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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      799
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.7k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      992
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      784
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.7k
      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.6k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
      posts
    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      504
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      882
      posts
    2. Modeling

      Low Poly and High Poly modeling

      403
      posts
    3. Sculpting

      Tutorials related to sculpt process

      661
      posts
    4. 196
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      299
      posts
    6. Painting

      Tuts related to paint process

      516
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      37
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      157
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • SERGYI
      After migrating 3DCoat from AngelScript to Python, the project became completely broken under macOS and Linux. With our combined efforts and a lot of time, we were able to resolve the Python issues on macOS, but they remain unresolved on Linux.
    • Carlosan
      All this info is detailed here  
    • Britain
      Theres a bit of confusion about the app. Where is the correct one located at? The github appears to be outdated. Blender extension has none or least I cant locate it. The video doesnt mention what app is being used. For me Ill use the old fashion import and export ways
    • 45cend
      Hey Carlosan! Thanks for a speedy response! The link itself is working. The video shows the exporting of a Vertex Painted sculpt and it's imported only once there, but this was not the issue. We were discribing a scenario where we would export an unwrapped mesh from the Painting room to Blender, make changes to textures in 3DCoat and re-export to Blender. In this case it would carry over a new mesh instance to Blender even with the export geometry option is disabled. Blender will treat this as a new object and append 00# suffix to its name. In my understanding the Applink should recognise that it's the same instance unless the output mesh is given a different name or the connetion between two apps is aborted.  
    • Carlosan
      This issue was not solved on latest version 2025.15 ?  
    • Carlosan
      yes please , we don't have other reports but yours.
    • tcwik
      Nothing works like before; shortcuts do nothing; all those previous types of surfaces seem like they won't change anything; maybe some big changes are made; perhaps I need to reinstall all the software again :/..
    • 45cend
      Apologies for being annoying with this. I had hopes this will have been resolved with the Blender 5.0 update, but it still persists. Could you please let us know what priority level the fix is given. With large projects this is rather a significant issue, as texturing is an iterative process and after several rounds of exporting blender gets polluted with redundant geometry pretty quickly. Just to re-iterate, when re-exporting textures of the same object it would be nice if new material is assigned to the originally exported object - for situations when "Export texture" is enabled and "Export geometry" option is disabled. So the bridge always 'remembers' what object is being worked on as if blender is a continuation of 3DCoat as one of its rooms (I know it's a bit more complex than that in reality xD). Thanks for attention! 
    • Carlosan
    • flagpole
      Ah okay, thanks for replying. Ive noticed working with wine prefixes trough a Launcher there's still some stuff in 3DCoat what's working different compared to the native 3DCoat. Small glitches etc. I'll keep in mind what you're saying SreckoM, thanks.
    • Carlosan
      Can you explain what is not working and the steps to replicate it ? thanks
    • Carlosan
      Hi  Install latest version 2025.15 3DC do it automatically  
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