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3DBob

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Everything posted by 3DBob

  1. Interesting, but can you create and import your own assets? B
  2. Congratulations Andrew on not only being very close to a HUGE and very useful release - but also to keeping to a punishing release schedule. By the way - love the interface work - really looks like a pro app now. Can't wait to get the stable release into production. Got the CC ready for the upgrades.
  3. Hi All, I think there is an area which could be the main root of the confusion and problems with normals.... you can mark seams, and unwrap and then export straight away - but if you don't apply the preview UV to the Object it will have some islands flipped. You can get away without applying UV, can still paint - can still export and the colour an spec looks fine but the nomal map is sensitive to flipping of the UV clusters (islands) and will be incorrect. Also you must choose the right nmap format in the options - Either LW/MAX or Maya. So, the net result is this - Mark seams - If you want to optimise the use of the UV area and are not concerned with editing in pshop afterwards or to understand the UV area, add more cluster balls this will ad more UV Islands (Clusters) all the way down to Individual polys. - Unwrap - If you are happy with the result APPLY UV-Set (If you do not do this, you could still paint, sculpt, export but Normal export will be wrong) - Choose correct nmap format for your 3Dapp in View>Options>Normal Map Export Might need to upp smoothing level in LW if you are using that. Works fo me.... 3DBob
  4. Hi psyborgue, Thanks for this really appreciate the help. Wonder if this can be resolved in further builds. Regards Bob
  5. Hi Andrew, Thanks for sorting that last bug. We are currently having a hellish time baking normal maps from a mesh imported with vertex normals. We are sculpting with the standard paint tools and baking a normal map from that - problem is we appear to get flipping of the normals accross UV seams - making the result unuseable. Is this a bug in the paint based normal mapping part of the software or might it be because the mesh has some Vertex Normals in it already? I have sent you an LWO object with textures. Regards 3DBob
  6. Hi Andrew / All, We are trying to use 3D coat to sculpt, retopo and paint some game chars at the moment. We have been beating our head against a wall for a few days now with a show-stopping bug. It is in the painting section of 53. Import a poly mesh with or without UV, prepare to paint, try and save, crash........ every time. Same issue on Mac, Intel 32/64 The Voxel part can save fine..... Installed version 48 - no problems..... Would really appreciate a patch as we are running 1 version for sculpt and another for paint. Sometimes the baking of sculpts to meshes is a little unpredictable. BTW - apart from the bugs (it is alpha after all), this is shaping up to be a fine tool. Well done, I havn't said that enough recently. 3DBob
  7. To cyartist, That is certainly one awesome posing tool. 3DBob
  8. Tried to sculpt for 20 mins today with the OGL version this time to see if it was a DX issue. Again, reapidly left with a mess of borg-like blocks. Tried to get a screen grab but no luck as many programs I launched said "not enough resources" or simply would not launch. This is a critical bug and means I cannot test the software. 3DBob
  9. Ok, tried that program - whilst being PAINFULLY slow, as soon as I started to sculpt my voxel object - the memory leak program said the 3dcoat was trying to access some memory it shouldn't and suggested closing 3DC down. Too slow program to test though. 3DBob
  10. Yes. Have had so that when I went into photoshop after one of these events - it will not even draw the PS interface. I think it is a leak in the memory of the graphic card. I am downloading deleaker from www.deleaker.com to see if I can see where it is. 3DBob
  11. There is one problem, I havn't been increasing my resolution. I have however been increasing the poly count. Maybe the problem you have identified will solve my issues also. 3DBob
  12. HI Andrew, Don't know if you meant to comment on my earlier post - but I have further info to add. When I attempted to load photoshop directly afterwards - it too bombed saying "catastrophic failure of x,yz..." I think it is a memory leak issue. 3DBob
  13. Just used Move, Smooth, Spray and bit of sphere. Seems every time I spend a little time sculpting now - I end up at a point where the mesh integrity falls apart - often followed by a crash. here is an example:- I had someone test it for 3 hours this morning, every so often, the same thing... 3DBob
  14. Maybe I'm missing something, but is it possible to export to LW/OBJ the raw mesh created via the "to polygons" button? All I seem to get is pointers and no polys when I try. 3DBob
  15. Hi, In case you did not know, in VX you can sculpt real geometry using alphas and by using.... real geometry! Ie 3D meshes. This is far more powerful than just stamping alphas as the geometry can be very complex. 3DBob
  16. Export of "To Polygons" raw mesh I am working on an object that is as I want it and I dont need to retopo it - I just want to export the mesh as is for render in LW. Is this actually possible - I keep getting "the object is empty" type error messages - and whilst there are pointers, there are no polygons in the reference mesh created. Here is a grab of the VX model. If it is not possible, could we please have the option to export the VX skin directly? 3DBob
  17. Hi all, Using the trick of hiding/showing the polygon object I was able to start retopologisation. Wierd though when you load it back in, fist you cant see the retopo surface, the "to polygons" mesh is double size. Going to and from Voxel sculpt and Hid/Unhid a few times reset the size, but now I can't continue with the retopo tools - just does not recognise the surface. Additionally I am still having files save nothing when the sculpt is over a certain size - though I can't put my finger on exactly what is causing it. 3DBob
  18. 3DBob

    Old Man

    HI Andrew, Ok, here he is with another quick sphere based doodle. 3DBob
  19. That guy looks like his brokers just told him he forgot to sell his bank stocks! Nice 3DBob
  20. Really nice collection, Like them all. Respect 3DBob
  21. Nice on Toxe, Isn't it great the way VX modelling just allows you freedom to express ideas - imagine doing this in subpatches - ewww. 3DBob
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