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Found 9 results

  1. Don

    Import Curve as Mesh Problem

    I'm a newbie. I've imported a curve as mesh. Upon import, 3D Coat creates the object with right angles. Please see screenshot. I want the object to be rounded. In other words, I want the object to look as if it were made from a cylinder, instead of a cube. Is there a way to make 3D Coat create it rounded on import? If not, is there a command or some way to evenly round the edges all at once? Thank you. Don
  2. dniitall

    Custom Curves [solved]

    so i'm trying to make my first custom curve and i'm having this distance problem. any tips, ideas, suggestions? thanx -edit- OK. i solved it by importing the model instead of saving it directly into the profiles
  3. Hello to all long-time users of Coat. I have a rather noobiesh questions about using spline mode of brushes in newer versions of 3D Coat. If you have dealt with ZBrush you know it has such an option as Stroke-Frame Mesh with IMM brushes. In 3D Coat we have now an ability to use any OBJ brush as alpha even in Paint Room, but how to paint with such alpha along an edgeloop? As an example, if I make a stitch leather Strip brush like this one in the picture - and I want this Strip to follow the border of a mesh, how to do it precisely? I mean - is there any way in Coat (I use 4.0.7 version) to select an edgeloop in Paint Room (if your model is imported for per-pixel painting), to convert this loop to a spline and stroke this spline with the custom stitch brush? The second question - is there any ability in 3D Coat 4.x for importing meshes which contain ready curves (splines), readable and usable by Coat? The best example for clothing is meshes of clothes, made by Marvelous Designer software. This clothes-making program can generate meshes, which contain Internal Lines, imitating seam lines and these splines are readable by classic polygonal modellers like Blender. Can I import them in 3D Coat too? I tried to do it, but the lines are not imported. Maybe there is some specific import settings or it is completely impossible? If impossible, then edgeloop conversions would be the best way out. Thanks in advance for any advice and help.
  4. piacenti

    A couple improvement Ideas

    I think it would be super useful to get some type of search option for the many asset windows. Looking at the various icons may be helpful but sometimes it isn't, specially for user added content so searching by name would definitely speed up things. Another improvement that would be nice to have is to be able to edit the distance of elements on a model spline curve. Currently only when we first create the curve/spline we can set the distance but it would be nice to be able to change that distance when needed to make the curve more reusable like it can be done in Zbrush and Blender. I believe that would also allow to rotate the orientation of the model propagated along the curve which would also be nice in many cases.
  5. Here is a tutorial I made on 3D coat curves
  6. Do any tricks exist for transforming selected point groups of a curve (created with a Curve tool)? I had to alter my sculpture a bit, and now need to move this knot into a new position without touching the rest of the points. However, I can't figure out how. I don't want to type-in new point positions into Edit Points window - that would be too much of a guesswork and trial and error. There must be a simpler way of doing it.
  7. Hi, I'm using the great "Curves" tool to make rope in my game asset. I've saved a curve for a rope shape that I want to reuse with some tweaking on other parts of my object. Is there a way to move the laoded curve BEFORE hitting apply and creating the voxel shape? So far I've only been able to move individual control points on that curve, but no way to translate the whole curve with all it's control points. I know you can hit apply and move the voxel shape. . but I need to tweak the curve points once I find a way to move it into place.
  8. steveFromUK

    Possible Issue with Curves Tool

    Hi, When editing the curve scaling a point does not update instantly. I'm having to move a point for the last scale action to update. (see video) Of course I'm a newbe so is there a setting I'm missing Cheers https://www.youtube.com/watch?v=hhgECUosBD4&feature=youtu.be
  9. alvordr

    Damaged Sculpt From Curves

    OK folks. I've got a problem I can't seem to repair, with close holes, fill, smooth or otherwise. I created this part of my sculpt in the Voxel room using Curves. However, the resulting joint, here got all ripped up upon committing the curves. I can't fix it. Any advice?
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