Jump to content
3DCoat Forums

Search the Community

Showing results for tags '3DCoat'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Coding scripts & addons
    • Feature requests
  • General
    • General 3DCoat
    • Tutorials, Tips and Tricks
    • CG & Hardware Discussion
    • SOS! If you need urgent help for 3DCoat
  • Artwork
    • Finished Projects
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. kenmo

    The Prisoner

    From the album: Kenmo's 3D Art

    Influenced by Robert E Howard's story - Tower of the Elephant. - 3DCoat, & Hexagon3D, rendered in Vue with detail added with ArtRage & Photoshop

    © Ken R Morris Jr 2015 ©

  2. inache

    Quality texture

    Hello! Tell me, please, why, when previewing, the clarity of the texture differs from applied to the model ???
  3. Southern_Cross

    3DCoat - Vision of the Future

    Just a Brief vision of 3D coat- these are hopefulls : NB: These are my TOP Hopefuls Time Line - For animation and Deformers over time Effectors/Deformers - Allowing Gravity/Wind/Forces to affect your mesh (flapping flag for example) and the Freezing of time to capture geometry Rendering Support - The ease of use with Redshift/V-Ray/KeyShot/I-Ray etc. E - Brush Panel and Symmetry Panel - Allow it to be a popup window or dockable. Smart Windows - When you select a tool, the appropriate windows arrange themselves. Ex - Selecting the Spline or Curves Tool, will load up the Spline Window (this means you can customize the Windows when a tool is used for example), then selecting the CutOff Tool, will bring up the Brush Panel. Smart Tool - From the Above, Customizing the Brush display windows options. Eg Click a Brush, then you can 'customize' what windows will show (tick mark the windows requested) - Ex. Click Tool and Windows A, G and Z are pushed forward or switched too. Live Clay + Surface - Surface tools have a live clay tick-box or universally ON button - allowing Surface tools to AUTO create it's mesh. Bones and Rigs - To allow Deformation in the Mesh and Character rigging in Game Engines and Animation software. Live Training on Twitch.tv - And YouTube streaming. This is an amazingly missed opportunity. Not are you missing on Sales, but Also exposure. 3D Coat still has major advantages over your directly Completion Zbrush - Yet ZBrush is MORE popular and it's not because of Zbrush's ease of use. Auto-Rotate Mesh Keys - Using the Arrow keys on your keyboard - Ex. Press left and the Camera / Model Rotates Left, Hold Ctrl to Move Left - this continues until you push on another Arrow key. I did get suckered into buying a 3D Connection Mouse - it's expensive but it doesn't fit the 3D Coat ecosphere, and I say that because 3D Coat is very much Shortcut key based, I have on hand on my Wacom, another on my keyboard and my third hand on my 3D mouse. There is a lesson to be learned here, which I will put in my next Hopeful. Quick Access One Touch Multi-options - While the Space Key is Awesome, I would love to see it implemented in our own menus and not just the space bar, Right Mouse button and multiple mouse button access. While having the Custom Brush panel is great. I would love to see more such menus that can be accessed via shortcut keys or mouse or controller keys. Curves and Splines - Bright Ideas or Bad Ideas: Better then Voxels and Surfaces? How is a Curve made? It isn't dependent on Resolution, all Sculpts are curves, and Curves are "interpolated" between each other. Could this be the future of Sculpting? No need to worry about Resolution? Ex. The cut off and Vox Hide tools - basically the Curve/Spline version of that would be the same, but instead of cutting into a mesh, you would be creating a tunnel instead, your not removing Polys/Voxels, it would be defining the curve shape to be created. This would mean that a Sphere would be the most simple of objects as it's Curves are uniform in all 3 directions. It would mean, no need for Base voxel counts of 1 Million Tris or more, to