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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.6k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      987
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      784
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

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    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
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    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
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    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
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    4. 3D Printing

      Discussions related to 3D Printing

      479
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    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      871
      posts
    2. Modeling

      Low Poly and High Poly modeling

      409
      posts
    3. Sculpting

      Tutorials related to sculpt process

      656
      posts
    4. 192
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      298
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    6. Painting

      Tuts related to paint process

      505
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      35
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      153
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  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

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    2. 3k
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  • Posts

    • Carlosan
      you welcome tuve un problema similar I had a similar problem working on a production that used a LAN NAS Another operator working with Houdini's created the temporary cache files on the same server we were working on... the data traffic was enormous and the network was collapsing. This was solved by creating a new server just for Houdini Cache, and it was also faster to record locally and copy to the server later.  More steps, but we saved time. A backup app can automate the process and help make it automatic.  ------------------------------ https://www.majorgeeks.com/files/details/microsoft_synctoy_for_windows_xp.html SyncToy is a free Microsoft application that synchronizes files and folders between locations, such as between a computer and an external drive or network folder. It is a discontinued but still functional tool that allows users to create "folder pairs" and choose a synchronization method, like "echo" (copies new and changed files) or "contribute" (copies new and changed files without deleting). SyncToy keeps track of renames and deletions, ensuring changes are mirrored across the paired folders
    • Jorge Adorni
      Hi Carlosan How are you? It works! I see. Didnt thought saving in the network could cause this. (the rest of the asset workflow goes there too with pretty big files in general). I hope eventually it can be fixed, maybe saving a temp file and then copying it in one go, Im just naively guessing, probably its complex to deal with Windows networks. There are many assets to process so Im trying to cut/automate any file shuffling. But it works so far Thanks a lot for your help.
    • Carlosan
      I save the files in the network... @Jorge Adorni try saving locally any difference ?
    • Elemeno
      107 million tris and it took 12 seconds , this was one object ,one layer no textures just the mesh
    • Elemeno
      ill quickly check mine ill do a 100m save quickly
    • Jorge Adorni
      Hi Elemeno The pc has an M2 drive. I save the files in the network, on a NAS over a 10Gb connection and Exos drives raid (+ssd cache).
    • Elemeno
    • Jorge Adorni
      Hello Im processing photogrammetry objects. The imported .obj files are 60M aprox, coming from Reality Scan. They are voxelized to a similar amount of triangles 70~80M. Around 10%~15% of the assets we process take an unusual time to save, around 1 hour or even more. The machine has 12Cores (24T), 64GB of ram. CPU usage of 3DCoat sits around 5~6%. RAM usage ranges from 25% to 50% and has activity. For the non-problematic assets, saving takes 5~10 mins or similar. The .3b file size is 700MB in general. Using windows 10, 3DCoat 2025.10. Please let me know any suggestions or things to try if you know. Thank you very much in advance Best Jorge
    • Elemeno
      hi just wondering... will you ever make sdf modelling inside modelling room? been using it alot lately and for hard surface and mechs its amazing!
    • fuma0114
      When using “Edit All Layers in Ext. Editor” and adding layers in the external tool (Photoshop) before saving, if a layer with the same name already exists, the newly added layer will not be recognized in 3DCoat. Changing the layer name will allow it to be recognized.
    • Carlosan
      The scale is 1000 because 3D Coat is using millimeters and Reality Scan meters. So going from 3D Coat to RC you need to multiply with 1000 to go to meters. Zbrush is not using real numbers for measurements.
    • Carlosan
      Godot Engine 4.5.1 maintenance release has arrived, bringing nearly 100 fixes to ensure a safe and smooth experience. Update: https://80.lv/articles/godot-engine-4-5-1-launched-with-nearly-100-bug-fixes    
    • Dmitriy Nos
      In 2025.11 the offset is in place.
    • Sal_GC
      Thanks! I resolved into just doing it that way. Overriding the UV map. I'll keep it mind for my next model.  
    • Sal_GC
      Hey there Wease! I have also encoutered this issue. Glad you brought it up. I did find this sort of workaround that proved very useful. In the upper right corner aside to the camera icon, near the action bar, I use the "custom menu" option to store that command there and invoke that menu via shortcut. Since I usually use it with the other options, it is easy for me to have them there all at once. 
    • Fei 01
      I could not find the offset button on the curves tree RMB menu, nor when I directly RMB the curve. I'm currently on version 2025.05. Thanks.
    • Elemeno
      walk before you can run , my approach when working with anything being organic or hard surface etc , i make the high poly (most detailed) first , i then decide how low poly i wanna make the final mesh and then go about retopologizing the high poly , once thats done depending on how my mesh is situated meaning am i holding anything or will anything cause were ambient lighting , if so i explode the mesh , basically you get everything ready uvmap done etc , then separate parts of the mesh and move them away from each other , that way when i bake them they wont collide with each other and give that (shadows where there should be none) look , after i put the low poly back together , then use the normal map ,  ambient map etc and then start my painting    if you wish to bake details you need a high poly mesh fore the low poly mesh to take data from and give you the normal map you wish .    hope this some what helped
    • Richard A.
      Hi, Sorry, life in the way here again. As mentioned I am going about this sort of backwards.  I have an older merchant resource set of maps for a 3D figure, there are allot of shadows where there should be none and other bits that don't look very good.  So I smoothed out the diffuse to blur it out and repaired all the shadowed areas (Imagine a torse, ab area, one side has no shadows, clean, nice.  The other side looks like the photo was taken in a room where the light casts a shadow on that other side. it was a mess.  It's fixed now.   But then I needed to go back in and put in all the detail info like pores but I decided to work on the specular / bump so I could work in black and white.  What I want to do is bake that info into the diffuse map in hopes of 3DCoat generating a clean Normal map.  I tried generating one with the old diffuse info and it was a pixelated mess on parts and other parts looked just OK.   I working with a low poly imported OBJ.  If I need to make it into a high poly OBJ , not sure how to go about doing that.  It would be nice to have an option to upscale it within 3DCoat.   Again, sorry for the late reply.  LIFE!  
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