Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'retopology'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • General 3DCoat
    • Beta Releases
    • 3DCoat Printing
    • 3DCoat AppLinks testing
    • SOS! Only for urgent help
    • General CG Discussion
    • InstantLight Real Time Render
  • Resources & Development
    • Tutorials and new feature demos
    • Content library exchange
    • SDK, scripts & plugins development
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 77 results

  1. Hi, I bought 3D coat based on a peer recommendation for its retopology/UV tools. Is there a good and thorought guide on how retopology and UV tools work in 3D coat with an import from Zbrush? I searched a bit on youtube and found some but not knowing if these are using the latest version of 3D coat I'm not sure if they're relevant. Any recommendations?
  2. I'm using 3DCoat to create retopology. I have run into the problems with complicated objects consisting of many parts. After importing into the program, I find part management very difficult (hiding, unhiding, selecting part for retopo) and the performance is very bad. Any idea how to improve this? I am thinking about dividing larger objects into smaller groups, but how could this be done most efficiently?
  3. Hello dear friends. I´am Paul and I´m from Europe. I have a little (big) problem with 3D-coat, at the moment. There is already a thread from 2017 with a similar problem; but non of the solutions work for me. I used 3d coat at school, and there we always used the auto-retopology function. Now, I bought the program, because I really missed it. But as soon I try to activate the auto-retopology, this happens: I click on auto-retopology. I import my model, choose the right setting (I already experimented with it.) The Program opens my model in a yellowish-beige color. If I use the density modulator, or not, changes nothing. Then comes the moment where I can draw the guidelines. (If I do it or not is also unimportant) Then I click on "Next". And then, nothing. The model stays how it is and I am stuck on the retopology screen, where I could theoretically begin to do the retopology by hand. No automatic retopology performed. I changed the size of the model. Tried objs created by another program. Always the same. I really don`t know what to do, and I really hope that someone can help me. I apologize in advance, if it`s a really stupid problem, that could be solved by one click. I´m trying for 2 days now to do it, and I have a deadline X( I thank you very much in advance and wish you a nice weekend Paul
  4. So I have got to the stage where I'm trying to bake but every time I try I get this separation in the middle I think this has something to do with the points not welding in the center but I have no clue since I'm very much a novice at this program is there any way to remedy this so I can bake?
  5. Hi Im a Modo, and C4D user and looking at the nice tools Maya has for topology. Some spesific ones that caught my attention is Smooth brush from the shift modifier key along with soft selection. What solutions does 3Dcoat have for retopology smoothing, and how does in general they compare with Maya. I use Zbrush so dont even need the sculpting part of 3DCoat. Here is a video I made to make my question more clear. Thanks, Dan
  6. I am new to 3D Coat. I want to import a relatively low polyshirt mesh and do auto retopolgy. Nothing happened except my mesh appeared in the viewport. So, I made a very simple test mesh (about 20 polygons) and tried with that. Again, me test mesh appeared but no attempt at retopolgy. Steps that I tried. I modeled and saved the obj in another program. I opened 3D Coat and chose the intro box that says perform retopology, then chose the lower right box that says perform auto-retopology, the navigated to my obj file. The obj loads but not any attempt at retopology. Help?
  7. Hello! I just bought it today, hoping that it works because in trial version it doesn't work. Basically what I was trying to say I'm trying to have multiples quads when dragging which is quicker than clicking at each quad. But it doesn't work for no reason. I created points for each quads and then drag the first quad across the screen by holding right click. But it's didn't work, it just gave me only one quad than giving me multiple quads. Does anyone have same problem? Any suggestions? Thank you guys
  8. Hello I'm sculpting in zbrush, exporting as .obj and then importing to 3D Coat for manual retopololgy. However, when I import the .obj in 3D Coat, what I get is like a soft, inflated version of my object. It works fine when I open it zbrush again. Any ideas? Apologies if this is a dumb question or in the wrong spot, I'm new to 3D Coat and this forum Thanks!
  9. edaddio1

    Retopo editing issues

    I've been editing an existing retopo and saving my progress along the way. However, when I reopen the file, it is showing only the original version. My edits aren't shown until I use "delete edge" on it or click the retopo layer "hide" and "unhide" it. I'm not sure how to export my edited version. Any advice would be great, thanks
  10. Hi, For some reason I can't seem to start a new topic in the Feature Requests section, so I thought to post this here: The new Quadriflow auto-retopology algorithm looks very promising. It includes an option for sharp edges as well. It would be fabulous if Instant Meshes could be upgraded to Quadriflow in 3D-Coat. Quadriflow has much less singularities and triangle dead-ends than Instant Meshes, and better support for sharp edges. Many thanks in advance!
  11. I was doing some retopology and was using shift + Brush to smooth out the polys when it just stopped working. I don't know if I hit a key that did something or ??? Is there way to get the smoothing option back?
  12. The 3D Coat Youtube Channel is an official resource for Tutorials, New Feature Demos and more. New content is being added continually, so make sure to subscribe or check in often 3D-Coat Official YouTube Channel 3D Coat Training Channel
  13. This video is a brief overview of the Integration of the "Instant Meshes" Auto-Retopo engine into 3D Coat, as an option to using 3D Coat's default Auto-Retopo engine. For further information about Instant Meshes, please visit the following website of IGL and their more detailed demonstration of it. http://igl.ethz.ch/projects/instant-meshes/
  14. Hey guys, It's my first time on 3D Coat, and i have a problem when i want to import my mesh in 3d coat, there is dark areas on the mesh: And when i import my normal map on the mesh, there is some weird shapes on this areas: So if you have any idea if the problem come from my mesh or my importation in 3d Coat, let me know. Btw, here is what my mesh look like: For information, i did the retopology on Topogun, not 3D Coat. Thanks.
  15. MysticTeacup

    Retopologised... Now what?

