Member Daniel Tynan Posted December 31, 2012 Member Report Share Posted December 31, 2012 Is there a way to hide parts of your retopologized geo in the Retopo room? I'm trying to lay down topology inside my characters mouth but can't get a good camera view in there. Thanks! Daniel Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 31, 2012 Contributor Report Share Posted December 31, 2012 Hide it in the voxel room first. Quote Link to comment Share on other sites More sharing options...
Member ekunzendorf Posted December 31, 2012 Member Report Share Posted December 31, 2012 Tony's right! Specifically, though, use the lasso tool to hide the parts you don't want. I just did this yesterday to retopo inside the lips of a character, and it works like a charm. BUT... You need to be careful not to retopo over the part that has been hidden. Just thought I'd mention it. Excelsior! Eric Kunzendorf Jacksonville University Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 31, 2012 Contributor Report Share Posted December 31, 2012 I found it handy to leave the polys adjacent to where you want to make additions unhidden. Quote Link to comment Share on other sites More sharing options...
Member Daniel Tynan Posted January 17, 2013 Author Member Report Share Posted January 17, 2013 Thanks folks. I was able to hide it in voxel room and work on the inner mouth following your suggestions. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 17, 2013 Contributor Report Share Posted January 17, 2013 Is there a way to hide parts of your retopologized geo in the Retopo room? A tool to hide retopo mesh polygons of a layer would be very handy, instead of selecting faces to hide, moving them to a new layer and hiding that layer. Something like painting over faces you want to hide perhaps? Also, I don't know if it's only me, but on both cards: 9800GTX and 660Ti the Near Plane Modulator setting doesn't have impact on near faces display distance. It simply affects nothing. And having this properly working would really help in retopologising deep holes like mouth, eye sockets, and working with very small details on uneven surface (voxel volume hiding aside). Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 17, 2013 Report Share Posted January 17, 2013 i use at Retopo Room Basic: Select e-panel: paint with drawn contour Commands: Hide Hide: Store Hidden state If your model is in Surface mode Hide: activate Hide Tool At paint room you can make some face invisible, and switch back to retopo room Quote Link to comment Share on other sites More sharing options...
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