get good clean cuts. It would mean no Polygon Stretching as there are no Polygons, only Interpreted Line/Curves. You would retopo it for a High Density Mesh, that can be painted and UV Maped, while making a 'game'/basic mesh for such details to be baked on. Vector Graphics vs Bitmap. I've droned on enough. This is an out-there thought - some other software use only curves, yet they have no Cutoff, Move and Pose Brushes/tools. Conclusion: This is a list of Hopefully's - I may have missed some. Side Note: Blender has become a force of nature for the 3D world, beating Most 3D creation software in Rendering speed, the amount of add-ons make it extremely powerful. Will 3D coat push more towards Blender for Rendering/Animation/Rigging side? I purchased this Software for 2 Reasons: So much easier then ZBrush and because of 2 Youtubers: AlienMindfield and PolyToots - The Perfect demonstration of the Ease of use of 3D Coat. AlienMindfield's 2016 (yes 4 years ago) is still the most up-to date Tool tutorial out there. AlienMindfield - https://www.youtube.com/channel/UCXEHbpkKRdBMdavLQzogyxw and PolyToots https://www.youtube.com/channel/UCGQVeHxXnvjFlU-bnrVv-OA I would love to hear from the DEVS what they have for the future
  4. Hi Professional Software Developers, Seriously frustrated, so attempt to overlook any snark that comes through. I'll start with the forum issues. I cannot seemingly post in the 3D Coat section, nor can I reply to any posts in the 3D Coat section, neither in that section, or from the front page (Those sections are greyed out). Why can't I post there? Thus, I have posted here. 3D Coat problems. Pink Edges for 'Sharp Edges" seem to show up no matter what I do. I've seen people say: "select all edges and Clear Sharp" but, I've never seen a "Clear" sharp button on the UV-Unwrap menu. Here's my process in image format: As you can see, it defaults to the hateful pink edges even without requesting it do this, and while ia see a button proclaiming Sharp Seams, how the heck do I remove ALL sharp seams. I HATE, HATE HATE these pink marks, obscuring my seam markings. Please please turn them off by default. 3) Something it also does, which is infuriating, is move parts of my FBX file around. I've tried 'No Center Snap', I've tried 'Center Snap' selected, and without seeming cause, messes up positioning on SOME fbx files. Nothing like this happens upon importing the same files into Zbrush, Substance or Marmoset. The files originate from 3DSMax and I always export with the same settings, and sometimes, it messes up the alignment some parts in relation to other parts. 4) Sometimes, edges are very close together, and my brush will simply not get small enough to select a particular edge when trying to make a seam. It'll snap to selecting one seam close to it but it avoids the seam I want. Very very annoying. 5) Sometimes parts of a mesh, upon using 'Unwrap', tangle the hell up, and become INCREDIBLY SMALL... and it takes me ages to see that they've done that if it's a spare polygon or three, but regardless, every time I try to flatten them out, they re-tangle up and become tiny, requiring me to use a rectangular lasso to select them. Large chunks of poly-space can end up invisible in the UV Preview space. Guys, it's getting to the point that it's (I can't believer I'm saying this) easier to UV unwrap in 3DSMax. Can we please go back to making this program rock solid and really good at what it does, and be LESS worried about adding the kitchen sink?
  5. Just downloaded the latest beta Jan 22-2020 of Moi3D ver 4 and was surprised to see it now has subD support. I imported the spaceship I created in 3DC. And exported the retopo'd OBJ and imported in MOI3D ver 4. It was taking too long to import on my I7-4700 and I also had Adobe Lightroom & Photoshop opened. So I installed MOI3D beta 4 on my newly built AMD Ryzen 7 3700X and after several minutes the OBJ opened (122,000 faces). WOW. This could be a game changer for me!!!
  6. kenmo

