Jump to content
3DCoat Forums

Ratchet

Advanced Member
  • Posts

    447
  • Joined

  • Last visited

Everything posted by Ratchet

  1. Well during retopology we have great tools, but if found i could go faster in some details so i post a feature request , to see if it makes senses ? In retopo faces construction : - Ability to select loop edges. - Ability to extrude selected edges. Could be very usefull shortcut , avoiding to call several add quads ? What you think ?
  2. Well , i've done a model, retopology ! Than turned mirror off , to be able to unwrap without problems and baked normal map. I have only one half model ! Could it be possible to mirror the low poly generated model under 3D Coat on paint menu view or sculpt ? and ability to adjust vertex if necessary ?
  3. thanks ! Didn't know that in fact. Ok so my request well, is not really necessary finally !
  4. The video tutorials are top They avoid reading manual and are lot more fast,easy ot learn from. So what are the best tools to make video tutorials or flash like interactive tutorials ? And the most used sites are Youtube and Vimeo, but perhaps there are other free ones in better definition ?
  5. Yes, i think , it would be natural to not snap to non visible things indeed For the moment what you can do is just use transform tool , to move your hidden objects to a place where they won't affect the work on your retopo !
  6. Well the new video tutorials are just top notch. I would just recommend you ot upgrade to the new version, it should not cost you a lot ! The new version is so advanced, i don't have old versions, but i think you miss lot of things like voxels perhaps and lot of very good stuff that can make you do lot more things in less time. 3D coat is really great and complete tool : if i had some personnal advice, just upgrade or buy the last version ! (perhaps you can benefit big reduction if you're owner of an old one ?)
  7. Bon pas besoin de gros forum , juste une scetion suffirait Je ne sais pas comment il fera si les espagnols , allemands, italeitns etc ... veulent leur section aussi Pour les moteurs : - Y'a longtemps: Blitz3D, Irrlicht, KJAPI , A6 - Actuellement : A7, Unity 3D A7 , poru de petits trucs ça va, mais pour appliquer shaders et tout faut apprendre les outils, questionner sur les forums : ils ont de trés gros progrés à faire coté World Editor et C pas du tout en un ! C surtout Unity 3D dans le marché de l'indie qui est le plus complet et avancé en termes d'outils : terrain, végétation etc ... Trés facile à utiliser contrairement à A7 en termes de Workflow ,et les shaders trés simples à intégrer (ils sont dans une liste déroulante). Torque 3D : leur scriptet le C++ j'adhères pas , et dés que tu veux faire un truc vraiment custom : C C++ et C le bordel ! Même Irrlicht un petit moteur est bien plus simple et clair en C++.Si c'est le coté multiplayer qui t'attire, alors oui Torque 3D est costaud de ce coté là ! Sinon la dernière version a plein de nouveautés, mais je penses C plutôt pour les teams de 3 ou plus ! Si un jour tu t'interesses au moteurs 3D abordable , je ne pourrais que te conseiller Unity 3D (y'a qqs démos de jeu et de l'outil ). Pour programmer du script facile , similaire au Javascript et pour du spécifique : outils perso via interface ou autre , le C#suffit! La version Indie à quelques 200Euros , même sans les ombres et effets fullscreen , tu peux déjà faire des trucs magnifiques. Ils supportent le lancement du jeu dans une fenpetre de browser style IE,FireFox,Opéra etc ... Ainsi que l'iphone ! Voilà ça t'aura fait de la lecture
  8. Well , in 3D modeling we can encounter lot of cylinder's like shapes : Arms, legs , torso , any other thing ! 3D Coat have very good tools : - draw lines that turns into circles around cylindre - draw lines to defines the number of sides of the cylinder A shorcut could be : - draw only two circles : start circle : example at beginning of the arm end circle : example at the end of the arm - choose How many sides for cylinder - choose how many circles between start circle to end circle. And the dool would draw all the faces : It would be to you to tweek loop or anything if needed ! Just an idea.
  9. Hi Crystal Noir ! J'utilises 3D Coat ainsi que Blender, Silo, Gimp2 et d'autres logiciels relatif aux jeux comme certains moteurs 3D ! Y'a un forum spécial Coat3D en français ?
  10. I really prefer the old dark one ! Less agressive than this full white one. Can't we personnalise colors in htis new one ((((((((((((( ??
  11. Well i find that : hard sruface worklfow I think we can perhaps do same workflow on 3D Coat for hard srufaces ? Have anyone tried that method , and got good results ?
  12. Just beginning ! Some Assassin Creed inspiration, but it will be a medieval weapon master. Special Bracelets to block swords are planned, and some weapons on belt perhaps. Default low voxel resolution for the moment.
  13. @Andrew: What about beta/release state - all builds are better then previous in terms of stability Yeah people are hard to satisfy sometimes, sometimes they cant' enjoy that already great tool they'got !
  14. You can have fine details by using the ToothPaste tool also with the right brush. You can achieve some great results also
