Advanced Member 3DArtist Posted August 14, 2008 Advanced Member Report Share Posted August 14, 2008 I vote for AO out of the three if that would not take as long to implement. It would be nice to have some viewport enhancements to help with sculpting/painting. Quote Link to comment Share on other sites More sharing options...
Advanced Member Frankie Posted August 14, 2008 Advanced Member Report Share Posted August 14, 2008 All that features like SSAO, DOF, HDR are not complex things to do... Just need a decission where to put time (1-2 weeks) - in visual appearance in viewport or to edit capabilities. All these things are nice and all, but they are not fundamentals, nor blocking in a pipeline. I would rather have 3d coat 64bits first. Work on the foundations first, then add the sweeteners. Franck. Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted August 14, 2008 Advanced Member Report Share Posted August 14, 2008 I vote for voxel modeling with great tools, and how much fuel it takes Voxel modeling will be like a shiny car, neither Mudbox or Zbrush got it. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 14, 2008 Author Report Share Posted August 14, 2008 I vote for voxel modeling with great tools, and how much fuel it takes Voxel modeling will be like a shiny car, neither Mudbox or Zbrush got it. Voxel modeling will get a very first demo soon At least in alpha stage. Our cars take fuel 3x-5x less then other ones :P Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted August 14, 2008 Advanced Member Report Share Posted August 14, 2008 Voxel modeling will get a very first demo soon At least in alpha stage.Our cars take fuel 3x-5x less then other ones :P Cool! for 3D-Coat 3.0 please make a 64-bit version. I'll build a new computer next month and it'll run Vista 64-bit. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 14, 2008 Author Report Share Posted August 14, 2008 Cool! for 3D-Coat 3.0 please make a 64-bit version. I'll build a new computer next month and it'll run Vista 64-bit. NVidia video is VERY preferred. CUDA can speed up edit process 10 X. Now I have made software (no CUDA), but anyway CUDA support will be also implemented. 64 bit is one of most important goals for me. Bu at first Mac should be finally done Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted August 14, 2008 Advanced Member Report Share Posted August 14, 2008 NVidia video is VERY preferred. CUDA can speed up edit process 10 X. Now I have made software (no CUDA), but anyway CUDA support will be also implemented.64 bit is one of most important goals for me. Bu at first Mac should be finally done thanks for the headup, yes i'll buying a Nvidia GTX 260(55 nm shrink) :lol: CUDA + 64-bit support will be AWESOME!!! lol i can work on huge data sets!(8GB of ram on new system) Yes Mac version is important!, i hear ZB 3.5 will be release for Mac also, they'll give more information after Siggraph..but i don't trust the ZBrush developers as far as release dates. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 23, 2008 Report Share Posted August 23, 2008 I was thinking about this while sculpting today. I think one thing that Mudbox has going for it is that you use the same tools no matter what resolution your sculpting at. In 3DC you use some tools for high-res and some for low res. For example I might be in sculpt mode and want to flatten an area out. well I don't have access to the flatten (Planar) tool. or if I'm in regular paint mode and I want to pinch an area to make a sharp edge I can't without switching to low res mode. Maybe I just don't get it or something. I wanted to sculpt this Armitage figure that I have on my desk and I really wanted to do the whole thing in 3DC so I could show it to all the nay-sayers and prove them wrong. However I've been working all day just trying to get the basic shape of the shoe. Even after I imported a base mesh that was fairly close. One problem I have is that the smooth tool makes things smooth under the brush, but then seems to leave lines on either side of the brush so that I'm endlessly trying to make an area smooth. One way of making this better is to use a larger brush size but a larger brush size really makes the program slow down and the brush skips along instead of moving smoothly. This seems to happen with a lot of tools, and I don't exactly have a low (or even medium) end computer either. Another problem I think, especially for new users is that there are too many resolutions to worry about. Carcass Resolution, SubPatch level, texture resolution, Mesh resolution... With Mudbox you have up and you have down. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 23, 2008 Author Report Share Posted August 23, 2008 I agree, it could be better if all tools will be available in all resolutions. Btw, sculpt tool has plane tool also and painting mod has pinch. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 23, 2008 Report Share Posted August 23, 2008 Btw, sculpt tool has plane tool also and painting mod has pinch. Please share. I don't see this in the manual anywhere. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 23, 2008 Author Report Share Posted August 23, 2008 Sculpt mode: Sculpt tool->Set plane Paint mode: Shift layer in tangent space->Collapse Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 23, 2008 Report Share Posted August 23, 2008 OK maybe Set Plane should be renamed to something like "Flatten" or at least "Make Planar". I thought that did something entirely different from the name. This actually showed me a new bug. When picking Shift Layer in Tangent Space the whole screen goes white whenever the mouse curser goes over the model. That's in 2.10 RC-2 (GL) http://screencast.com/t/Ike6l61k Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 23, 2008 Author Report Share Posted August 23, 2008 OK maybe Set Plane should be renamed to something like "Flatten" or at least "Make Planar". I thought that did something entirely different from the name. This actually showed me a new bug. When picking Shift Layer in Tangent Space the whole screen goes white whenever the mouse curser goes over the model. That's in 2.10 RC-2 (GL)http://screencast.com/t/Ike6l61k It seems by some occasion pen radius is very big in this mode. Decrease pen radius. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 23, 2008 Report Share Posted August 23, 2008 Oh haha, you're right. That was any easy bug to fix huh? :lol: Quote Link to comment Share on other sites More sharing options...
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