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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      805
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.8k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      1k
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      789
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.7k
      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.6k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
      posts
    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      504
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      886
      posts
    2. Modeling

      Low Poly and High Poly modeling

      403
      posts
    3. Sculpting

      Tutorials related to sculpt process

      661
      posts
    4. 200
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      301
      posts
    6. Painting

      Tuts related to paint process

      516
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      38
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      157
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • erisan
      in 3dcoat 2025.15 M1pro, when exporting mesh a d choosing the filename/loactiohn of the mesh to save. SOMetimes... the regular useless finder opens up, other times the finder select path verison. thI am really tired of the bugs in 3dcoat for Mac. Plz do you even test your software in QA? I have rarely seen an app in this state, I am disappointed. plz make macOS versions of the fixes 2025.15 +    I just want to use the software and not report bugs. Can I download 2024 version or something more stable?
    • erisan
      Nothing happens if I press updates manager on splash screen. macOS 15.7.2 apple silicon, 3dc 2025.15
    • webmaster
      Blender Applink Update & 3DScan Cleanup Pt. 3View the full article
    • webmaster
      Blender Applink Update & 3DScan Cleanup Pt. 2View the full article
    • Carlosan
    • AbnRanger
      Surface (mode) Booleans are less reliable than Voxel mode Booleans because of self-intersection issues and such. Try to switch your Sculpt Tree layer to Voxel Mode first. If you need to switch it Surface mode thereafter, you can.
    • TRepeat
      Is it possible to link/reference resources in 3DCoat without duplicating them? I'll try to explain what I mean.  In software like Blender and ZBrush, you're able to use brush alphas and other resources without duplicating the files in your system's directory. For example, in ZBrush, I can open the Lightbox, go to Alpha, navigate to any folder I want, pick an alpha, and use it. The location doesn't matter, and the file remains exactly where it was in my directory. The same can be seen in Blender: in Sculpt Mode, I can add a Texture to my brush, open the File View, select my alpha, and use it on my brush without another file being created on my computer. In 3DCoat, I know that in the Brushes, Stencils, and Strips panels, have the option to "Add Existing Folder" in each panel. However, I've found that this duplicates all of the files in the original folder, with new copies in 3DCoat's UserPrefs directory. I don't like this because it means that to work with my existing alphas and other resources, I need to store a copy for every other piece of software, and then store a second copy for 3DCoat only. With high resolution, uncompressed images, this can lead to gigabytes of wasted space. Is there a way for 3DCoat to use my original alphas and other resources without duplicating the files into UserPrefs?
    • Carlosan
    • wendallhitherd
      Is there a way to disable boolean when using tools that append new meshes like spline / import? Fairly simple test cases fail to boolean when using repeated shapes  
    • Carlosan
      3DCoat Christmas Sale Started and the Deals are available now, so as the new 2025.17 update: ttps:// pilgway.com/store
    • Mihu83
      Tried version 2025.16 and the problem with folders is still there - can't rename created folder, it's still named 0. New folders correctly, though, so I'll move alphas to the new folder, I guess. Oh, it was mentioned in another thread, but I'll bring it here - Don't use sticky keys option in Preferences doesn't work, 3DC is using Sticky keys anyway.
    • AbnRanger
      I was using a proxy recently and noticed no issues. Can you test on a sample object from the splash screen, to try and narrow it down to either the current mesh having some kind of corruption issue or if this is a recurring problem no matter what object is used?
    • Carlosan
      2. Change the radius of a curve point. Left-click and drag: hover your cursor over the specific curve point, change the Radius. Left-click and drag to change the radius of that individual point. The radius value will be reflected by the current brush size/pen radius setting.   3. yes, the interpolation only is active on curved tangent of points
    • dcl_07
      QQ20251218-22446.mp4 1.When performing boolean operations on two curves, you always have to switch the "view base" option to see the results in real-time. QQ20251218-225151.mp4   2.I understand that the thickness of the result from the "run brush along projection" option is determined by the brush size, but what determines the thickness of the result from the "brush along curve" option? I've tried adjusting the brush size but it doesn't seem to have any effect.     3.When dealing with curves that have sharp angles, the "run brush along projection" and "brush along curve" commands consistently fail to adhere to the path.
    • SreckoM
      Is this solved? I am having same problem with latest version, 2025.15  Never mind, figured out.
    • Sorn
      If he can't get to it soon (their situation over there is not easy as we know) we could make a guide to make our own Flatpaks, just until they can properly release them to the wild. For the adventurous, the ones in need (nothing works here anymore, for instance) and for the curious. It could take a while for Pilgway to get to it, as we painfully see. It could serve as a proof of concept and test bench. I would gladly help writing the guide if you'd like to. Don't hesitate to contact me if you feel I could help.
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