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Everything posted by Javis
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[Feature] Option to disable hotkeys swapping to previous tool
Javis replied to TomGT's topic in General 3DCoat
Hi! That's not intended behavior, and sounds like a bug. Which build are you using? -
[Feature] Option to disable hotkeys swapping to previous tool
Javis replied to TomGT's topic in General 3DCoat
Hi and welcome! There's a function called "hotkey stacking", and that's what's going on here. When you first assign a hotkey to a function, there is a prompt that asks if you'd like to set the hotkey and replace any other functions, or stack the hotkey with all the other functions. It allows you to stack multiple functions on one key and is really useful. So when the prompt comes up, be sure to click the path you want to use. -
Of course.
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Hi! And welcome. Yes, they can absolutely use a different version to open files. There is no restriction on that.
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Reocurring issue - Pen Pressure not working.
Javis replied to Enhirement's topic in SOS! If you need urgent help for 3DCoat
And that if you haven't done it! =) Sent from my XT1650 using Tapatalk- 17 replies
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Reocurring issue - Pen Pressure not working.
Javis replied to Enhirement's topic in SOS! If you need urgent help for 3DCoat
If you use an older version of 3DC, does it work then? Sent from my XT1650 using Tapatalk- 17 replies
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Reocurring issue - Pen Pressure not working.
Javis replied to Enhirement's topic in SOS! If you need urgent help for 3DCoat
Tried uninstalling/reinstalling 3DC? Sent from my XT1650 using Tapatalk- 17 replies
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Reocurring issue - Pen Pressure not working.
Javis replied to Enhirement's topic in SOS! If you need urgent help for 3DCoat
Hi, and welcome! This has been an issue with various tools on Windows that use wacom devices. Try ALT+ Tabbing from 3DC and back. That seems to work for me most of the time. Hopefully for you too. Sent from my XT1650 using Tapatalk- 17 replies
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Glad to be of help!
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Yep, you don't need anything else really. I personally do find it easier to model hard surface things in another application (modo), but that comes down to personal preference. 3DC is definitely capable of it.
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Hi! I don't know where the model was created for that video, but the answer is yes. You can definitely create hard surface objects in 3DC and use them in Unreal. You can also retopologize in 3DC and export, which is recommended for creating a low res asset from the high res sculpt.
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On the top right of the 3D viewport is a "Camera" settings area. If you go to "Customize Navigation", there's a function near the top of the list called "UseShiftSnapping". Untick this, and you're good to go. This function is meant to emulate the Zbrush style orthographic views (left, right, front, etc.) snapping.
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Registering 3DCoat concern
Javis replied to Richard A.'s topic in SOS! If you need urgent help for 3DCoat
Glad to help. Sent from my XT1650 using Tapatalk -
Registering 3DCoat concern
Javis replied to Richard A.'s topic in SOS! If you need urgent help for 3DCoat
3DC connects to the internet, as you said, when you first install and register the license. It will check occasionally to see if the license is valid, if there is an internet connection. If there is not one, it does not matter. It does not need a persistent connection to the internet. So you can install it, register it, and forget about it. -
I don't usually bag on software, but you are not kidding @willzacharie. UV mapping in C4D is probably the worst thing I've ever been subjected to. It's a hot, steaming pile garbage (UV mapping in C4D).
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Once you perform a bake, the Retopo object will be transferred, with the UVs you created there, to a Paint object. If you are meaning though if there is some way to transfer the work you've done UV seam wise, and only the seams. Not really. You'd probably need to redo it. But, if it's the same mesh in the Retopo room, baking is the easiest way.
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Use the "Mark Seams" tool, hold CTRL and LMB click on the edges you want to deselect.
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It looks like you may have islands that over overlapping or flipped normals on those sections, in your first bakes. If you supply the original mesh file (OBJ or FBX), the 3B and your baked normal map. I can take a look at it. For those auto unwrapped islands, just unmark the seams around the area you don't want them, and you should be good to go.
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Hi and welcome! 1. Yes. There is a snapping tolerance on the top bar of the application. You could also turn symmetry off when you get close to these areas. 2. More information is needed to properly answer your question. Could you explain more detail what you're needing? 3. The easiest way to bridge to edges is with the "Quads" tool, which has a bridge equivalent preset in the top bar , there is a drop down list called "Edge Extrusion Method", change this to "Parallel". Then click one of the edges you want to bridge, then click the second edge.
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[Solved] Using Full Alpha Square Area of a Brush
Javis replied to Thomas Cheng's topic in General 3DCoat
I spoke with Andrew. He says this will be implemented in 4.7.30. Sent from my XT1650 using Tapatalk