    So I had a very high poly sculpt, which I then decided to retopologise as I needed the model to have a lower the poly count... However, I have no idea what comes next and how this whole retopology thing works, do I now have to texture bake it or is it an automatic thing? I'm very confused!!
  16. Hi, I wrote an evaluation of the two best 3D auto-retopology algorithms available today — 3D Coat's Autopo and ZBrush's ZRemesher. Read the article here. Regards, Metin
  17. So I'm using the Strokes tool: and I'm drawing lines with my mouse/tablet pen like this: Now sometimes I accidentally make a straight line by clicking OUTSIDE the object and dragging but I want to do it within the bounds of what I'm retopo-ing. How is this done? Note: I know to use Shift for 45 degree and straight lines but this isn't what I want in this particular case!
  18. alexlivingstone

    [Solved] 3DCoat HP to LP workflow

    Hi All, just using some free time at work to get some things sorted in my brain. I am a relatively new user of 3D coat and am really enjoying it. Sometimes I get a bit frustrated with the different rooms inside it and how things change but it's coming along. Out of curiosity I am just wonder what the proper workflow is to go from HP to LP game ready asset. Is this correct; - Sculpt HP in sculpt room - Retopo LP in Retopo room - UV Retopo - Bake Normal Map - Paint HP in paint room - Bake Textures (little confused on how to bake in the paint room with the options in the Texture menu.) I've only used Substance before to bake and paint. Thanks for your help.
  19. Papergami45

    Issues with autopo

    I'm having some issues with autopo in 3dcoat. I have a complex 3D mesh that I obtained with photogrammetry. It's very high poly and needs reducing, and is one sided mesh, almost like a very complex plane. When I use autopo on the object, it goes through all of the stages it should, loads for a minute or two, and then nothing changes. There is an added object to the retopo objects, but I can't seem to use it or drag it into the scene, I just see my extremely high poly model. The mesh looks identical, and I'm put onto the strokes tool? Why is this happening?
  20. I'm new to 3dCoat and searching for the best way to do good, clean well-aligned UV Mapping so that the borders are synched-up perfectly (doing figures). The other posts are a year old, and most of the pages are NOT FOUND - I'm open to hearing suggestions and seeing links for the best clips on these subjects! Thank you -
  21. Artem Ba

    8 Classic Lamps, 3

    From the album: 8 Classic Lamps

    All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  22. Hey Guys, I just wanted to know how can I fix this, somehow when I retopologize a layer of my model (through Retopo via decimation) the retopo group is not on my mesh and smaller is there a way to revert this? Also sometimes when I retopo a layer it automatically merges to another layer (sometimes this is not desired) what can I do to avoid that? Here are some pics of what I'm talking about: Thanks in advance for any kind of help ! John
  23. ScrotieFlapWack

    Retopo Help

    I am looking for some help and advice on where to start to retopologize a model I have completed in 3D - Coat. I haven't tried Autopo just yet as I don't really fully understand the options and methods I should be using. Here is my model: Any advice on where to start when retopologizing this model would be appreciated. I don't know if there is quicker ways to do this, the model isn't all that complex either. I am hoping to get really clean topology for this model as it is going to be a previewer mesh for a game engine (as you might have guess from the logo in the middle of the model xD). Thanks!
  24. Hey Guys ! I'm so happy to have the opportunity to ask you guys for help on this, I really want to improve on 3d coat. So, I made some models to apply for a spot as a 3d Artist on a HL episode 3 Fan project and I've manage to catch the attention of the devs, but they also asked me to show my retopology and texturing pipeline for the model I made (the APC). Do you guys have some tips on what pipeline I should go through? I've saw some videos and have a generally well view of AUTOPO and some knowledge of Manual retopology but I wanted some opinions as to how can I proceed to this process for this model. The model is heavily Layered and have many holes and open spaces (as you can see on the renders), I kinda have some basic idea as how to proceed but I'm afraid to do something wrong. The main concern that I have is that I was sculpting without much care as to polygon density and my model kinda went out of control (52 Million polys) my PC slows a lot if I don't at least hide some of the parts is that normal? Here are the pics, I hope you guys like it ! and Thanks for any kind of help ! Johngvc P.S.: As a "Bonus" I attached a pic of one combine headcrab I made to apply for the project also (They had organic modelers thus the APC one was made), Do you guys think I can get in the project? Thanks !
  25. Hey all! Just jumped into this program today and curious how to achieve something I was hoping for. I am creating a model of a small fish that I sculpted in Zbrush and have moved into 3d Coat for retopology. I wanted to make the thin bits such as the fins and whiskers only one sided, to conserve polygons and to see how the effect turns out. So, in the end those pieces should be a flat plane rather than a 3d mesh, if you get what I'm saying! I've seen this done for strands of hair etc. This model will be tiny how I'm planning to use it so there's just no point in having them be full bodied. I can't seem to finish the mesh how I would like to. For instance, since I can't hide the reference mesh (I've tried going into sculpt mode to hide bits of it, but it does not show up in that mode) I can't close the holes around the parts I decided I wanted to make 2d. Also, I'm not sure how to even handle the tail fin in a way to put the quads on and then either merge the 2 sides or somehow be able to create quads between the reference mesh? I've also tried exporting the retopo mesh I have at the moment and loading it back in to continue making quads without the reference obj, but it was greyed out and wouldn't let me add any quads or do seemingly do anything. First pick is with reference mesh, 2nd pick is me loading my exported retopo mesh back into 3d coat and trying to edit it. Any ideas / information would be greatly appreciated!!!
×