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ghib

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Everything posted by ghib

  1. While we're at it can we maybe have a look at this image being my point.
  2. I don't want to be hijacking this thread or anything but I just thought I'd mention that I had posted a bug report about this here back in June. Now I've noticed that quite a number of suggestions and bug reports seem to go missing over time, and I'm not blaming Andrew for being negligent by any stretch of the imagination (how could anyone). So there seems to be something wrong with the bug tracking system that exists on these forums. This could be possibly due to the large volume of traffic that becomes too large to look at every post. I'd like to make a proposal for a live public 'bug tracker' and 'suggestion tracker' for the diligent users out there. This will not only be beneficial to the users making the reports but also Andrew for keeping a check on things. If the users can see that it's not been noted then they will make a point and bring attention to it. These boards are great for exchanging ideas and communicating and all but are quite messy (admittedly much better now after the recent tidy). I'll make a post in the appropriate forum later. thanks, I hope you understand and I don't mean to be rude with this post.
  3. Lovely, really nice work. Watching that Gif timelapse has given me some ideas about how to approach my next project. Working on parts individually then merging is a good idear. Voxels really are a new way of thinking for me as I'm so used to subd sculpting.
  4. I agree actually, it's not quite ideal and I made a few suggestions about it in the past but those requests must have been lost in the ether of these boards.
  5. oh I'm sorry , I presumed PaintGuy meant while sculpting in Voxels. My mistake.
  6. +100 from me. I've been giving the new hide tool a trial to see what I could come up with and I was really thinking it would be much more useful to have Masking ability instead. 3DC already has the Freeze tool so something similar to that (Although the freeze tool currently has a bug where it's not 100% - some information still bleeds through the mask)
  7. I like this also.. Took a bit of time to realise what it does. I was trying to treat it in the same way that you are able to snap your brush to a curve in Mudbox. This might actually be a useful thing to have as you'd have more control over pressure etc. Also a very useful addition to this tool would be to be able to pick which type of action you use it with. i.e. Scrape, Smooth. You would be able to achieve some nice hard edges. At the moment curves is a separate 'tool' so it would probably need to be separated. I'll make a proper post of this in the feature request forum when I get some time. Good work
  8. This kindof thing would be very welcome in 3DC. +1 from me. I hope at some point that the brush engine gets a major look at. It's still quite slow to use sometimes and I can only imagine that having more complex brush functions will only slow it down even more.. but fingers crossed.
  9. I'd love to see this in 3DC. Shouldn't this be in the 'Feature requests' section of the forum?
  10. A lunchtime Voxel sculpt based on the amazing illustration for 'Terrible Yellow Eyes' by Adam Volker. I hope he doesn't mind that I used it for inspiration to practice Sculpting.
  11. I'm not quite sure I understand the usefulness of the new hide tool. For me it would be better if there were a function like Freeze in 3DC or Mask tool in Zbrush. Perhaps someone could show a practical example of the Hide tool in action. I want to know what my hidden voxels are up to while I'm working and having them shown but visually different would be easie to work with imho. p.s. Tinker thanks for translation
  12. Definitely a massive improvement. Thumbs up
  13. yes. It's a shame what happened with silo. I used to use it so much but it crashes so often that I can't rely on it within a production workflow beyond merely box modeling base meshes. Things really started turning sour on the Silo forums when the developers went silent. It's catch-22 over there. I guess the less Feed and Jamchild participated on the boards the more bitter it became and who can go to work and be enthusiastic when every day your colleagues constantly complain about your work. It would be impossible to remain positive. I see a similar forum pattern here on the 3DC forums where Andrew is a very active participant so my only hope is that he doesn't burn out with all the requests, bug reports and complaints. Ok the users here have helped mould 3DC into what it is today and will do in the future but I see it as a dangerous thing the more popular it becomes. I would really not like to see things here turn as ugly even with personal gripes. I hope things remain constructive/productive & objective.
  14. Lovely sculpt. Top half looks really tight and the form of the hands are ok but I would be tempted to make the feet more like a bird's talons. They look like a Spore experiment gone wrong at the moment :P Love the beak & cheek area, is really crisp.
  15. This is really great, really like the style. Love the X for eyes
  16. Thanks for the kind words kay_Eva I wish I could continue with this sculpt but working with 3DC voxels is a bit crashy for me to be enjoyable right now. Look forward to a bit more stability in the future. You have a bit more RAM than me so just wondering if it's any more stable for you or whether it's unrelated to memory.
  17. I think I've just discovered the reason behind this bug. Here's a screenshot; As you can see I have the Texture Editor docked to the right of the main viewport and to the left of the side panel with Color Picker etc. It is the docked Texture Editor that is causing the Material to jump to the right everytime I try to distort the image. I also have a feeling it's linked with this Bug I reported a while back. Please have a look at the attached image on that post. I should stress here that the Operative point I make here is; The same thing also happens when you hit HOME to centre the object in your view. In this instance I've drawn (in orange colour) where the correct centre point should be for focussing objects in the 3d viewport. If the Texture Panel is docked then the area highlighted in orange should be the extents of the 3d Viewport. The way it is currently creates problems with centreing objects in the viewport et. Hope it helps Thankyou.
  18. Playing around with Voxels tonight. Had a few crashes, I think due to memory, which really was a workflow killer. Anyway it's a doodle with noodle hair.
  19. Material Distort displays fine in Voxel room but in Paint room with object for Per Pixel painting as soon as you try to distort the material with LMB the image flicks to the far left of the screen then back again once you've released button.
  20. Lovely style Giuseppe. I really must give Blender a go again.
  21. Thanks for sharing these ludo_si, always love to see how other people do things. Inspiring stuff.
  22. *Does a little dance* So glad you like. I have a bunch more ideas for it but will keep a personal note until the time comes.
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