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chris_solo

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Everything posted by chris_solo

  1. @Tony Nemo, no... good point It is true that I didn't pay attention! and you have information on this phenomenon?! @TimmyZDesign, ok, I will try thanks for comments guys. ++Chris
  2. ...sorry but the links not work?! (I tried with Firefox and Google Chrome) ++Chris
  3. ah yes, really interesting idea!! it would be great to integrate this system into 3dcoat. I'm for! ^^ ++Chris
  4. ...start new project, maybe I'll try rendering in Octane render for the end. for the moment I place the shapes, Once happy I will push the details on his face and the textures. ++Chris
  5. great work ont this guy! ++Chris
  6. great work you have a good base to make a beautiful model in Blender, you just have to make a middle poly's model, then retopo, bake and export maps (normal maps, displace, colors / diffuse) to render with Cycles! ++Chris
  7. superb dragon! nice choice of colors! ++Chris
  8. hey Nice work! I like the Halo's armor of the last one. ++Chris
  9. good proportions!! keep it up^^ ++Chris
  10. thank you carlosa ^^ but I already know what it is because I use already in ZBrush! what I'm trying to understand this, is to have this system in 3dcoat, I think it is not possible that why I wanted to know the idea of ​​michalis about it... This is why I rather think of a system of automatic autopo work really well! ++Chris
  11. I wanted to understand what did you mean with this sentence. ++Chris
  12. agree with you on what you say but if you have a good tool autopo where you can manage the mesh size and uniformity of it then you could use it for animation! can you develop your idea on a multires sculpting room?... ++Chris
  13. I spoke to one autopo that works really well and only quads!!!! it would be a great advanced. I spoke to a substantial improvement of the autopo. Obviously this is hypothetical because I don't know if that thing is make possible, but if it were it would be extraordinary! ...of course there is the manual retopo but it takes a lot of time and sometimes we don't see the end so tedious Have a good mesh is the basis for good UV's and be able to use the object in a software rendering or animation, that's why we need an automatic good tool for building a good mesh/quad. My opinion ^^ That's what I meant michalis, sorry I'm not good in english to express my thoughts better... ++Chris
  14. I agree...you're right on it.(even if this could be good) ...so I'm not sure about a room multires sculpting, but an autopo retopo room more efficient and accurate! a jewel of autopo retopo could be an effective tool. ++Chris
  15. I agree with you; but we must recognize that auto retopo was done first with 3dcoat! It is true that it works better in Zbrush. Curves with objects are also achievements 3dcoat and now part of the functions of ZBrush, insert objects using the "Insert Multi Mesh" is very similar to the philosophy of the voxel ... if 3dcoat didn't innovate in these areas, Zbrush would perhaps not have these ideas, this is what I meant. I'm not trying to oppose these two apps, but I must say that Zbrush watch a lot of advanced 3dcoat, adopt them with improvements. What I meant is that it's easy to look at the neighbor to have ideas and to work on updates with a large team of developers... Some functions before the last Zbrush's update were already in 3dcoat but perhaps with a different operating, but the first advanced in these areas it is 3dcoat which is the first. this is my opinion. ++Chris
  16. I didn't say otherwise, but it's always interesting to look at what is happening elsewhere. ....also Zbrush copied 3dcoat functions in its latest update ... sometimes there may be other interesting features in other app. ++Chris
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