    Flight at Sunset

    From the album: Kenmo's 3D Art

    Rendered in Vue with postwork using ArtRage & Photoshop. I modeled the zeppelin parts in Hexagon & Groboto3D. And assembled the parts in Hex. The Zeppelin was uv mapped & textured in 3DCoat.
  7. I'm using 3DCoat to create retopology. I have run into the problems with complicated objects consisting of many parts. After importing into the program, I find part management very difficult (hiding, unhiding, selecting part for retopo) and the performance is very bad. Any idea how to improve this? I am thinking about dividing larger objects into smaller groups, but how could this be done most efficiently?
  8. I recently started to get back into 3d coat, and decided to go back into my 4.5 version, but after fooling around and having my cat stupidly run across my keyboard after being spooked, I can't seem to paint on the models I'm using anymore? Whenever I go to draw or color on any part of the model, it erases instead of coloring. I've looked through the settings, tried all the keybinds, uninstalled and reinstalled probably about 10 times, restarted my computer about 4 times, unplugged and even restarted my tablet drivers, and nothing. Can someone help out?
  9. Alemar

    HighresScreenshot00013.png

    From the album: Alemar 3DCoat Gallery

    © Marco Alemar

  10. The Plane tool's Pick point & Direction (Local) mode is broken.. when selecting a surface (by right clicking the surface) to project the local direction, the local projection isnt aligned correctly to the surface, it rotates slightly making the tool useless to flatten surfaces or expand an already flat surface as it will slowly diverge from the initial local direction of the surface. if you hold right click and drag over a slanted surface that is 100% planar, you will see in the Tool Options Menu that the Normal cords will shift around, this indicates that the surface isnt Planar as the Normals are changing from one point on the flat surface to the next... this only happens when a surface isnt 100% XY or Z projected, ie - a boxes surface that is rotated. The only way to currently get an aligned projection to the surface is to change your brush to something like the clay brush, hover your brush over the flat surface and press the (*) button to align your camera to the surface, than pick the "Pick point & Forward Direction" option in the Tool Options Menu and right click the surface. in the first image i uploaded, you can see the red plane is sliced in half indicating that its not local to the surface, i got this result by turning a box and res+'ing it once. the second image is how the first image should look, and in this one i aligned my camera to the surface than right clicked with the "Pick point & Forward Direction" option. i cant think of any practical reason for the local mode not working so it must be a bug, this is the newest update and i dont know how this has gone undiscovered for this long but i hope it can be resolved.
  11. I know this is the wrong section, but the feature request was disabled for posting? I'm working on mapping some bread to low polly loaf shapes, I've been shooting photos of each side stitching together onto a 2d plane and then mapping orthogonal views to each side and then stamping (cloning) out seams, they look really good (SEE ATTACHED SCREENSHOT OF FINAL). I've been jumping back and forth between substance and 3DC bc technically for what I'm doing they pretty much do the same thing, BUT when I need to tweak alignments and such I have to jump to photoshop and liquify and then bring back in and I know substance has live layering and 3DC also does from projected views to use this a work around. Ultimately, it would be awesome to see a liquify toolset in 3DC and i would never use another program again! Affinity Photo has an even better live liquify capability and dozens of other photo softwares out there have the included toolset, so to think an added plugin to 3DC wouldn't be too unrealistic. With a UV set it could easily bring in the UV set to a separate window with the generated pixels from the specific layer selected (Merge all could be used to capture entire work area, or isolate a specific layer selected) and liquify tools to help adjust would be simply amazing and very functional. Smudge and other tools just deminish quality completely, but to have a functional less diminishing option similar to photoshop liquify would be magic! In addition, TRANSFORM would be amazing, to take a layer and transform it to move across the 3d plane on an object, scale, rotate, etc..would be equally as great.. If 3DC did nothing else between now and V5 that would be an amazing add on that would just be texture paradise in my opinion. I come from 15 years of retouching, and I may be bias, but ultimately textures are super important and to add a few essential retouching tools to the 3DC toolset would be a great overall improvement, and leave SP in the dust in my opinion. Now that Adobe has their future in their hands, it's not long before similar strides are probably met on that end. Ultimately, these may just not be able to work into the program, but in my head they seem to and I would love to know why they wouldn't if so. LASTLY, I know there is the TRANSFORM/COPY tool which isolates a selection to transform and copy again, which is nice and does come in handy, I am proposing a transform layer option in addition to that tool, which essentially you take the current layer and can rotate and transform live across the 3d plane, for example you paint a smily face with height and color so you have a bit of a raised smily face, you can then freely drag it rotate it scale it across the plane while still keeping that layer isolated and nothing changes except the UV coordinance. I know a work around and similar method would be a smart object with an alpha mask and then painting in, which is nice and works. But if I'm cloning small pieces and want to slide up or over or copy and move again and have these all isolated to layers individually, this is my goal and dilema. Thanks! I love 3DC and just want to keep making it more awesome. SD
  12. edaddio1

    Retopo editing issues

    I've been editing an existing retopo and saving my progress along the way. However, when I reopen the file, it is showing only the original version. My edits aren't shown until I use "delete edge" on it or click the retopo layer "hide" and "unhide" it. I'm not sure how to export my edited version. Any advice would be great, thanks
  13. ebitz

    STRIK by Brom

    This is a 3d rendering of Brom's concept artwork "Strik" for his card game "The Dark Ages". Modeled in 3D Coat and Blender. All Texturing was done in 3D Coat using smart materials. Some baking done in Blender and some in 3D Coat. Rendered using Cycles, and posed using Rigify addon (Nathan Vegdahl, Lucio Rossi, Ivan Cappiello) inside of Blender.
×
×
  • Create New...