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L'Ancien Regime

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  1. L'Ancien Regime

    Alexey Ryabov

    https://www.behance.net/gallery/86856535/Audi-R18?tracking_source=for_you_feed_activity 3DS Max, Corona Renderer, 3D Coat Totally mind blowing work.
  2. L'Ancien Regime

    Best war movie ever

    One million one hundred seventy nine thousand can't be wrong.
  3. L'Ancien Regime

    Make normal map using sculpt tools?

    I wish there was a video of you doing this. https://obsproject.com/ Free, and does webcasts and records your screen (or parts thereof) while you work. It does audio too.
  4. L'Ancien Regime

    A detailed review of MS Flight Sim 2020

    October 10 Episode 1 reveal; THE WORLD
  5. Aha, the plot thickens; so this is where he's getting a lot of his stuff from, like that shortest path algorithm... https://www.sidefx.com/tutorials/game-development-toolset-overview/ https://github.com/sideeffects/GameDevelopmentToolset https://plugins.cgrecord.net/2018/03/download-physics-painter-for-houdini.html If Pascal can learn Houdini to that level in one year that means only one thing; time to go into hyperdrive and step up our game. https://www.sidefx.com/learn/game-tools/
  6. Also with all the talk of various render engines around here from Redshift to Radeon Pro Render to Cycles etc etc etc. some on this You Tube thread think Clarisse + Houdini is the ideal combo and I have to say when dealing with vast landscapes and intricate procedural models it does make a lot of sense. Note that the video talks of Terragen too but in fact all the terrain generation and rock forms are Houdini procedural models. https://www.behance.net/paqwak Pascal Beeckmans Gameloft Montréal Montreal, Quebec, Canada be.net/paqwak This guy's work just blows me away.
  7. L'Ancien Regime

    Photorealism in 3d coat render room

    Cycles vs free Octane for Blender 2.8 https://render.otoy.com/forum/viewtopic.php?f=7&t=72241 It's getting really crazy now. I know Mike Pan. He's one of the devs for Cycles. He holds Blender meetups in Vancouver once a month. I was at one and mentioned the free Renderman for Blender. His eyes flashed and he said that Cycles was going to be better. I'm beginning to understand what he was saying.
  8. It would be nice if you included some screen shots of your working process. These were done in 3d Coat or some other programs as well?
  9. L'Ancien Regime

    Sergey Grechanyuk artwork

    Sergey says he got to this point by studying the techniques of Anthony Eftekhari and Dylan Cole https://www.thegnomonworkshop.com/instructors/dylan-cole
  10. L'Ancien Regime

    A detailed review of MS Flight Sim 2020

    This guy gets into the technology deeper than the rest. No modeling whatsoever. "It would be impossible for us to model the entire world". But the entire world is in this sim in detailed 3D. Movement of air masses.
  11. L'Ancien Regime

    Photorealistic Eye Generator

    https://www.blendermarket.com/products/photorealistic-eye-generator- Infinite eyes This is a generator of procedural eyes (mathematically generated) based on cycles nodes for Blender, this is able to generate both the part of the iris and the sclera. The part of the iris besides the bump map also works as a displacement map, to get more realistic results. With this product you will be able to generate infinite photorealistic quality eyes.
  12. L'Ancien Regime

    A detailed review of MS Flight Sim 2020

    Forget Death Stranding, forget Black Shark 2...I'm getting this..
  13. L'Ancien Regime

    A detailed review of MS Flight Sim 2020

    Azure AI + satellite imagery = 3D graphics of amazing realism. No need for modelers, at all. But it's not RTX at all.
  14. This guy got invited to MS headquarters in Seattle to an official presentation of its alpha, just this last September. Flight sims are getting pretty awesome these days with DCS and Lockheed PrePar3D but even taking that into consideration the stuff he reviews in MS FS 2020 is really impressive and as a wannabe computer artist, extremely humbling.