Jump to content
3DCoat Forums

L'Ancien Regime

Advanced Member
  • Posts

  • Joined

  • Last visited

Everything posted by L'Ancien Regime

  1. I disagree. I don't want to see Andrew get sidetracked into wasting his time on building a render engine. At best he should either embed Radeon Pro Render into the 3D Coat workflow or make a really efficient plug in to render your 3D Coat sculpts effortlessly in EEVEE or Cycles in Blender. He's already got a partial implementation of Renderman into 3D Coat. He could just add on a more complete set of Renderman controls into the 3D Coat interface we already have. It's free, it's top quality. No need for more than that. Take a good look at Zbrush which has far more resources than Andrew for development; they're not wasting their limited resources over their BPR renderer. They've got a good plug in to Keyshot and they're letting Luxion do all the necessary specialized work to develop Keyshot. And nobody among the vast pool of Zbrush artists is complaining about that. Jack of all trades, master of none.
  2. I imagine that when you go between different programs you can avoid having to get that fingertip memory so that you can remember the different key alignments for navigating in their workspace window with one of these.
  3. wow $419. I want one though. Next purchase. Cintique 24" Pro with stand $3600 Cdn. I can jsut imagine using that with a spacemouse.
  4. I used to feel that way with the Transpose Tool. Then one day I started to delve into it, exploring all its functionality and discovered that it's super powerful, precise, and amazing. 3D Coat takes some serious work to master, but not so much as Autodesk Alias which is really difficult to master. Guys that do surfacing are some real wonks.
  5. Can't wait to see this project textured.
  6. This would certainly shatter the barrier between scultpting and texturing, a welcome development. Another reason for me to make the shift over to Blender. Thanks.
  7. For a bit more than 500 Euros I'd go for the RTX 2070 myself. It really depends on your render engine of choice. Everyone is going to Redshift and Octane etc for GPU rendering that use Nvidia proprietary CUDA. If you don't really want that Radeon cards can be a bargain.
  8. The CPU has been the heart of every PC since Intel’s x86 processors became popular over two decades ago. Yet the CPU does have weaknesses,the greatest of which is their relatively linear data execution. Graphics processors, by comparison, consist of many small cores that execute data simultaneously. This makes it easier for them to perform certain tasks, like video decoding and 3D graphics. Both Intel and AMD know this, and have for some time. In response they’ve combined the strengths of both CPUs and GPUs, resulting in a new type of product called the APU. What is an APU? The term APU stands for Accelerated Processing Unit. At the moment, this is a term that only AMD is using for its products. Intel’s recently released update to its processors also qualifies as an APU; Intel simply seems unwilling to use the definition. That’s understandable, since the company has been known as the world’s leading CPU maker for years. An APU is simply a processor that combines CPU and GPU elements into a single architecture. The first APU products being shipped by AMD and Intel do this without much fuss by adding graphics processing cores into the processor architecture and letting them share a cache with the CPU. While both AMD and Intel are using their own GPU architectures in their new processors, the basic concepts and reasons behind the decision to bring a GPU into the architecture remain the same. AMD and Intel wouldn’t go to the trouble of integrating a GPU into their CPU architectures if there weren’t some benefits to doing so, but sometimes the benefit of a new technology seems to be focused more on the company selling the product than the consumer. Fortunately, the benefits of the APU are dramatic and will be noticed by end users. https://www.makeuseof.com/tag/apu-technology-explained/
  9. https://youtu.be/ChaLHpADMAU Wow, he goes wild on this one in large scale
  10. https://www.bestbuy.ca/en-ca/product/3doodler-create-master-creator-set/13046575?cmp=knc-s-71700000056316416&gclid=EAIaIQobChMI0M7jkumy5QIVhv_jBx3fXgC3EAYYAyABEgL01_D_BwE&gclsrc=aw.ds I'm on the internet all the time and I've never seen this before...
  11. Marvelous Designer is the ultimate (CLO3d is the commercial version for actually manufacturing clothes).
  12. https://www.behance.net/gallery/86856535/Audi-R18?tracking_source=for_you_feed_activity 3DS Max, Corona Renderer, 3D Coat Totally mind blowing work.
  13. One million one hundred seventy nine thousand can't be wrong.
  14. I wish there was a video of you doing this. https://obsproject.com/ Free, and does webcasts and records your screen (or parts thereof) while you work. It does audio too.
  15. Aha, the plot thickens; so this is where he's getting a lot of his stuff from, like that shortest path algorithm... https://www.sidefx.com/tutorials/game-development-toolset-overview/ https://github.com/sideeffects/GameDevelopmentToolset https://plugins.cgrecord.net/2018/03/download-physics-painter-for-houdini.html If Pascal can learn Houdini to that level in one year that means only one thing; time to go into hyperdrive and step up our game. https://www.sidefx.com/learn/game-tools/
  16. Also with all the talk of various render engines around here from Redshift to Radeon Pro Render to Cycles etc etc etc. some on this You Tube thread think Clarisse + Houdini is the ideal combo and I have to say when dealing with vast landscapes and intricate procedural models it does make a lot of sense. Note that the video talks of Terragen too but in fact all the terrain generation and rock forms are Houdini procedural models. https://www.behance.net/paqwak Pascal Beeckmans Gameloft Montréal Montreal, Quebec, Canada be.net/paqwak This guy's work just blows me away.
  • Create New...