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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.8k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      1k
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      742
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.7k
      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
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    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
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    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      504
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      886
      posts
    2. Modeling

      Low Poly and High Poly modeling

      403
      posts
    3. Sculpting

      Tutorials related to sculpt process

      661
      posts
    4. 200
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      301
      posts
    6. Painting

      Tuts related to paint process

      516
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      38
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      157
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
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    2. 3k
      posts
  • Posts

    • Ctc_nick
      Hmm. For me Rename and creating a new export preset dont work. Both dont appears in the list, but a 0 at the top. renaming smartmaterialfolders in 17 is working fine! But this 0 Thing somehow correlates. Thanks for the quick Response! Greetings
    • Mihu83
      I get your point, but you might be out of luck with Curve tool in Surface mode - it might work sometimes, but for the most time, you'll get Operation failed message. You can ramp up resolution and add the curve in voxel mode, then switch to Surface mode and maybe make slight decimation to limit the poly count. Also add one mesh in Surface mode and another in Voxel mode, then hit W key to see how that looks, topology wise. For hard surface, I usually use rough shape and then use Retopo room to build clean mesh with sharp edges marked, but that is not even close to the conviniency that Zbrush offers in terms of editing meshes. If you bring that Retopo mesh to Sculpt room, it will be triangulatet anyway, so that's that. You can Conform retopo mesh, but any major changes and you'll need to redo some work, so... Zbrush is pretty much superior in that regard. Also, in many other ways and I don't have time to manual retopo and wrestling with UV to add some patterns to the mesh, because I can do this inside ZB, in no time. I really like 3DC, but I'm seriously considering switching to Zbrush, at least for some tasks. 
    • Dmitriy Nos
      I tried creating and renaming an export preset and found no problems. My version is 2025.17 Win11. Are you still experiencing issues with renaming folders in Smart Materials?
    • wendallhitherd
      If you can preserve the original topo, even if it's triangulated, it's much easier to make the gamerez than if you are just using voxelized mesh, because sharp corners are preserved.  I could take my mesh into zbrush to polygroup -> zremesh -> quadmesh for my sub-d high / lowpoly foundation, but at that rate you may as well just do all your detailing in ZB. Small edits to 3dc sculpt tools like this are probably pretty easily doable but would save a lot of time getting the final mesh out, because you have a foundation instead of starting from scratch with your retopo.    Unfortunately for me im not a concept artist, and it comes down to time. Working in voxels require 100% manual retopo, especially for hard surface. The more sculpt mode surface based features, the easier it is to use 3dc for final work. I def think 3dc supporting subdivision level sculpting is a massive step in the right direction, but all the different "rooms" and data types that are 100% separated from one another are holding back a lot of advantages you get out of zb, like the typical workflow where you dynamesh sculpt a hardsurface thing and then polygroup -> cusp smooth -> zremesh, then detail with dynamic sub-d + zmodeler to make your production asset all in the same app you started. 3dcoat has a lot of these features already, they are just boxed off in their own rooms so you can't use them together seamlessly. Imagine if you could use retopo tools in sculpt mode, then add subdivision levels to it, or use 3DC's quad remesher in sculpt mode directly without having to leave to another room and pull it back? Imagine if 3dc had the equivalent of polygroups or face sets you could use to hide or show parts of your sculpt without having to separate them into other voxlayers? (I think this is also possible to be transferred back and forth to voxel space just like the colors are!) Anyway, that's a ramble. I just see a lot of potential, and I'm just suggesting some baby steps which would make it easier for me personally to stay in 3dc instead of bouncing between apps. For me that's "better surface mode stuff" and "better booleans in surface mode" or, alternatively "avoid booleans in surface mode"
    • Carlosan
      Lukasz Wilkon lucidstormcg: Hi, for those who don't know, I am a 3D Coat user specializing mainly in environments I am sharing my theme since I find it easy on the eyes. It resembles the old 3dcoat 4.7, hope you like it my artstation: https://www.artstation.com/lucidstorm   THEME GREY by Lukasz Wilkon.options.xml
    • Ctc_nick
      @Dmitriy Nos2025.17 Hi! On create export preset the same happens: when you create an export preset the name in the List and the File becomes "0". I have noticed something similar strange in an exported fbx. the Fallback Path of the Textures of the fbx sometimes points to C:\Program Files\3dcoat: The Install Folder. So that makes me think: If 3dcoat tries to write to the write Protected folders, instead of documents ===> the system denies and the name becomes 0. Just a guess. Greetings!
    • Elemeno
      3dcoat works different to others , voxels give you complete freedom to create , so i use alot of 3dcoat on the concepting side , i then have to use another software for polishing , so when in 3dcoat just enjoy the freedom and create
    • Mihu83
      It doesn't matter if you keep it in Surface mode or Voxel mode, it is still gonna be a triangulated mesh and you will need to do retopo, or bring it into Zbrush, duplicate the subtool, Zremesh it and Project details or something similar. By the way, Curve tool is screwed up since... well, it's been messed up for such a long time, I don't even remember.
    • wendallhitherd
      Hey there! The reason I'd want to keep it in surface mode is to preserve the topology: As soon as something becomes voxels I have to retopo it before it can be used. As such I try to keep things surface mode as much as possible unless I'm sculpting details or already have a retopo ready. If there was a way to expose whether or not the new meshes get booleaned when applying it would allow me to preserve the mesh topo in the sculpt
    • yoohasz
      I also tried updating from there, but when it takes me to the "Versions manager" page I click "Install the 3DCoat 2025.17. and a green progress bar appears, and the process stalls at about 60-70% of the way, so I cancel it and DL the newest version from the forums and install manually. :/
    • erisan
      in 3dcoat 2025.15 M1pro, when exporting mesh a d choosing the filename/loactiohn of the mesh to save. SOMetimes... the regular useless finder opens up, other times the finder select path verison. thI am really tired of the bugs in 3dcoat for Mac. Plz do you even test your software in QA? I have rarely seen an app in this state, I am disappointed. plz make macOS versions of the fixes 2025.15 +    I just want to use the software and not report bugs. Can I download 2024 version or something more stable?
    • erisan
      Nothing happens if I press updates manager on splash screen. macOS 15.7.2 apple silicon, 3dc 2025.15
    • webmaster
      Blender Applink Update & 3DScan Cleanup Pt. 3View the full article
    • webmaster
      Blender Applink Update & 3DScan Cleanup Pt. 2View the full article
    • Carlosan
    • AbnRanger
      Surface (mode) Booleans are less reliable than Voxel mode Booleans because of self-intersection issues and such. Try to switch your Sculpt Tree layer to Voxel Mode first. If you need to switch it Surface mode thereafter, you can.
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