not sure why this thread goes off-topic so far.
    • Hi, The Affinity app is in an odd place and, on my system is not accessible by 3dCoat. I had to learn this because of blender. The exe is in a appdata, buried.  How to get this to work for 3dcoat? Or, what's your location?
    • youre amazing! really looking forward to seeing it
    • I'm preparing to make a video, testing, fixing bugs. I hope to make a video tomorrow. I added a few more tools.
×
×
  • Create New...