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The Candy-floss Kid

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Everything posted by The Candy-floss Kid

  1. From the album: Floss's Bag O' Candy

    More vertex painted voxels. Colored lights.
  2. From the album: Floss's Bag O' Candy

    An exercise in taking voxels for a creative meander. Vertex texturing and use of the logo tool.
  3. I love how I often get the best ZBrush tips on the 3DCoat forum :-)
  4. I'd create a black and white texture map to act as a shader blender for an external rendering app or just do various renders using a stored camera view and blend in photoshop etc.
  5. Make your initial choices depending on the advantages offered by the options within both environment - then move finally to surface mode for fine details or leave this to painted normal maps. Mostly my retopo use is generic with loops considered for definition but not detail - the fine details transferred to normals. Per-pixel is what I use. Not sure on V4 as I've only just loaded it up for testing. Hopefully somebody a little more technical by persuasion can help you further.
  6. Thank you Andrew and team for all your endeavors!! The Candy-floss kid has just upgraded and looks forward to all the exciting surprises you have in store for the v4 cycle.
  7. Hi there, I thought I would install the last stable version of V3 on my system before going up to V4. Sadly the installation of V3-7-18F hangs /crashes/ fails on Mac 10.5.8 I do remember that earlier versions also had this issue and were configured correctly to install on 10.5.8 Version currently running and installed V3-7-12E. Many thanks
  8. This looks brilliant for balancing the weight of forms for 3D printing
  9. Interesting research papers - thanks for posting. I like this one too. ooh here's another one that brings a little collage fun to your fruit bowl.
  10. Hard to imagine what this would be like with regard creating art. For me the lack of tactility and sensory feedback would muffle the pleasure of my biscuit crumb covered wacom.
  11. Sculpting apps allow you to freely experiment with designs without polygonal commitment. Hard surface object creation is also easy with decimation and polygon crunching. Retopology of designs do require polygonal workflow understanding. If you're an experienced polygonal modeller following designs previously worked in 2d - the speed advantages offered by sculpting are far more minimal. In this sense you are creating polygonal models with focused purpose without the need for later retopology. Being familiar with both modes of working will allow you freedom to create work much faster.
  12. Hi Michalis , I was using free in the context of "liberated" sculpting i.e free of the previous technical constraints and considerations required by subdivisional modeling (be that "detailing in" or "detailing out") and hence allowing greater creative freedom in the initial design process. Are you saying that Blender is giving you better normal maps/displacement map integrity for further detail than is currently possible with 3DCoat? One last question if your end usage is a 2D Still Render and not animation are you retopologizing for the advantages of polygon handling in the renderer as well as uv texturing whilst also allowing you to push the details further with maps beyond the handling constraints of polygons?
  13. Always great to see the wonderful work you create in Blender Michalis.You're a superb ambassador for the creative merits of the application and would existing software habits, muscle memory and time allow I'd love to dig a bit deeper in the application myself. It would be fantastic to see you produce a demo video of you sculpting with the new features of Blender - which I know you do not .....so, little point in poking? :-) Maybe one day? Out of curiosity have you switched to Blender for free sculpting full time over ZBrush , 3DCoat or Sculptris which I remember you were a big fan of in terms of it's power behind the simplicity?
  14. Best wishes to you Mr Digman I hope your issues find resolution and we see you back once again when circumstances are improved for you. Your kindness and civility in helping members on these boards illuminates your gracious nature and I wish you all the very best in your personal circumstances.
  15. But a whole lot less inspiring in bed methinks. This time 3D caricature by Honore Daumier - artist in the employ of Pixar :-) Perhaps less people know Daumier for his 3D. Antoine Odier, banker, MP Artist: Honore Daumier Jacques Lefévre (1777-1856), Banker and Deputy, 1833 Honore Daumier Take a look at others here http://www.wikipaint...ume-guizot-1833
  16. Such fabulous posts. A further two ‘Madonna Ouvrante’ with Holy Trinity Inside, French c. 1400 Madonna of the rosary“ by Tilman Riemenschneider (1460 – 1531) Carved in limewood in the late Gothic style. Location: Pilgrimage church Mary in the vineyard“ in the Bavarian, town of Volkach .
  17. The thought occurs to me that they may have been brand packaging for bubble bath and history has merely removed the label. Perhaps they are the Alessi design products of their day - they have that same playful quality with form and function. Glad you like them too Tony. Please folks do add your likes here too. It may make for an uplifting thread and we the ascending spiders of joy.
  18. I think Ipads change your relationship to technology , they get you away from that static/ driving seat posture and mentality of working on computer - the process is more relaxing. Similar thing can happen on ipads that can happen in sketchbooks but so rarely do on computers. For me the thought of lounging on my bed nibbling chocolate and stroking my ipad whilst Palm and her five sisters await my tree pruning instruction is progress. You can plug in your ipad and bring over the file less time than it takes most apps to load.
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