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Everything posted by L'Ancien Regime
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micropolygon vs physically renderer - Houdini
L'Ancien Regime replied to Carlosan's topic in CG & Hardware Discussion
Please Carlosan, not "Paste" rather; "Paste as plain text". thx Because with raytracing mantra needs to have access to information about other objects in the scene, not just the object that is within the current renderbucket. Delayed load micro polygon rendering on the other hand does not require geometry to be aware of other geometry in the scene. Often if you want to give the impression of reflections with delayed loads you use environment maps in the shader. Which will not give you self-reflection, but will give you a lot of the shading you are looking for. So raytracing defeats one of the purposes of using delayed loads -> the objects are kept in memory rather than being thrown out when no longer required by the current bucket. -
What is USD: A Primer | Rob Stauffer | SIGGRAPH 2019
L'Ancien Regime replied to Carlosan's topic in CG & Hardware Discussion
https://graphics.pixar.com/usd/docs/index.html- 1 reply
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haha we have the exact same comic book tastes. Don't forget Jim Steranko, who started inking Nick Fury Agent of Shield for Jack, and then eventually took it over. I loved his work https://www.amazon.com/Nick-Fury-Agent-S-H-I-L-D/dp/0785107479 If I hadn't been shamed into selling my comic collection at 14 by my mother and two older sisters I'd be worth $30 million right now. And I bought them all for $.02 each used at the old Fraser Book Bin in Vancouver. Stupid. When I told them that I wanted to move to NY City and become a comic book artist they all cried out with derision. Right. The guy who created Wolverine was paid $13 million USD 20 years ago for the comic rights.
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Unreal Engine 5 revealed
L'Ancien Regime replied to L'Ancien Regime's topic in CG & Hardware Discussion
It'll be free, it'll be one single version that's free up to $1 million income and then you pay royalties on it. It'll probably come out late summer 2021. -
Houdini 17 Direct Modeling Sneak Peek..
L'Ancien Regime replied to Nossgrr's topic in CG & Hardware Discussion
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https://www.amazon.com/symbolists-Philippe-Jullian/dp/071481590X
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And it it ever mind blowingly awesome. And this demo is actually a real time capture of playing on Playstation 5.
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Which version should I get? Publishing or Creators? Which version did you get and why did you choose it? What are the unforseen consequences of choosing one or the other?
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https://www.amazon.com/PNY-VCQRTX8000-PB-NVIDIA-Quadro-Graphic/dp/B07NH3HKG9/ref=sr_1_1?dchild=1&keywords=Quadro+RTX+8000&qid=1588722614&sr=8-1 https://lambdalabs.com/deep-learning/workstations/4-gpu?utm_source=google&utm_campaign=9906738882&utm_medium=search&utm_term=&utm_content=432018451879&matchtype=&adgroup=99284897654&feeditemid=&loc_interest_ms=&loc_physical_ms=1002502&network=g&device=c&devicemodel=&adposition=&gclid=EAIaIQobChMIq8WwxvSd6QIVA-DICh14Uw9PEAYYASABEgK7G_D_BwE
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https://fselite.net/news/download-dcs-world-free-for-a-month/ Eagle Dynamics has announced that DCS World will be completely free for people to download and use for the next month. Between April 18th and May 19th 2020, users can enjoy unlimited access to all DCS aircraft, maps and asset packs completely free of charge. Digital Combat Flight Simulator enables users to partake in aerial dog fights, a large number of missions and scenarios in a large number of aircraft and fighters. As a true online multiplayer experience, take part in battles with friends as you try to dominate the skies. Also during this period, a massive 50% discount sale is happening for all products you wish to add to your collection (except the F-14B and AJS-37 Viggen, which have a $15.00 discount). All campaigns are also discounted. On Steam, fly the F/A-18C Hornet, F-16C Viper, A-10C Warthog, F-5E Tiger II, Persian Gulf Map and all DCS World War II products for free during a two-week period from April 19th to May 3rd. Between the 13th and 27th of May, a 50% discount on all DCS products will be available. You can get your copy from either the DCS eShop or the Steam store. Links down below. https://www.digitalcombatsimulator.com/en/shop/modules/ https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/?fbclid=IwAR0dvf5Us58czGdYOjqfmBLMI7aRFGLO0rpHyq6P8jlruukR5F7aej3oInQ
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A couple years ago I had something like 30 version stowed away on a drive. I'm an incurable pack rat. 3DCoat is very easy and clean to install and uninstall.
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Moi3D ver 4 Jan 22-2020 Beta now has subD support
L'Ancien Regime replied to kenmo's topic in CG & Hardware Discussion
No. In fact, I don't even think he uses Alias ( as much) anymore. Last I heard he had some young Alias NURBS wizard in Los Angeles doing a lot of that work while he just travels around to the coolest places in the world drumming up new business with elite corporations...like doing the livery for F1 cars and his special project, RoboRace, not to mention stuff he does for the movie industry. The work he does now seems to mainly be concept work on paper that he does with his array of technical felt pens. -
wow, exporting from Zbrush to 3D Coat for its Autoretopo. Now that's something I never thought I'd see. Andrew must have been really doing something right.
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Now that is interesting ... AdoredTV says Path Tracing is the way of the future.
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Meh...it's a repackage of an older version of Catia 5, probably v21 or something. It runs like *****. I suspect Sketchup is now a better modeling program but in general if I'm going to spend the time to learn a new modeling program it might as well be Blender, frankly.
