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Everything posted by philnolan3d
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Yeah I usually just click the "eye" on the box tree layer to hide it before I go over to the paint room.
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[Solved] Flat Subdivide only a specific area
philnolan3d replied to ChrisJD's topic in General 3DCoat
Have you tried deleting the polys in RC before exporting? That might solve this problem before you even get to 3DC. Assuming I understand correctly. If you do want to subdivide in 3DC I usually use the Live Clay tool and then turn the strength all the way down. That will give more polys anywhere you brush. I mentioned this in a tutorial recently. It's at 8:24 in the video. -
How to change the shader from my mesh reference
philnolan3d replied to alanGarcia's topic in General 3DCoat
Hi, your images didn't appear, can you repost them? -
Thanks, I was afraid resetting might mess up something special I had set up a long time ago. I figured it out by saving settings from the navigation on my other computer and loading them on this one.
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3DC crashed, or should I say, just disappeared, while merging some voxel layers. When I opened it again a bunch of random things were messed up like the background color and a smart material I had just made. But mainly the navigation with my Space Pilot is not normal, the rotation is weird. I can't figure out where the setting is to hopefully fix it but then I had an idea. I have several recent versions of 3DC still installed. Is there a file I can grab from there which might fix the navigation?
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Hi Smith, hope you enjoy your time here and have a good learning experience!
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Retopo Room - Next Steps
philnolan3d replied to Gorbatovsky's topic in New Releases, Bugs Reports & Development Discussion
We have that contour tool. Just use Strokes. Draw the strokes and press enter. He then uses the equivalent of Slide Edges and Split. The polystrips one looks like our Quadstrips, though I haven't used that tool very much too be honest. -
Yeah I very often import scans into Surface Sculpting via the Import tool and I always get textures if I turn on Import w/o Voxilization. I've been doing that for years. The problem is that the button for Import For Retopo / Huge Models says that textures will be imported but they aren't. I would just use the Import tool as always but I think it will be too many steps. I have to import, retopo, bake, and export in like 4 or 5 steps with max 100 words in each so I'm trying to figure out if it can be done. I just tried importing into the paint room and it does seem to be OK on my PC however you lose all of the Auto-retopo options.
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I'm working on a tutorial for 3D-Coat and need to do retopo in the fewest steps possible so I'm trying to start with Perform Retopology and Import Huge Reference mesh. The mesh imports fine but it has no texture. I suspect the reason is that Import W/O Voxilization is turned Off so the UV map is killed and no texture gets applied. I have a deadline for this tutorial so unless there's another way I need it to be fixed.
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As long as it works now.
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I haven't tried them all but I've been using the default and it seems to work fine. I also found for the UV map using Keep Sharp Corners (Smooth But Keep Corners in 3DC I think) tends to help.
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Have you tried the different pen modes in the E panel (E on the keyboard)?
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New tutorial: General sculpting workflow
philnolan3d replied to philnolan3d's topic in General 3DCoat
Glad you liked it. -
New tutorial: General sculpting workflow
philnolan3d replied to philnolan3d's topic in General 3DCoat
Cool, thanks! -
At the top of the window in the Paint room you'll see a drop down menu that says Always by default. Click that and pick "more on convex". You'll also find a Degree slider next to that which will allow you to control the intensity.
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Oh man haven't seen any mention of this in years. I don't even know if it exists anymore.