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animk

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  1. animk

    3DCoat 4.9 testing thread

    Edit: it's not the tools, it's vertex line & vertex curves modes acting weird with almost any tools .
  2. animk

    3DCoat 4.9 testing thread

    4.9.12 Absolute & Gum tools are acting weird under vertex line & vertex curves modes. Tools are still activated after stroke is done.
  3. animk

    3DCoat 4.9 testing thread

    Love more surface tools are added to voxel sculpt in .09, it's awesome.
  4. animk

    3DCoat 4.9 testing thread

    Manually saving does, too.
  5. animk

    3DCoat 4.9 testing thread

    0.7, alt Left click on ghost icon to isolate voxel layer, saving the file turns off ghost mode for all ghosted layers . Using hotkeys on To Global space/to uniform space multi selects voxel layers if cursor places on the other object in 3d viewport.
  6. animk

    3DCoat 4.9 testing thread

    It doesn't appear in .06 or .07, but it appears .05.
  7. animk

    3DCoat 4.9 testing thread

    Ver 4.9.07, center pivot is missing in transform tool
  8. animk

    3DCoat 4.9 testing thread

    Should these tools work for voxel hide? Ver 4.9.07
  9. animk

    blender to 3dcoat, dealing with edges

    Try voxelize the object to high enough Resolution, switch back to surface mode, then add details.
  10. animk

    blender to 3dcoat, dealing with edges

    If you want to stay low poly in sculpt room, you can edit the shader to make it flat shading. Edge split modifier disconnects the faces, it makes model look sharp but also breaks the model in sculpt room. Sculpt room doesn't have auto smooth angle.
  11. animk

    Complex model with lots of bits

    I triangulate those N-gons or the whole model in retopo room. Still looks fine. Good enough for conceptual purpose.
  12. animk

    Complex model with lots of bits

    Using blender and boxcutter add-on can achieve similar workflow, and get clean low-poly models. Auto unwrap(no retopo required) and do the painting in 3d-coat. It will be a pain to retopo all those parts one by one unless 3d-coat can auto retopo multiple objects. There is work around (such as combining multiple parts to one voxel layer) but still a pain to manage.
  13. animk

    3DCoat 4.8 BETA testing thread

    You are welcome. The only differences I notice between DX and GL are that GL has better response for resizing main 3d-coat window on both AMD & Nvidia card, and slower FPS than DX on my old AMD card (without entering full screen mode)
  14. Which pie menus slow thing down? The tap pie menu in 2.8 is annoying imo, but it can be turned off. I miss the pop up menu for vertex/edge/face selection, it is not available in 2.8.
  15. animk

    3DCoat 4.8 BETA testing thread

    Have you tried DX version? I had this problem even though for new scene created in 4.8.40. GL version crashes if there is mesh in retopo room. DX version works fine.
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