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Everything posted by Kappikarpfen
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Hey, ich skaliere immer die Texturmaps selbst z.B. auf 1% dann kann man oben in der Leiste immer auf zurücksetzen und hat die jeweilige Skalierung.
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Nice char Reminds me little bit on old "serious sam" times.
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Trying the demo, v impressed. made a gubbinz.
Kappikarpfen replied to strangelet3345's topic in Finished Projects
Very nice you have much talent, you should buy. How much poly is it ? -
Testmesh for rigging
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Hi, you have to clean N-gons http://3d-coat.com/forum/index.php?showtopic=17722#entry122038
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Thanks Malo, Its a little bit overkill with the colors and the mainpart could be also an spacecraft. machst du auch game assets malo ?
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Very nice AAA work. How much poly is the clown ? Your merman reminds me of the horrorfilm "mar negro" aka "bloodbath"
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Hey all, iam doing some gameassets for unrealengine and building with them some worlds. My last 3d-coat learning testproject was this "dirty" handgun (actually rifle).The modell is way scifi, skin is Paintballstyle xD. Made some rifles before but didnt finish them. Its now ready for houdinibeta in UE, i hope. Iam very interested in some tipps, especially for retopo. Baselod - 10.086 tri - 1x4k 1x2k 4x512 texture
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Hi, habe genau das gleiche wie bei vidi mit den Nähten.
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Suddenly wrecked retopomesh
Kappikarpfen replied to Kappikarpfen's topic in SOS! If you need urgent help for 3DCoat
it says scale is 1.0 but the scene parts have different scales. From 15x to 32x- 6 replies
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- retopomesh
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Suddenly wrecked retopomesh
Kappikarpfen replied to Kappikarpfen's topic in SOS! If you need urgent help for 3DCoat
i extracted the parts, repaired the mainpart and made an new clean savefile. Its all fine now and i could bake it. My theory is that it has been triggered by my improper handling with the "apply symmetry" function in the retopologymenue and having different retoplayers active. edit: yes i could move the snaps and it was no visual bug.- 6 replies
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Hey, after i retopoed the mainpart in my scene i went over to the other parts. Some hours later i came back to get ready for baking with the mainpart. But suddenly the mesh was destroyed. How can this happen ? badly i didnt save the proper mesh Edit: more and more points snappin to somewhere, cant find my mistake....
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3D-Coat 4.5 released!
Kappikarpfen replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Great, keep up the good work ! -
I have three meshes in my retoporoom. I normally export after painting in paintroom with File -> Export objects... but in the UE4 editor the childs dont show up, if i pull down the .fbx. Do they show up in Unity, after you exported like this with just severell retopogroups (meshes) in retoporoom? But the exported Filesize of the .fbx is clearly bigger then one single mesh, maybe i do some mistakes at importing in UE4.