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I voted NO. reasons: 3Dcoat is for model creation, and as such, it still have some catching up to do: - Vs Zbrush: continue to improve the feel of the brush, stability of program,auto-retopo and UV algo. - Vs maya\Blender: improve the fluidity of modeling room and the user experience when modeling - Vs Substance painter: in my opinion remake the entire UX and UI all together. Still no ability to save smart material that is multiple different smart materials. I would look at quixel mixer UX and take some notes and remake this system. - Vs entire industry: in my opinion no more separate rooms. please... And now you want to split their resources and attention to rendering? why.. there are great tools for rendering from blender to unreal. for quick Look and feel, what 3dcoat provides is more then enough Keep up the good work guys. for me, i wait to 3dcoat will have decent flow in using its modeling tools, already explained that in details in other posts. and remake the painting and smart material UIUX, and then ill be happy to upgrade again. rendering engine is not why i open 3d coat for
- Today
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Carlosan reviewed Carlosan's gallery image in Finished Works
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That's awesome but the sad thing is that E-On Vue is done. Bentley is shutting it down for good. I suppose other landscape programs have put it in the shade but nevertheless it's a beautiful work of art in itself. A lot of people are going to have a tonne of fun playing with this elegant piece of program engineering.
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its not that i or you know that masks are affect by greyscale values .. its new and learning users , you search through this forums and you'll find many questions on how this works , how that works and thats why substance painter is so popular , when you use a feature it allows you to use that feature and its limits. alot of things i point out on here isn't to help current experienced users but also see it from a point of beginning 3d , when i first purchased 3dcoat i didn't even touch it for a good few months just due to the ui set up and it took me a while to learn it too . so thats why i point a few things out , like where things are located in menus and how it would be easier it different areas etc ... its not ease of use for me , its ease of use for others and new
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Carlosan reviewed Carlosan's gallery image in Finished Works
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[Fixed] Brush size difference between Paint viewport and Texture Editor
Carlosan replied to bokbok's topic in General 3DCoat
Issue reported. -
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[Fixed] Brush size difference between Paint viewport and Texture Editor
Carlosan replied to bokbok's topic in General 3DCoat
I am lost, from my side it is working what I miss ? -
[Fixed] Brush size difference between Paint viewport and Texture Editor
Carlosan replied to bokbok's topic in General 3DCoat
Hi I was testing 3DCTextura 2024.18 and it is working as expected. Please give a try -
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[Solved] 3DCoat crashed and wont reboot again
Sui replied to Sui's topic in SOS! If you need urgent help for 3DCoat
My bad. I ran a hardware check and it seemed my RAMs did not match well. Coat is running better since I took two of four down. Thx everyone. -
Mẫu thiết kế nội thất biệt thự Đông Dương
Images added to a gallery album owned by ktnamcuong in Finished Works
Biệt thự Đông Dương không chỉ là nơi để bạn sống mà còn là biểu tượng của sự sang trọng và đẳng cấp. Với mẫu thiết kế nội thất biệt thự Đông Dương, không gian sống của bạn sẽ được nâng lên một tầm cao mới, đem đến cho bạn cảm giác ấm áp và thoải mái ngay từ lần đầu tiên bước chân vào căn nhà. Chi tiết tại: https://kientrucnamcuong.com/noi-that-biet-thu-dong-duong Liên hệ Kiến Trúc Nam Cường qua hotline 0976222555 để được tư vấn. #kientrucnamcuongvn #kientrucnamcuong #kientruc #architecture #architecturedesign #NCDC -
[Fixed] Brush size difference between Paint viewport and Texture Editor
drysider replied to bokbok's topic in General 3DCoat
Hi Carlosan, I've just recently downloaded Textura 2024.17. I am still getting this issue, it has apparently not been fixed, and it is making it impossible for me to consider switching to Textura and paying money for the upgrade from 3dCoat4. My brush radius in the projection painting viewport is consistent, yet as soon as I move my brush across multiple uv islands in the Texture Editor to begin additional painting there, the brush size adapts automatically to the size of the uv island. If I mouse over a large island, the brush radius gets bigger, and over very small islands, it becomes tiny, and impossible to use. It's an absurd feature/bug that is immensely frustrating and gets in the way of my workflow. I have to continuously adapt my brush radius to what it needs to be. 3dCoat4 did not do this. When I am painting in a painting program, I never want the program to be making tool or brush decisions for me. I have searched all over Textura for options to turn this off, and have not found anything, anywhere. Sleuthing like a detective for options and trying to figure out the bugs of 3d Coat is still honestly a nightmare even in the most recent software and versions. It's also frustrating to come to the forums looking for help, and to find a 'fixed solution' that is not a fix for my up to date version, nor an explanation for how it was fixed, or explanation on why the issue was occurring, and if there is a way to deal with it if someone is still having the bug. Transparency is really not present with 3d Coat support. -
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Carlosan reviewed Carlosan's gallery image in Finished Works
- Yesterday