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Yeah I'm going to have to have a discussion on that closed spline , stuff like maximum depth on it. I never had this problem 2 years ago with it but now it is. OTOH...I did get a productive night, though not without shouting some very bad words into the void. Those seats look like ass; I could have done a lot better if I had some of my old 3D Coat skills with me..but they'll do as a placeholder for now.
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I'm finding the Cut Off tool to be rather troublesome, particularly the Closed Spline. It simply doesn't work now. I worked great two years ago. And what happened to all the fancy curves tools that were added to it? I'm using 4.9.33 and 4.9.34. Sorry to be out of the loop here...But the info on this stuff is hidden all over and it's sort of a formidable task to go rooting all over the place for it. the brown area I'm cutting is 45000 triangles and I made it uniform. I'm hitting "ENTER" and the little drop down "Apply" and no luck.
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yep, 3D coat's retopo rivals Zbrush now.
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Moi3D ver 4 Jan 22-2020 Beta now has subD support
L'Ancien Regime replied to kenmo's topic in CG & Hardware Discussion
I think that it's legitimate to distinguish between BREP and NURBS. Yes they share a lot in common technically but in practice they're two different animals, two entirely different toolsets. That's why Autodesk has both Inventor and Alias programs. Engineers will use BREP for their mechanical and electrical designs and Industrial Designers will use Alias to create an attractive form around the functional guts of the device. I think we can agree that car body designers definitely distinguish between the two uses of this technology, and I'd like to see the mechanical engineer that designs a car engine to manufacturing specs in Alias. I doubt if that has ever happened. BREP is for solid modeling, it has a boundary on all sides. NURBS can be just a 2D surface that doesn't imply any solidity to it. It's not a mass, it's a skin. One is for engineering, the other for design. And yeah Daniel Simon is using Blender to design stuff..but not in NURBS...he's using it for SubD modelling. He posted this example on Twitter just a few months ago; Both are great books but The Timeless Racer is full of amazing NURBS modeling. It's so beautiful, so perfect. -
Moi3D ver 4 Jan 22-2020 Beta now has subD support
L'Ancien Regime replied to kenmo's topic in CG & Hardware Discussion
I've played around with MOI3D and it's useful to an artist alright. There's certain things you can do in that program that you can't do in 3D Coat. Like what you say? Like bevels and chamfers on irregularly shaped edges between two boolean union objects for example. You find a lot of such bevels and chamfers on an engine block. You simply cannot do that in 3D Coat, or even if in certain limited cases you can it's an immense time consuming chore involving all sorts of involved strategems while with MOI 3D it's simply a matter of selecting an edge with your cursor then hitting a button and then if you want you can fiddle with it by punching in some various parameters. And then there's long curvilinear swept shapes with varying profiles too; yeah you can sort of do that in 3D Coat but hmm...not really. I'm a great believer in multiple tool approaches to problems we encounter in attempting to creat the things we desire. I think it's great that Kenmo is using MOI 3D in his workflow, and it's great to use 3D Coat too. I love 3D Coat. You should probably throw Teya Conceptor in there too just because Arseniy Korablev is an awesome guy. There's a ton of stuff in Houdini too, where the boundaries between modeling and texturing melt and fuse into something amazing, more mind bending than any drug. But then on the other hand, there's certain things you can do in 3D Coat that you can't do in any of those programs. It's a superb pleasure to move your object, your file or data or whatever you want to call it from one format to another, one program to another to work on it, like an alchemist distilling, heating, cooling, alloying, fermenting, some substance in the hopes of producing the Philosophers' Stone. And strictly speaking MOI3D isn't a CAD program. CAD programs produce BREP models. MOI3D is more of a NURBS modeler, for a designer. It's for producing a certain kind of aesthetic, not for producing technical models for stress, shear strengths, heat diffusion or weight estimations. Of course it doesn't have the very expensive high end algorithms that Alias Auto Studio or ICEM Surf have for producing Class A surfaces. Even Rhino doesn't have those; that's why Rhino is close to $1000 and Alias Auto Studio is something like $64,000.00 and ICEM Surf as part of CATIA is at least $20,000 plus over $3000 in annual maintenance and remote server fees. Having said all that, I've tried to see how far I can push 3D Coat down that Alias road, in this case by copying the work of the unparalleled master of NURBS modeling Daniel Simon. https://danielsimon.com Here's my 100% 3D Coat cable imitating Daniel's As you can see there's some serious deficiencies in my voxel model's irregular chamfers between various geometric objects; the problem is in striking the correct tangency where the chamfers segue into the objects, from one to another. Only NURBS and to a cruder degree BREP are going to truly do that for you. I need to do further experiments with Mesh Fusion in Modo or Groboto to see just how far it permits that kind of perfect tangency in the irregular segue between two boolean shapes in union. But then Modo costs $599 annually and MOI 3D is something like $300 for a permanent license. Both do the same trick though perhaps MOI 3D is more precise? -
How to make a Spline for the Spline menu
L'Ancien Regime replied to SebastianLeon's topic in Common workflow
I concur entirely with this sentiment. Great stuff. Thanks again. -
Aha right click on Objects banner at the top of the list of tools and click on show all objects or restore all objects when the drop down appears. I wonder how that got hidden? hmm.. That Custom UI trick is a good one though. I'm going to hide away a lot of the tools I rarely use. Thanks Carlosan.