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Everything posted by philnolan3d
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Well this is the first I've heard of it. Sounds intriguing.
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3D-Coat 2020?
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I would love to be able to do this unless it already exists and I'm missing it. Marking seems in the uv preview window so that I can break apart islands after its already been unwrapped. Often times I do a lot of work in that window, then find that I need to break apart an island. Currently I have to mark the seems on the 3D model them unwrap again and start all over, mean I wasted a lot of time.
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Like I said in the first post. I didn't make this list I found it on another forum. I also posted this like 10 years ago. I'll see if I can remove some broken links.
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This is something I've noticed for a long time and always forget to mention it. Often when I'm loading a large model into the sculpt room I click Select Mesh in the Import options, a file requester opens and I choose the file. After a few mements the requester opens again, so I choose the file again. Usually at this point the model opens and I start working. But sometimes the requester just keeps opening. Is this normal? I've never seen it in another program.
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I don't think it's supposed to work with that circle option. The latest beta has many of the E panel options disabled for 2D Paint.
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The video pretty much explains it. Is there a specific question?
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This is like a studio I worked for where I brought my own laptop and my own copy of LightWave. They said they would really prefer if I used their computer and license. (subtly implying that I had to). So yeah, I don't know the exact reason but I believe it's a company policy issue, not a legal one.
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Well there's no animation in 3DC and definitely no wind. The best you could do is turn your character on its side so the cloth draping "down" would actually be to the side.
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Why assume it's closed? Looks to be open to me.
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Found a weird shader bug in 4.9.08. I was working in Surface mode and reduced the resolution to sculpt larger areas, while there I changed the shader. When I changed back to full res the shader went back to the original, so I changed it here too. But now whenever I change resolution I get these weird grey blocks on the mesh. They are there regardless of what shader I choose.They're clearly squares at 2X but at lower resolutions like 16 or 32 they look blurry. When I go back to full res it goes away.