  15. @artman : I agree totally : that should this is the workflow Some video tutorial called Voxel Wrokflow could help some people that don't understand the way of work. Yeah, voxel are very new way of scultping, with lot more freedom ! Some rules : 1) Do like Zbrush workflow : Work all you model parts and general shapes in default low resolution : faster to use tools as Sopy, Cut and Clone etc ... 2) Cut your model in several parts if you go crazy in million polygons (lot of sudivisions): Once you have some definitive shape, before increasing resolution to add micro details , you can cut it in sveral parts to work more smoothy and add micro details easily two solution to assemble your final mesh : - assemble your parts at final on 3D Coat and, get rid of possible visible seams - Retopology independant parts and assemble them at final and their normal maps : than correct seams under 3D Coat (painfull solution : ( ) I have a question , why not doing like Zbrush HD Sculpting ???? It's a solution : We would have to isolate parts of the model where we want to work, and the rest of the model could be hidden and why not deleted from ram temporary and copied on HD, when enabling all model , the rest of model would be restored from harddrive. This way you would work in parts of your model with better speed and more memory ? Another point could be taken from Zbrush perhaps : In Zbrush , when you increase resolution a lot, and move , rotate your entire model, that's a lower resolution that is you rotate, so manipulating the entire model is smooth. And a last point : Some brushes only work on visible voxels. I don't know the fact to disable automatically non visible voxel, could speed up things ? Perhaps a button option called : Disable Hidden Voxel ? Before considering hardware it's lot lot better to consider software improvment ! (specially when some of us have very decent Nvidia 3D Cards) Look at Win Vista and Windows Seven : Microsoft have understood it finally , why not us ?? Juts ideas !
  16. Great work ! The Tooth could be easily done in 3D Coat no ? With Planar tool and others that could be easy ?
  17. @gogolo : I don't see why the low poly model converted to Voxels should be like chocolate ? Voxel have tools now to do hard edges and can have harde edges in good resolution. So it is possible to have it very near to the original perhaps ! Yeah : importing a low poly model in Voxel room would be great Retopology is incredible good, but sometimes starting form a low poly model made on another software could be good also and gain some time! I don't know if it's possible or too much complicated, but would be a great feature indeed (i never use surface scultping : Voxels are so great !)
  18. What about re-topoing the one section, baking a displacement map (or a normal map for that matter) and then using that all the way round Yeah , very good idea. Make the tire without the detailled section; make one section to bake it on the tire. Or use less detailled sections ? for more simple tires. Depends on your goal : presentation or game. For game players won't take too much attention to tires ,specially when the car is running !
  19. I own Unity 3D , and can say it has a great workflow for 3D artists ! You can import your model and diff,spec,normal maps as a breeze, and apply shaders , just by choosen it on a list. The indie edition at some 150$ or 180$ don't remenber is incredibly complete. The pro edition have shadows(lot fo FPS eating thing) and ful screen effects, and some things , but even with indie you can produce big things 3D game studio A7 , is a cool one also, lot more less advanced than Unity , is interface is outdated like the world editor and it is difficult to put some shaders wihtout code or without to ask for help. Well an engine to try deeply before purchasing. In Unity , you just choose the shaders import and assign textures in the panel of object and that's run's directly! Well i really recommend Unity for 3D artist, it have good tutorials , a very advanced , easy ot use world editor. It have a trial edition , so test it and see by yourself if it suits your needs !
  20. Back to 3D Coat The new flatten tool is top notch : hard surfaces are easy now. It is possible to use it to falatten along a curve and keeping an orientation plane constant (45° for example ) ? (to give hard edges to an roughlty done armor piece )
  21. @Psmith : Yeah , game industry is a lot formatted that way : orks , elves etc ... but there are original ones : Mass Effect characters : not muscles : buit lot more armors ! And new elves are better than previous ones ! And there are perhaps lot of people targetting a place in video game indutrsy in big companies like EA ? that's perhaps you'll see cuh characters just to show their skills to do standard high quality characters. But there are people using it for illustration , or cartoons. For my part it will not be orcs or elves, but Toon oriented world and characters and for a precise goal : try to produce a cool game as fun as Ratchet And Clank series with original ideas. And i know some people that do 3D at spare time, from time to time, it can pass soem week where they don't touch 3D at all and some that prefer to travel the week end and discover new places. (I do same some weeks) I just thinks you watched too much 3D , don't be so objective about 3D users and seriously : TAKE A BREAK ! SHUT DOWN THE COMPUTER FOR SOME DAYS !
  22. The last version really rock Toolpaste tool is outstanding and can be used for lot of things. Some sort of hair i quickly mad with it and the roof brush :
  23. Redone coloring in the alien character ! it's a work in progress , caus i'll add some weapons to it, and i'll do more texture work also on it like dirt on clothes. Anybody know if it's possible to say to 3D Coat : make a symmetry from the painting low poly model ? Or must i have to duplicate it under a modeler (Blender) to re import it under 3D Coat ?
  24. Never seen that movie ! So ok i'll follow on my ideas, in fact it is inspired by various things , and killzone 2 game also !
  25. Well brushing some quick ideas in a bot character ! A lot of work to do to refine it I made a one piece model instead of several parts this time, so no clean cuts, but it's ok for it !
×
×
  • Create New...